Archive For Interviews Category

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Conway: Disappearance at Dahlia View Interview – Storytelling, Interrogations, and More

Game designer Pete Bottomley and platform programmer David Smith speak with GamingBolt about White Paper Games' upcoming mystery adventure title.

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

BloodRayne Betrayal: Fresh Bites Interview – Difficulty, Improvements, and More

We speak with the people behind the sidescrolling action title's upcoming expanded re-release.

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise Interview – Development, Combat, World Design, and More

Tales of Arise producer Yusuke Tomizawa speaks with GamingBolt about the next entry in Bandai Namco's action RPG series.

Blackwind Interview – Story, Combat, Progression, and More

Blackwind Interview – Story, Combat, Progression, and More

Drakker Dev co-founder Manlio Greco speaks with GamingBolt about upcoming sci-fi action title Blackwind.

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Neverwinter: Jewel of the North Interview – Bard Class, Reworked Progression, and More

Lead designer Randy Mosiondz speaks with GamingBolt about the MMORPG's big new expansion and everything that it brings to the table.

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Daymare: 1994 Sandcastle Interview – Enemies, Horror, Improvements, and More

Invader Studios co-founder Michele Giannone speaks with GamingBolt about the developer's upcoming horror sequel.

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 Interview – Music, Combat, Improvements, and More

Klang 2 developer Tom-Ivar Arntzen speaks with GamingBolt about the upcoming rhythm action game.

Blacktail Interview – Story, Combat, Morality, and More

Blacktail Interview – Story, Combat, Morality, and More

Bartosz Kapron, CEO and creative director at The Parasight, speaks with GamingBolt about the studio's upcoming action-adventure game.

Tribes of Midgard Interview – Survival Mechanics, Co-op, and More

Tribes of Midgard Interview – Survival Mechanics, Co-op, and More

Julian Maroda, CEO of Norsfell and creative director of Tribes of Midgard, speaks with GamingBolt about the upcoming survival RPG.

Ikai Interview – Story, Scares, Exploration, and More

Ikai Interview – Story, Scares, Exploration, and More

Laura Ripoll, producer and designer at Endflame, speaks with GamingBolt about the upcoming first person psychological horror game.

Trifox Interview – Classes, Abilities, Length, and More

Trifox Interview – Classes, Abilities, Length, and More

Glowfish Interactive co-founder Emiel De Paepe speaks with GamingBolt about upcoming action-adventure title Trifox.

A Tale of Paper Interview – PS5 Performance, New Content, and More

A Tale of Paper Interview – PS5 Performance, New Content, and More

A Tale of Paper developers Open House Games speak with GamingBolt about their puzzle-platformer.

Elyon Interview – Realm vs Realm Battles, Post-Launch Plans, and More

Elyon Interview – Realm vs Realm Battles, Post-Launch Plans, and More

Jim Lacorte of Kakao Games and Sunwook Kim of Bluehole speak with GamingBolt about Elyon, the upcoming MMORPG.

My Singing Monsters Playground Interview – Games, Development, and More

My Singing Monsters Playground Interview – Games, Development, and More

Big Blue Bubble CEO and founder Damir Slogar speaks with GamingBolt about the upcoming party game.

Blast Brigade vs. the Evil Legion of Dr. Cread Interview – World, Story, Progression, and More

Blast Brigade vs. the Evil Legion of Dr. Cread Interview – World, Story, Progression, and More

Game director Leonid Rastorguev speaks with GamingBolt about the upcoming metroidvania action-adventure game.

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker Interview – Progression, Crafting, Length, and More

The Riftbreaker's producer and designer Paweł Lekki speaks with GamingBolt about the upcoming base-building survival action RPG.

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer: Warrior Edition Interview – Porting, PS5 Tech, Future Plans, and More

The Falconeer creator Tomas Sala speaks with GamingBolt about bringing the game to PlayStation and Nintendo Switch.

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

F1 2021 Interview – Braking Point, Two-Player Career, My Team, and More

Lee Mather, F1 franchise game director at Codemasters, speaks with GamingBolt about the biggest changes and improvements in the upcoming racing sim.

Guilty Gear Strive Interview – R.I.S.C. System, Stage Transitions, Multiplayer, and More

Guilty Gear Strive Interview – R.I.S.C. System, Stage Transitions, Multiplayer, and More

Director Akira Katano speaks with GamingBolt about their highly anticipated upcoming fighter and what improvements we can expect to see in it.

Outbreak: Endless Nightmares Interview – Development, Co-op, Tech, and More

Outbreak: Endless Nightmares Interview – Development, Co-op, Tech, and More

Outbreak: Endless Nightmare developer Evan Wolbach speaks with GamingBolt about the newly released classic survival horror roguelike game.