Archive For Interviews Category

ATONE: Heart of the Elder Tree Interview – Branching Narrative, Rhythm-Based Combat, and More

ATONE: Heart of the Elder Tree Interview – Branching Narrative, Rhythm-Based Combat, and More

The developers of ATONE: Heart of the Elder Tree speak with GamingBolt about their unique rythm-based game's PC and Switch launch.

Evotinction Interview – Setting, Stealth, Length, and More

Evotinction Interview – Setting, Stealth, Length, and More

Evotinction's director and producer Gu Xingyan speaks with GamingBolt about the upcoming stealth title.

Deathverse: Let it Die Interview – Combat, Weapons, Progression, and More

Deathverse: Let it Die Interview – Combat, Weapons, Progression, and More

Deathverse: Let it Die's developers speak with GamingBolt about their multiplayer survival title.

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Rainbow Six Mobile Interview – Controls, Modes, Monetization, and More

Lead game designer Oliver Albarracin and creative director Justin Swan speaking with GamingBolt about Rainbow Six's jump to mobile.

Sons of the Forest Interview – Horror, Combat, Story, and More

Sons of the Forest Interview – Horror, Combat, Story, and More

Endnight Games speaks with GamingBolt about its upcoming survival title.

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

New Tales from the Borderlands Interview – Story, Setting, Characters, and More

Frédéric Scheubel, producer at Gearbox Studio Quebec, speaks with GamingBolt about the upcoming narrative adventure title.

LUCID Interview – Art Style, World Design, Abilities, and More

LUCID Interview – Art Style, World Design, Abilities, and More

GamingBolt speaks about the upcoming Metroidvania title with its developer and Matte Black Studio founder Eric Manahan.

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase 2 Interview – Tracks, Customization, Multiplayer, and More

Horizon Chase General Manager Nando Guimarães speaks with GamingBolt about Aquiris Game Studio's newest arcade racer.

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

The First Descendant Interview – Monetization, Playable Characters, Combat, and More

Nexon speaks with GamingBolt about its upcoming free-to-play RPG shooter.

Soulstice Interview – Combat, World, and More

Soulstice Interview – Combat, World, and More

Reply Game Studios' creative director Fabio Pagetti speaks with GamingBolt about upcoming fantasy action RPG Soulstice.

Enemy of the State Interview – Weapons, Progression, and More

Enemy of the State Interview – Weapons, Progression, and More

Brave Lamb Studio's Sebastian Wrzesień speaks with GamingBolt about the noir shooter.

CALME Interview – Art Style, Exploration, and More

CALME Interview – Art Style, Exploration, and More

Calme developer Susu Nonohara speaks with GamingBolt about the adventure title.

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Kona 2: Brume Interview – Map, Investigations, Survival, and More

Developer Parabole's Alexandre Fiset speaks with GamingBolt about upcoming survival adventure title Kona 2: Brume.

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Ross Huang, Lead Game Designer at OverBorder Studio, speaks with GamingBolt about the upcoming Soulslike action RPG.

Swordship Interview – Action, Movement, Progression, and More

Swordship Interview – Action, Movement, Progression, and More

Lead artist Benjamin Vurlod speaks with GamingBolt about Digital Kingdom's unique upcoming roguelike shoot 'em up.

Forever Skies Interview – Co-op, Customization, Exploration, and More

Forever Skies Interview – Co-op, Customization, Exploration, and More

Far From Home's Radosław Pasternicki, producer on Forever Skies, speaks with GamingBolt about the upcoming survival game.

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Torus Games' David McIntosh and Kalypso Media's Marco Pacifico speak with GamingBolt about the newest tennis game on the block.

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

GamingBolt speaks with Nine Rocks Games about its upcoming hunting game.

Falling Out Interview – Characters, Progression, Biomes, and More

Falling Out Interview – Characters, Progression, Biomes, and More

PolyCrunch Games founder Neville Attard speaks with GamingBolt about upcoming roguelike platformer Falling Out.

LEAP Interview – Classes, Maps, Early Access Plans, and More

LEAP Interview – Classes, Maps, Early Access Plans, and More

Blue Isle Studios co-founders Brendan Frank and Alex Tintor speak with GamingBolt about their multiplayer shooter.