Archive For Interviews Category

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Thymesia Interview – Weapons, Bosses, Difficulty, and More

Ross Huang, Lead Game Designer at OverBorder Studio, speaks with GamingBolt about the upcoming Soulslike action RPG.

Swordship Interview – Action, Movement, Progression, and More

Swordship Interview – Action, Movement, Progression, and More

Lead artist Benjamin Vurlod speaks with GamingBolt about Digital Kingdom's unique upcoming roguelike shoot 'em up.

Forever Skies Interview – Co-op, Customization, Exploration, and More

Forever Skies Interview – Co-op, Customization, Exploration, and More

Far From Home's Radosław Pasternicki, producer on Forever Skies, speaks with GamingBolt about the upcoming survival game.

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Matchpoint: Tennis Championships Interview – Career Mode, Multiplayer, Customization, and More

Torus Games' David McIntosh and Kalypso Media's Marco Pacifico speak with GamingBolt about the newest tennis game on the block.

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

Way of the Hunter Interview – Maps, Authenticity, Animals, and More

GamingBolt speaks with Nine Rocks Games about its upcoming hunting game.

Falling Out Interview – Characters, Progression, Biomes, and More

Falling Out Interview – Characters, Progression, Biomes, and More

PolyCrunch Games founder Neville Attard speaks with GamingBolt about upcoming roguelike platformer Falling Out.

LEAP Interview – Classes, Maps, Early Access Plans, and More

LEAP Interview – Classes, Maps, Early Access Plans, and More

Blue Isle Studios co-founders Brendan Frank and Alex Tintor speak with GamingBolt about their multiplayer shooter.

Lies of P Interview – World, Difficulty, Combat, and More

Lies of P Interview – World, Difficulty, Combat, and More

Developer Neowiz speaks with GamingBolt about it's upcoming Pinocchio-inspire Soulslike action RPG.

Warstride Challenges Interview – Development, Early Access Plans, and More

Warstride Challenges Interview – Development, Early Access Plans, and More

Ludwig Dresch, co-creator at Dream Powered Games, speaks with GamingBolt about fast-paced die-and-retry shooter Warstride Challenges.

F1 22 Interview – F1 Life, Supercars, PC VR, and More

F1 22 Interview – F1 Life, Supercars, PC VR, and More

Senior creative director Lee Mather speaks with GamingBolt about how F1 22 will evolve Codemasters' long-running racing series.

Dungeon Defenders: Going Rogue Interview – Early Access, Post-Launch Plans, and More

Dungeon Defenders: Going Rogue Interview – Early Access, Post-Launch Plans, and More

Chromatic Games' Alex Saare (creative director) and Andrew Bernard (community manager) speak with GamingBolt about Dungeon Defenders' big experiment.

The Cub Interview – Storytelling, World, Gameplay, and More

The Cub Interview – Storytelling, World, Gameplay, and More

Demagog Studio director Igor Simic speaks with GamingBolt about The Cub, the upcoming post-apocalyptic classic-inspired platformer.

WrestleQuest Interview – Combat, Story, Length, and More

WrestleQuest Interview – Combat, Story, Length, and More

WrestleQuest creative director Zack Manko speaks with GamingBolt about the upcoming wrestling-infused JRPG.

MotoGP 22 Interview – Visual Improvements, Career Mode, Post-Launch Plans, and More

MotoGP 22 Interview – Visual Improvements, Career Mode, Post-Launch Plans, and More

MotoGP 22 producer Matteo Pezzotti speaks with GamingBolt about Milestone's newest racing sim.

MADiSON Interview – Horror, Story, Exploration, and More

MADiSON Interview – Horror, Story, Exploration, and More

BLOODIOUS GAMES founder and MADiSON creator Alexis Di Stefano speaks with GamingBolt about the upcoming horror game.

Matcho Interview – Match-3 Shooting, Choices, Parkour, and More

Matcho Interview – Match-3 Shooting, Choices, Parkour, and More

Filip Kraucher, producer at FiolaSoft Studio, speaks with GamingBolt about upcoming shooter Matcho and what sets it apart from the crowd.

Alterborn Interview – Exploration, Combat, Settings, and More

Alterborn Interview – Exploration, Combat, Settings, and More

Alterborn's lead game designer Pawel Pernak speaks with GamingBolt about the upcoming Soulslike action RPG.

Morbid Metal Interview – Shapeshifting, Level Design, Combat, and More

Morbid Metal Interview – Shapeshifting, Level Design, Combat, and More

Morbid Metal developer Felix Schade speaks with GamingBolt about his upcoming hack-and-slash roguelike.

Illusion Lands Interview – Setting, Combat, Progression, and More

Illusion Lands Interview – Setting, Combat, Progression, and More

ManyDev Studio CEO Bartlomiej Bartula speaks with GamingBolt about the upcoming sci-fi-/fantasy action title.

Trek to Yomi Interview – Combat, Story, Length, and More

Trek to Yomi Interview – Combat, Story, Length, and More

Trek to Yomi's game director Marcin Kryszpin speaks with GamingBolt about the upcoming action-adventure title.