Archive For Interviews Category

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker's producer and designer Paweł Lekki speaks with GamingBolt about the upcoming base-building survival action RPG.

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer creator Tomas Sala speaks with GamingBolt about bringing the game to PlayStation and Nintendo Switch.

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

Lee Mather, F1 franchise game director at Codemasters, speaks with GamingBolt about the biggest changes and improvements in the upcoming racing sim.

Guilty Gear Strive Interview – R.I.S.C. System, Stage Transitions, Multiplayer, and More

Guilty Gear Strive Interview – R.I.S.C. System, Stage Transitions, Multiplayer, and More

Director Akira Katano speaks with GamingBolt about their highly anticipated upcoming fighter and what improvements we can expect to see in it.

Outbreak: Endless Nightmares Interview – Development, Co-op, Tech, and More

Outbreak: Endless Nightmares Interview – Development, Co-op, Tech, and More

Outbreak: Endless Nightmare developer Evan Wolbach speaks with GamingBolt about the newly released classic survival horror roguelike game.

MotoGP 21 Interview – New Features, Career Mode, AI Improvements, and More

MotoGP 21 Interview – New Features, Career Mode, AI Improvements, and More

MotoGP 21 producer Matteo Pezzotti speaks with GamingBolt about Milestone's newest bike racing simulator.

The Ascent Interview – World, Progression, Story, and More

The Ascent Interview – World, Progression, Story, and More

The Ascent creative director and Neon Giant co-founder Tor Frick speaks with GamingBolt about the upcoming RPG.

Resident Evil Village Interview – Story, RE4 Influences, and More

Resident Evil Village Interview – Story, RE4 Influences, and More

Producer Tsuyoshi Kanda speaks with GamingBolt about the newest entry in Capcom's survival horror series.

Stonefly Interview – Art Style, Story, Progression, and More

Stonefly Interview – Art Style, Story, Progression, and More

Creative director Adam Volker speaks with GamingBolt about the upcoming action-adventure title.

Biomutant Interview – Combat, Traversal, World, and More

Biomutant Interview – Combat, Traversal, World, and More

Experiment 101 studio head Stefan Ljungqvist speaks with GamingBolt about the upcoming action RPG.

S.T.A.L.K.E.R. 2 Interview – Open World, Branching Story, Atmosphere, and More

S.T.A.L.K.E.R. 2 Interview – Open World, Branching Story, Atmosphere, and More

GSC Game World PR manager Zakhar Bocharov speaks with GamingBolt about the upcoming shooter.

Sniper Ghost Warrior Contracts 2 Interview – Maps, Weapons, Progression, and More

Sniper Ghost Warrior Contracts 2 Interview – Maps, Weapons, Progression, and More

Lead creative producer Kenton Fletcher speaks with GamingBolt about the upcomong shooter.

Ninja Issen Interview – Combat, Bosses, Difficulty, and More

Ninja Issen Interview – Combat, Bosses, Difficulty, and More

Ninja Issen director Won-Seon Jang speaks with GamingBolt about the upcoming action platformer.

The Plane Effect Interview – Premise, Storytelling, Next-Gen Features, and More

The Plane Effect Interview – Premise, Storytelling, Next-Gen Features, and More

The Plane Effect developers Paolo Pavani and Dennis Cabella speak with GamingBolt about the upcoming puzzle adventure title.

Ninja Gaiden Master Collection Interview – Frame Rate, Resolution, Content, and More

Ninja Gaiden Master Collection Interview – Frame Rate, Resolution, Content, and More

Head of Team Ninja Fumihiko Yasudan speaks with GamingBolt about the upcoming collection.

Monster Truck Championship Interview – Next-Gen Details, Visual Improvements, and More

Monster Truck Championship Interview – Next-Gen Details, Visual Improvements, and More

Teyon's Łukasz Bróg speaks with GamingBolt about the racing title.

Mundaun Interview – Art Style, Inspirations, Development, and More

Mundaun Interview – Art Style, Inspirations, Development, and More

Michel Ziegler, the man behind Mundaun, speaks with GamingBolt about the beautiful horror title.

Little Nightmares 2 Post-Launch Interview – DLC Plans, Future Ideas, and More

Little Nightmares 2 Post-Launch Interview – DLC Plans, Future Ideas, and More

Little Nightmares 2 producer Lucas Roussel speaks with GamingBolt about the horror title and the future of the franchise.

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight's lead game designer Marcin Kłosowski speaks with GamingBolt about the horror title.

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

People Can Fly discuss anything and everything Outriders.