Archive For Interviews Category

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Project lead Steffen Halbig speaks with GamingBolt about the remaster.

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Piotr Gnyp, Head of Business Development at publisher Walkabout Games, speaks about the upcoming World of Darkness adaptation.

The Gunk Interview – A New Frontier

The Gunk Interview – A New Frontier

Game director Ulf Hartelius speaks with GamingBolt about the upcoming action-adventure title.

Shadow Warrior 3 Interview – Traversal, Combat, Progression, and More

Shadow Warrior 3 Interview – Traversal, Combat, Progression, and More

Shadow Warrior 3 lead designer Paweł Kowalewski speaks with GamingBolt about the upcoming action game.

Vampire’s Fall: Origins Interview – Length, Optimization, and More

Vampire’s Fall: Origins Interview – Length, Optimization, and More

Early Morning Studio CEO Emir Kuljanin speaks with GamingBolt about the RPG's console launch.

Microsoft Flight Simulator Interview – Tech, Post-Launch Plans, Development, and More

Microsoft Flight Simulator Interview – Tech, Post-Launch Plans, Development, and More

Microsoft Flight Simulator head Jorg Neumann speaks with GamingBolt about the impressive flight sim title.

Project CARS 3 Interview – Career Mode, Esports, Post-Launch Plans, and More

Project CARS 3 Interview – Career Mode, Esports, Post-Launch Plans, and More

Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the developer's newest racer.

Sherlock Holmes: Chapter One Interview – Story, Investigations, Choices, and More

Sherlock Holmes: Chapter One Interview – Story, Investigations, Choices, and More

Frogwares producer and community manager Sergey Oganesyan speaks with GamingBolt about this bold new take on the legendary detective.

Creaks Interview – Inspiration, Development Challenges, Future Updates, and More

Creaks Interview – Inspiration, Development Challenges, Future Updates, and More

A post-launch interview with Creaks' lead designer and artist Radim Jurda.

An Interview With The Initiative’s Francisco Aisa García – Development Challenges, Next-Gen Consoles, VR, And More

An Interview With The Initiative’s Francisco Aisa García – Development Challenges, Next-Gen Consoles, VR, And More

We get some great insights into the potential future direction of the industry.

Bless Unleashed Interview – Upcoming Updates, Future Plans, and More

Bless Unleashed Interview – Upcoming Updates, Future Plans, and More

Round 8 Studio development lead Koven Park speaks with GamingBolt about the MMORPG.

Liberated Interview – Inspirations, Challenges, Post-Launch Plans, and More

Liberated Interview – Inspirations, Challenges, Post-Launch Plans, and More

Walkabout Games' head of business development Piotr Gnyp speaks with GamingBolt about the recently released "playable graphic novel".

Destroy All Humans! Interview – A Post-Launch Conversation with the Developers

Destroy All Humans! Interview – A Post-Launch Conversation with the Developers

Creative director Jean-Marc Haessig and technical director Johan Conradie speak with GamingBolt about the recently released remake.

Goosebumps Dead of Night Interview – Updates, Graphics Options, Possible VR Plans, and More

Goosebumps Dead of Night Interview – Updates, Graphics Options, Possible VR Plans, and More

Cosmic Forces CEO Ziad Seirafi speaks with GamingBolt about the developer's newest Goosebumps adaptation.

Worms Rumble Interview – Maps, Weapons, Post-Launch, and More

Worms Rumble Interview – Maps, Weapons, Post-Launch, and More

Lead designer Adam Findlay speaks with GamingBolt about the upcoming multiplayer title.

No Straight Roads Interview – A Harmony of Music and Action

No Straight Roads Interview – A Harmony of Music and Action

No Straight Roads game director Wan Hazmer speaks with GamingBolt about the upcoming musical action-adventure game.

Company of Crime Interview – Campaigns, Progression, Length, and More

Company of Crime Interview – Campaigns, Progression, Length, and More

Company of Crime creative director Jussi Autio speaks with GamingBolt about the upcoming turn-based tactics game.

Othercide Interview – Art Style, Classes, Battles, and More

Othercide Interview – Art Style, Classes, Battles, and More

Creative director Larsson Anders and art director Chaudret Alexandre speak with GamingBolt about their turn-based tactics game.

Assassin’s Creed Valhalla Interview – Quests, Combat, Open World, and More

Assassin’s Creed Valhalla Interview – Quests, Combat, Open World, and More

Narrative director Darby McDevitt speaks with GamingBolt about the upcoming open world action RPG.

Vesper Interview – Art Style, Story, Stealth, and More

Vesper Interview – Art Style, Story, Stealth, and More

Cordens Interactive co-founder Matteo Marzorati speaks with GamingBolt about his upcoming stealth platformer.