Archive For Interviews Category

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Orbit Studio's lead programmer Valnei Sanderson speaks with GamingBolt about the upcoming roguelite reimagination of Atari's 1982 classic.

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

Paulo Luis Santos, Game Director at Flux Games, speaks with GamingBolt about the studio's unique take on the Walking Dead universe.

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Jaw Drop Games designer Joseph Shirley speaks with GamingBolt about the studio's dino horror shooter.

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Project Director Yong Hoon Choi speaks about Netmarble's MOBA, its upcoming PS5 release, and more.

Make Way Interview – Vehicles, Track Building, Progression, and More

Make Way Interview – Vehicles, Track Building, Progression, and More

Lead designer Tom Goodchild speaks with GamingBolt about Ice Beam's inventive racer.

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon's creative director Jean-Maxime Noris speaks with GamingBolt about the upcoming roguelite action title.

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Road Studio CEO Michal Puczynski speaks with GamingBolt about the upcoming trucking sim.

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Everstone Studio speaks with GamingBolt about its upcoming open world action RPG.

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Lead game designer Guillermo Gomez Zará speaks with GamingBolt about IguanaBee and GameMill Entertainment's upcoming King Kong game. skull island: rise of kong,

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

Gun Interactive's CEO and president Wes Keltner and executive producer Ismael Vicens speak with GamingBolt about the asymmetrical multiplayer horror title.

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

Julio Romacho Hipólito, producer at Outright Games, speaks with GamingBolt about the upcoming action title.

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman speak with GamingBolt about the next step forward for Moving Out.

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

Mega Cat Studios founder James Deighan speaks with GamingBolt about the developer's upcoming wrestling JRPG.

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Genvid Entertainment CEO Jacob Navok speaks with GamingBolt about the upcoming Silent Hill streaming series.

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Vituallyz Gaming's CEO and co-founder Aurélien Lévêque speaks with GamingBolt about revival an arcade classic.

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

GamingBolt speaks with the developers of Killsquad about its PlayStation port.

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

THQ Nordic associate producer Andreas Schmiedecker speaks with GamingBolt about the survival horror franchise's upcoming reboot.

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Trine 5: A Clockwork Conspiracy Interview – Combat, Progression, Adaptive Difficulty, and More

Frozenbyte marketing manager Kai Tuovinen speaks with GamingBolt about the upcoming co-op platformer.

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

F1 Manager 2023 Interview – Pit Crew Improvements, Race Replay, and More

Game director Adam Fletcher and executive producer Stuart Warren speak with Frontier Developments' upcoming F1 managament sim.

Fort Solis Interview – Story, Characters, Exploration, and More

Fort Solis Interview – Story, Characters, Exploration, and More

Game director James Tinsdale speaks with GamingBolt about Fort Solis, the highly anticipated narrative-driven cinematic adventure title.