Archive For Xbox Series X Tag

Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director

Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director

Franchise director Nicole Fawcette also spoke about how The Coalition wanted to follow its predecessor's footsteps with E-Day.

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Co-studio head Rob Nelson spoke about wanting to find the right balance between realism and not letting things get too complex.

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says creative director Will Kennedy.

Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game

Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game

The hands-on demo from Gamescom showcases protagonist Blake investigating wreckage and quickly running into a Xenomorph.

The Expanse: Osiris Reborn Gameplay Reveals Infiltration Mission Turned Desperate Escape

The Expanse: Osiris Reborn Gameplay Reveals Infiltration Mission Turned Desperate Escape

The protagonist and their twin get more than they bargained for when a monster starts running roughshod through a Protogen base.

Metro 2039 Brings Back The Karma System, But 4A Games is Approaching It “A Little Bit Differently”

Metro 2039 Brings Back The Karma System, But 4A Games is Approaching It “A Little Bit Differently”

Executive producer Jon Bloch says the team has to approach the system differently "every time" because "it needs to serve the story."

The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO

The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO

"It's a beautiful game," said Asha Sharma when asked if it was a "priority" to make Bethesda's open-world RPG exclusive to Xbox.

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

"Who's sitting where, what they're drinking, the marks that are left on the table" are only a few things Rockstar considered for each room.

The Witcher 4 Will Have a Physical Box, But CDPR Has “No Influence” in the Ongoing Disc Debate

The Witcher 4 Will Have a Physical Box, But CDPR Has “No Influence” in the Ongoing Disc Debate

"We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy."

GTA 6 Development Started in 2015, Says Rockstar North Co-Studio Head

GTA 6 Development Started in 2015, Says Rockstar North Co-Studio Head

However, the "majority of the team" only began working on it after shipping 2018's Red Dead Redemption 2, says Rob Nelson.

Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor

Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor

Rockstar North co-studio head Rob Nelson will reportedly need to consult with the technical team to see if it's possible.

GTA 6 – 25 Details Hidden in the 27-Minute Gameplay Showcase

GTA 6 – 25 Details Hidden in the 27-Minute Gameplay Showcase

As if Rockstar's sequel isn't already the media event of the year, the Extended Look offered a startling look at its fidelity and systems.

The Witcher 3 Remastered Is Tackling Its Most Obvious Flaw

The Witcher 3 Remastered Is Tackling Its Most Obvious Flaw

The Witcher 3’s lingering flaws could finally be left behind as CD Projekt prepares the classic for the future.

GTA 6’s Extended Gameplay Highlights Its Biggest Evolution

GTA 6’s Extended Gameplay Highlights Its Biggest Evolution

We expected Leonida to look incredible and feel alive with energy. What we didn’t expect was how much that energy would shape our perception of Jason and Lucia.

Gears of War: E-Day’s Campaign Is Taking the Series Back to Its Roots

Gears of War: E-Day’s Campaign Is Taking the Series Back to Its Roots

The Coalition has crafted a compelling take on the beginnings of the Locust War, using smart additions to a familiar formula to usher the franchise into a new era.

Resonance: A Plague Tale Legacy Guide – 10 Best Tips And Tricks

Resonance: A Plague Tale Legacy Guide – 10 Best Tips And Tricks

Master Resonance: A Plague Tale Legacy with 10 tips covering weapons, combat, upgrades, and survival.

Metal Gear Solid Master Collection Vol. 2 Review – I Am No Hero

Metal Gear Solid Master Collection Vol. 2 Review – I Am No Hero

Volume 2 brings two fan-favorite classics to current-gen systems, but do the upgrades make this collection worth revisiting?

Star Wars Zero Company Is Taking a Risk Most Star Wars Games Avoid

Star Wars Zero Company Is Taking a Risk Most Star Wars Games Avoid

Bit Reactor is making character loss a genuine part of the experience, asking you to invest in your squad over time while knowing that one bad decision could see all of that progress disappear for goo...

Black Myth: Zhong Kui Shows Why Game Science Didn’t Need Wukong 2

Black Myth: Zhong Kui Shows Why Game Science Didn’t Need Wukong 2

Black Myth: Wukong was certainly brilliant, but what we’ve seen of the studio’s latest project suggests that moving in a fresh direction was the right call.

Mafia Definitive Edition PS5 Review – An Offer You Shouldn’t Refuse

Mafia Definitive Edition PS5 Review – An Offer You Shouldn’t Refuse

Does 2K and Hangar 13's excellent remake justify its existence on PS5? We’ve played a significant portion of the game and are ready to answer that question.