Archive For Interviews Category

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More

13AM Games' CEO Alex Rushdy speaks with GamingBolt about the studio's upcoming kaiju brawler.

ELEX 2 Interview – Side Quests, Choices, Combat, and More

ELEX 2 Interview – Side Quests, Choices, Combat, and More

Creative director Björn Pankratz and game designer Jennifer Pankratz speal with GamingBolt about Piranha Bytes' upcoming action RPG.

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Game designer Pete Bottomley and platform programmer David Smith speak with GamingBolt about White Paper Games' upcoming mystery adventure title.

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

We speak with the people behind the sidescrolling action title's upcoming expanded re-release.

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise producer Yusuke Tomizawa speaks with GamingBolt about the next entry in Bandai Namco's action RPG series.

Blackwind Interview – Story, Combat, Progression, and More

Blackwind Interview – Story, Combat, Progression, and More

Drakker Dev co-founder Manlio Greco speaks with GamingBolt about upcoming sci-fi action title Blackwind.

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Lead designer Randy Mosiondz speaks with GamingBolt about the MMORPG's big new expansion and everything that it brings to the table.

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Invader Studios co-founder Michele Giannone speaks with GamingBolt about the developer's upcoming horror sequel.

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 developer Tom-Ivar Arntzen speaks with GamingBolt about the upcoming rhythm action game.

Blacktail Interview – Story, Combat, Morality, and More

Blacktail Interview – Story, Combat, Morality, and More

Bartosz Kapron, CEO and creative director at The Parasight, speaks with GamingBolt about the studio's upcoming action-adventure game.

Tribes of Midgard Interview – Survival Mechanics, Co-op, and More

Tribes of Midgard Interview – Survival Mechanics, Co-op, and More

Julian Maroda, CEO of Norsfell and creative director of Tribes of Midgard, speaks with GamingBolt about the upcoming survival RPG.

Ikai Interview – Story, Scares, Exploration, and More

Ikai Interview – Story, Scares, Exploration, and More

Laura Ripoll, producer and designer at Endflame, speaks with GamingBolt about the upcoming first person psychological horror game.

Trifox Interview – Classes, Abilities, Length, and More

Trifox Interview – Classes, Abilities, Length, and More

Glowfish Interactive co-founder Emiel De Paepe speaks with GamingBolt about upcoming action-adventure title Trifox.

A Tale of Paper Interview – PS5 Performance, New Content, and More

A Tale of Paper Interview – PS5 Performance, New Content, and More

A Tale of Paper developers Open House Games speak with GamingBolt about their puzzle-platformer.

Elyon Interview – Realm vs Realm Battles, Post-Launch Plans, and More

Elyon Interview – Realm vs Realm Battles, Post-Launch Plans, and More

Jim Lacorte of Kakao Games and Sunwook Kim of Bluehole speak with GamingBolt about Elyon, the upcoming MMORPG.

My Singing Monsters Playground Interview – Games, Development, and More

My Singing Monsters Playground Interview – Games, Development, and More

Big Blue Bubble CEO and founder Damir Slogar speaks with GamingBolt about the upcoming party game.

Blast Brigade vs. the Evil Legion of Dr. Cread Interview – World, Story, Progression, and More

Blast Brigade vs. the Evil Legion of Dr. Cread Interview – World, Story, Progression, and More

Game director Leonid Rastorguev speaks with GamingBolt about the upcoming metroidvania action-adventure game.

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker's producer and designer Paweł Lekki speaks with GamingBolt about the upcoming base-building survival action RPG.

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer creator Tomas Sala speaks with GamingBolt about bringing the game to PlayStation and Nintendo Switch.

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

Lee Mather, F1 franchise game director at Codemasters, speaks with GamingBolt about the biggest changes and improvements in the upcoming racing sim.