The trailer takes us through several pivotal story moments from the original trilogy and even some of the more modern games.
Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to new heights.
There's currently no estimated time for when servers will return, though the developer will update players when it has more details.
Miguel Conti spoke about how there is a direct throughline from Code: Veronica to the action-oriented games like Resident Evil 5 and 6.
Former Rockstar Games co-founder Dan Houser says he got the sequel "completely wrong," but there may be more to the matter.
"We didn't think they would do that well," said chief marketing officer Tyler Bahl about the recent PS4 and PS5 re-releases.
CEO Asha Sharma spoke about emerging ideas like decompiling and recompiling efforts to make old games playable in web browsers.
The former Rockstar VP and writer also spoke about the challenges behind developing a game for an entirely new IP with new ideas.
In an interview, the former Rockstar Games VP and writer said that he missed the mark when it came to writing the story for the shooter.
We’re always in favor of new ways to showcase Achievements, and this addition even covers any Xbox 360 titles you may own.
A new technique has been discovered allowing players to skip the Olga boss fight in the Tanker chapter of Metal Gear Solid 2.
A rise to fame as gripping as the stories it told, before a fall as horrifying as its monsters are all part of a story that Konami has done well to revive in recent times.
Kurt Kuhlmann spoke about how Todd Howard wasn't keen on inviting comparisons like Fallout 3 got with Obsidian's New Vegas.
According to VGC's Jordan Miller, Konami might also be exploring a potential Vol. 3 that includes Ground Zeroes and The Phantom Pain.
Grand Theft Auto 6 could eclipse both in short order, but for now, Rockstar's biggest titles continue to bring in sales.
SteamDB updates indicate that Bethesda has been updating various things for the 2009 shooter, like Steam Deck compatibility and release date.
According to a former Rockstar Games designer, the project was ultimately canceled because it wasn't as successful as Grand Theft Auto.
The roadmap was reportedly sent to publishers, and even allowed them to charge players for the disc-to-digital conversion program.
Producer John Ricchio said that much of the cancelled content for the open-world game was "otherwise complete" aside from animations.
Thomas Mahler also said how a concept like "Skyrim in space" should have been better than what we got in Bethesda Starfield.