From setting and story, to swordplay and progression, Onimusha’s fifth mainline entry dramatically changes the formula established by the original four games.
Game director Domenico Celenza was kind enough to answer many of our questions ahead of the game's September 10th release date.
Previous reports had indicated that the PS5 version didn't come out alongside PC and Xbox Series X/S version because it wasn't ready.
Rebel Wolves’ ambitious action-RPG turns time into a valuable resource, and it makes me care just as much about the things I ignore as the choices I make.
Onimusha: Way of the Sword is an excellent way for the beloved dormant action franchise to reawaken and once again grab the spotlight.
Jon McKellan spoke about how the 1990s setting also allows the studio to take away tools like smartphones and GPS from players.
Associate game director Will Kennedy also said you can expect around 15 to 20 hours of "side and open-world exploration content."
Franchise director Nicole Fawcette also spoke about how The Coalition wanted to follow its predecessor's footsteps with E-Day.
"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says creative director Will Kennedy.
The hands-on demo from Gamescom showcases protagonist Blake investigating wreckage and quickly running into a Xenomorph.
The protagonist and their twin get more than they bargained for when a monster starts running roughshod through a Protogen base.
Executive producer Jon Bloch says the team has to approach the system differently "every time" because "it needs to serve the story."
"It's a beautiful game," said Asha Sharma when asked if it was a "priority" to make Bethesda's open-world RPG exclusive to Xbox.
"We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy."
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Black Myth: Wukong was certainly brilliant, but what we’ve seen of the studio’s latest project suggests that moving in a fresh direction was the right call.