The nine-minute overview for the action RPG also showcases Bequeathed Formae, which take time to manifest but hit incredibly hard.
Nate Purkeypile also expressed his belief about how a narrower scope than Starfield could potentially benefit The Elder Scrolls 6.
Creative director Igor Sarzyńskii says it didn't "really fit tonally, thematically" once the expansion's main story had "solidified."
Live out your Sam Fisher fantasies with two new silenced weapons, a dart-shooting pistol, and two new stealth-focused armor sets.
The producer has since removed mentions of any game being of "AAAA" scale, and it is unknown if it was just excitement or a mistake.
Nate Purkeypile also spoke about how internal pressure at the studio revolves more around ensuring quality than hitting a release date.
With soaring scope and mounting pressure, several blockbuster releases might slip beyond 2026.
Revealed under the biggest spotlight, this “new breed of shooter” is gunning for the hero crown.
Myrkur Games’ quick revision shows that change is sometimes just a second look away.
Nexon CEO and president Junghun Lee said in a statement that the extraction shooter could go on to become one of the company's big pillars.
A new teaser for the 12-minute broadcast sees Grace shooting at zombies and Leon blocking a chainsaw hit with his tomahawk.
"We want to push the boundaries of what we can do, and we believe after 7 years it’s what you, the fans, deserve," said the developer.
A new event is also apparently coming to the extraction shooter the week after, challenging players to "keep air purifiers powered on."
Keita Iizuka also confirms that generative AI wasn't used for development "largely because we do value art style and how it looks."
The Staglord will force players to use precise timing and movement, while Queen Stoneback Crab will revolve around using the environment.
It will bring "exciting content reveals, fresh gameplay features, and ultimate challenges," per Massive's Raul-Sebastian Birnoschi.
Realism Mode is a "raw and unforgiving" experience with no leveling, no health regeneration, less ammo, lower time-to-kill, and more.
Aside from the few skins that are seemingly part of the Marathon Deluxe Edition, it is unknown how players can unlock the rest.
While Ubisoft hasn't made any announcement, The Division Definitive Edition might be a current-gen remaster or a Switch 2 release.
Design director Virgil Watkins said that tech is used if it allows developers to "do something we couldn't do before," or adds to the game.