Archive for "Interviews" Category
Forza Horizon 4's developers offer new insights into the dynamic weather system, the changing seasons, charac...
The developers of Dakar Rally discuss their approach to bringing the world famous desert rally to the video ga...
The developers of Dead Cells discuss what their approach was to making a game in the Roguelike Metroidvania ge...
The Creative Director of Ashen answered some of our questions regarding the game's development.
The Lead Designer Steve Bristow discusses some of the things that make Strange Brigade unique.
The developers discuss what's new for the series with NASCAR Heat 3.
NHL 19's Creative Director Will Ho discusses the many improvements and new features that this iteration brings...
The developers discuss why the decided to bring the game to PC and consoles and what are some of the changes ...
Global Brand Director Almir Listo and Global Development Director Saul Gascon tell us everything they can abo...
The developers of GRIP discuss how they've drawn from Rollcage's influence and what makes their game unique!
Escape the swarms of rats in this 14th century tale of two children escaping the plague.
The developers discuss the major improvements players can expect top see in this remake of Yakuza 2.
Everything you need to know about the game.
With F1 2018, it looks like the developers are improving upon the strong foundation laid by its predecessor.
Will you get out of your sanity or will it lead you deeper?
Control wants to take your world and turn it upside down.
Vigor's Project Lead Petr Kolář answered some of our questions about this upcoming survival game.
The developers of GoNNER answer some of our questions about the game.
Dying Light 2 is looking better than ever.
Game Director Scott Phillips tells us everything he can about the next Assassin's Creed.