Archive For Interviews Category

Worms Rumble Interview – Maps, Weapons, Post-Launch, and More

Worms Rumble Interview – Maps, Weapons, Post-Launch, and More

Lead designer Adam Findlay speaks with GamingBolt about the upcoming multiplayer title.

No Straight Roads Interview – A Harmony of Music and Action

No Straight Roads Interview – A Harmony of Music and Action

No Straight Roads game director Wan Hazmer speaks with GamingBolt about the upcoming musical action-adventure game.

Company of Crime Interview – Campaigns, Progression, Length, and More

Company of Crime Interview – Campaigns, Progression, Length, and More

Company of Crime creative director Jussi Autio speaks with GamingBolt about the upcoming turn-based tactics game.

Othercide Interview – Art Style, Classes, Battles, and More

Othercide Interview – Art Style, Classes, Battles, and More

Creative director Larsson Anders and art director Chaudret Alexandre speak with GamingBolt about their turn-based tactics game.

Assassin’s Creed Valhalla Interview – Quests, Combat, Open World, and More

Assassin’s Creed Valhalla Interview – Quests, Combat, Open World, and More

Narrative director Darby McDevitt speaks with GamingBolt about the upcoming open world action RPG.

Vesper Interview – Art Style, Story, Stealth, and More

Vesper Interview – Art Style, Story, Stealth, and More

Cordens Interactive co-founder Matteo Marzorati speaks with GamingBolt about his upcoming stealth platformer.

Skater XL Interview – Early Access, Post-Launch Support, Map Design, and More

Skater XL Interview – Early Access, Post-Launch Support, Map Design, and More

Easy Day Studios director and co-founder Dain Hedgpeth speaks with GamingBolt about the upcoming Skater XL.

Dysmantle Interview – Progression, Exploration, World, and More

Dysmantle Interview – Progression, Exploration, World, and More

10tons co-founder Sampo Töyssy speaks with GamingBolt about the upcoming action RPG.

Skully Interview – Puzzles, Story, Length, and More

Skully Interview – Puzzles, Story, Length, and More

The developers of Skully speak with GamingBolt about their upcoming puzzle platormer.

An Interview With Veteran Composer Jim Fowler – Finding the Soul of Games

An Interview With Veteran Composer Jim Fowler – Finding the Soul of Games

Jim Fowler speaks with GamingBolt about his experience in the industry, and how he hopes music will evolve in games in the future.

Encodya Interview – Story, Setting, Art Style, and More

Encodya Interview – Story, Setting, Art Style, and More

Chaosmonger Studio CEO Nicola Piovesan speaks with GamingBolt about their upcoming point-and-click adventure title.

Peaky Blinders: Mastermind Interview – Story, Mechanics, Characters, and More

Peaky Blinders: Mastermind Interview – Story, Mechanics, Characters, and More

Game director James Marsden speaks with GamingBolt about FuturLab's upcoming strategy Peaky Blinders title.

Someday You’ll Return Interview – Development, Updates, Possible Ports, and More

Someday You’ll Return Interview – Development, Updates, Possible Ports, and More

CBE Software CEO Jan Kavan speaks with GamingBolt about the recently released horror title.

Dying Light: Hellraid Interview – Still Going Strong

Dying Light: Hellraid Interview – Still Going Strong

Members of the Dying Light team speak with GamingBolt about the upcoming expansion.

F1 2020 Interview – Improvements, My Team, Career Mode, and More

F1 2020 Interview – Improvements, My Team, Career Mode, and More

F1 franchise game director Lee Mather speaks with GamingBolt about Codemasters' newest racing sim.

Second Extinction Interview- Missions, Enemy Variety, Weapons, and More

Second Extinction Interview- Missions, Enemy Variety, Weapons, and More

Lead producer Brynley Gibson speaks with GamingBolt about the upcoming co-op FPS.

Flea Madness Interview – Power Ups, Speed, Map Design, and More

Flea Madness Interview – Power Ups, Speed, Map Design, and More

Flea Madness dev Gosha Simonov speaks with GamingBolt about the upcoming multiplayer title.

A Conversation With Schell Games About Accessibility In VR

A Conversation With Schell Games About Accessibility In VR

We speak with Harley Baldwin and Alexis Miller of Schell Games about how VR can grow and become more accessible in the future.

Rock of Ages 3: Make and Break Interview – Creation Tools, Level Design, and More

Rock of Ages 3: Make and Break Interview – Creation Tools, Level Design, and More

ACE Team co-founder and game designer Andres Bordeu speaks with GamingBolt about the upcoming tower defense game.

Assetto Corsa Competizione Interview – Console Features, PS4 Pro/Xbox One X Support, and More

Assetto Corsa Competizione Interview – Console Features, PS4 Pro/Xbox One X Support, and More

Assetto Corsa Competizione producer and game design director Davide Brivio speaks with GamingBolt about bringing the racing sim to PS4 and Xbox One.