Archive For Interviews Category

Warhammer 40,000: Darktide Interview – Combat, Next-Gen, Xbox Exclusivity, and More

Warhammer 40,000: Darktide Interview – Combat, Next-Gen, Xbox Exclusivity, and More

Fatshark's Martin Wahlund, Anders De Geer, and Mikael Hansson talk about their upcoming action title.

Werewolf: The Apocalypse – Earthblood Interview – Story, Shapeshifting, Combat, and More

Werewolf: The Apocalypse – Earthblood Interview – Story, Shapeshifting, Combat, and More

Game director Julien Desourteaux speaks with GamingBolt about the upcoming action RPG.

Super Meat Boy Forever Interview – Controls, Levels, Story, and More

Super Meat Boy Forever Interview – Controls, Levels, Story, and More

Super Meat Boy co-creator Tommy Refenes speaks with GamingBolt about its long-awaited sequel.

Dying: 1983 Interview – Puzzles, PS5 Exclusivity, and More

Dying: 1983 Interview – Puzzles, PS5 Exclusivity, and More

NEKCOM CEO and Dying: 1983 creative director Luo Xiangyu speaks with GamingBolt about the upcoming puzzle game.

Call of the Sea Interview – Art Style, Puzzles, Story, and More

Call of the Sea Interview – Art Style, Puzzles, Story, and More

Call of the Sea director and Out of the Blue co-founder Tatiana Delgado speaks with GamingBolt about the narrative puzzle adventure title.

Bridge Constructor: The Walking Dead Interview – Improvements, Tone, Length, and More

Bridge Constructor: The Walking Dead Interview – Improvements, Tone, Length, and More

Matthias Hilke of ClockStone and Mark Aldrup of Headup speaking with GamingBolt with the curious mashup.

Chronos: Before the Ashes Interview – Combat, Structure, Progression, and More

Chronos: Before the Ashes Interview – Combat, Structure, Progression, and More

Design director John Pearl and executive producer Reinhard Pollice speak with GamingBolt about the upcoming Remnant prequel.

A Conversation About Next-Gen and Indies with Unity’s Brett Bibby and The Falconeer Dev Tomas Sala

A Conversation About Next-Gen and Indies with Unity’s Brett Bibby and The Falconeer Dev Tomas Sala

We speak about the Unity engine's next-gen pipeline, the process of The Falconeer's solo development, and more.

The Medium Interview – Dual Reality, Fixed Cameras, Story, and More

The Medium Interview – Dual Reality, Fixed Cameras, Story, and More

The Medium producer Jacek Zieba speaks with GamingBolt about Bloober Team's upcoming ambitious horror title.

MXGP 2020 Interview – Career Mode, Playground, PS5 Version, and More

MXGP 2020 Interview – Career Mode, Playground, PS5 Version, and More

Lead game designer Alex Basilio speaks with GamingBolt about Milestone's upcoming motocross sim.

Project CARS GO Interview – Controls, Customization, Content, and More

Project CARS GO Interview – Controls, Customization, Content, and More

Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the upcoming mobile spinoff.

RIDE 4 Interview – Career More, Tracks, Customization, and More

RIDE 4 Interview – Career More, Tracks, Customization, and More

RIDE 4 producer Luigi Crocetta speaks with GamingBolt about Milestone's newest bike racer.

Hyper Team Recon Interview – Combat, Platforming, Story, and More

Hyper Team Recon Interview – Combat, Platforming, Story, and More

Hyper Team Recon dev Nathan Burton speaks about the upcoming platformer.

Interview With Michael Pachter – PS5, Xbox Series X, Next-Gen Games And More

Interview With Michael Pachter – PS5, Xbox Series X, Next-Gen Games And More

We sit down with Michael Pachter and discuss where the video game market may be headed.

Godfall Interview – Story, Setting, Loot, and More

Godfall Interview – Story, Setting, Loot, and More

Senior technical producer Dick Heyne speaks about the upcoming looter slasher.

DIRT 5 Interview – Career Mode, Track Design, Next-Gen, and More

DIRT 5 Interview – Career Mode, Track Design, Next-Gen, and More

Lead designer Mike Moreton speaks with GamingBolt about the upcoming racer.

White Shadows Interview – Setting, Visuals, Narrative, and More

White Shadows Interview – Setting, Visuals, Narrative, and More

Creative director Daniel Wagner speaks with GamingBolt about the upcoming platformer.

Vigor Interview – Development, Future Plans, Switch Performance, and More

Vigor Interview – Development, Future Plans, Switch Performance, and More

Project leads Petr Kolář and David Kolečkář speak with GamingBolt about the future of the online shooter.

Black Legend Interview – Setting, Exploration, Combat, and More

Black Legend Interview – Setting, Exploration, Combat, and More

Warcave's Menno van der Heijden speaks with GamingBolt about the upcoming turn-based strategy RPG.

G.I. Joe: Operation Blackout Interview – Campaign, Characters, Post-Launch Plans, and More

G.I. Joe: Operation Blackout Interview – Campaign, Characters, Post-Launch Plans, and More

Daniel Winkler – creative director and CEO of IguanaBee – speaks with GamingBolt about the G.I. Joe shooter.