Archive For Interviews Category

The Ascent Interview – World, Progression, Story, and More

The Ascent Interview – World, Progression, Story, and More

The Ascent creative director and Neon Giant co-founder Tor Frick speaks with GamingBolt about the upcoming RPG.

Resident Evil Village Interview – Story, RE4 Influences, and More

Resident Evil Village Interview – Story, RE4 Influences, and More

Producer Tsuyoshi Kanda speaks with GamingBolt about the newest entry in Capcom's survival horror series.

Stonefly Interview – Art Style, Story, Progression, and More

Stonefly Interview – Art Style, Story, Progression, and More

Creative director Adam Volker speaks with GamingBolt about the upcoming action-adventure title.

Biomutant Interview – Combat, Traversal, World, and More

Biomutant Interview – Combat, Traversal, World, and More

Experiment 101 studio head Stefan Ljungqvist speaks with GamingBolt about the upcoming action RPG.

S.T.A.L.K.E.R. 2 Interview – Open World, Branching Story, Atmosphere, and More

S.T.A.L.K.E.R. 2 Interview – Open World, Branching Story, Atmosphere, and More

GSC Game World PR manager Zakhar Bocharov speaks with GamingBolt about the upcoming shooter.

Sniper Ghost Warrior Contracts 2 Interview – Maps, Weapons, Progression, and More

Sniper Ghost Warrior Contracts 2 Interview – Maps, Weapons, Progression, and More

Lead creative producer Kenton Fletcher speaks with GamingBolt about the upcomong shooter.

Ninja Issen Interview – Combat, Bosses, Difficulty, and More

Ninja Issen Interview – Combat, Bosses, Difficulty, and More

Ninja Issen director Won-Seon Jang speaks with GamingBolt about the upcoming action platformer.

The Plane Effect Interview – Premise, Storytelling, Next-Gen Features, and More

The Plane Effect Interview – Premise, Storytelling, Next-Gen Features, and More

The Plane Effect developers Paolo Pavani and Dennis Cabella speak with GamingBolt about the upcoming puzzle adventure title.

Ninja Gaiden Master Collection Interview – Frame Rate, Resolution, Content, and More

Ninja Gaiden Master Collection Interview – Frame Rate, Resolution, Content, and More

Head of Team Ninja Fumihiko Yasudan speaks with GamingBolt about the upcoming collection.

Monster Truck Championship Interview – Next-Gen Details, Visual Improvements, and More

Monster Truck Championship Interview – Next-Gen Details, Visual Improvements, and More

Teyon's Łukasz Bróg speaks with GamingBolt about the racing title.

Mundaun Interview – Art Style, Inspirations, Development, and More

Mundaun Interview – Art Style, Inspirations, Development, and More

Michel Ziegler, the man behind Mundaun, speaks with GamingBolt about the beautiful horror title.

Little Nightmares 2 Post-Launch Interview – DLC Plans, Future Ideas, and More

Little Nightmares 2 Post-Launch Interview – DLC Plans, Future Ideas, and More

Little Nightmares 2 producer Lucas Roussel speaks with GamingBolt about the horror title and the future of the franchise.

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight Interview – Combat, Exploration, Story, and More

Dark Moonlight's lead game designer Marcin Kłosowski speaks with GamingBolt about the horror title.

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

Outriders Interview: Microtransactions, Cross-Gen Development, Post Launch Support And More

People Can Fly discuss anything and everything Outriders.

The Day Before Interview – Progression, Endgame, Open World, and More

The Day Before Interview – Progression, Endgame, Open World, and More

Fntastic co-founders Ed Gotovtsev and Aisen Gotovtsev speak with GamingBolt about their upcoming survival MMO.

Disco Elysium – The Final Cut Interview – New Content, Story Additions, and More

Disco Elysium – The Final Cut Interview – New Content, Story Additions, and More

Disco Elysium lead writer Helen Hindpere speaks with GamingBolt about the acclaimed RPG's upcoming extended cut.

Curved Space Interview – Progression, Combat, Level Design, and More

Curved Space Interview – Progression, Combat, Level Design, and More

Only by Midnight president and Curved Space lead designer Andrew Czarnietzki speaks with GamingBolt about the upcoming twin stick shooter.

Monster Energy Supercross 4 Interview – Career Mode, Compound, Track Editor, and More

Monster Energy Supercross 4 Interview – Career Mode, Compound, Track Editor, and More

Game director Alex Zucca speaks with GamingBolt about Milestone's newest bike racing sim.

Hello Neighbor 2 Interview – AI Improvements, Open World, Emergent Narrative, and More

Hello Neighbor 2 Interview – AI Improvements, Open World, Emergent Narrative, and More

Hello Neighbor 2 lead designer and series creator Nikita Kolesnikov speaks with GamingBolt about the ambitious sequel.

King Arthur: Knight’s Tale Interview – Early Access, Combat, Story, and More

King Arthur: Knight’s Tale Interview – Early Access, Combat, Story, and More

NeoCore Games PR manager Gergo Vas speaks about the upcoming RPG.