Archive For Interviews Category

Amnesia: Rebirth Interview – Building “A Deep Dread”

Amnesia: Rebirth Interview – Building “A Deep Dread”

Creative director Thomas Grip and writer Ian Thomas speak with GamingBolt about their upcoming psychological horror title.

Cannibal Interview – Premise, Themes, and More

Cannibal Interview – Premise, Themes, and More

Creative director Andrea Vaselini speaks with GamingBolt about the next chapter of the infamous Cannibal saga.

Drift21 Interview – Mechanics, Early Access, Upcoming Content, and More

Drift21 Interview – Mechanics, Early Access, Upcoming Content, and More

ECC Games CEO Piotr Watrucki speaks with GamingBolt about the racing title.

Orcs Must Die! 3 Interview – War Scenarios, Stadia Exclusivity, Improvements, and More

Orcs Must Die! 3 Interview – War Scenarios, Stadia Exclusivity, Improvements, and More

Robot Entertainment CEO Patrick Hudson speaks with GamingBolt about the upcoming Stadia exclusive.

Commander ’85 Interview – Back to the ’80s

Commander ’85 Interview – Back to the ’80s

Talking about the game's setting, tone, mechanics, and more.

Airhead Interview – Map Design, Puzzles, Length, and More

Airhead Interview – Map Design, Puzzles, Length, and More

Airhead creative director Andreas Bødker about the upcoming Metroidvania adventure.

Hotshot Racing Interview – Bringing Back Arcade Racers

Hotshot Racing Interview – Bringing Back Arcade Racers

Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital speak with GamingBolt about their upcoming arcade racer.

Saints Row: The Third Remastered Interview – Visual Upgrades, QoL Improvements, and More

Saints Row: The Third Remastered Interview – Visual Upgrades, QoL Improvements, and More

GamingBolt speaks with Koch Media's Nikolay Stoyanov about the recently released remaster.

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn director Ljubomir Peklar speaks with GamingBolt about the upcoming horror game.

Soulborn Interview – World Design, Exploration, Quests, and More

Soulborn Interview – World Design, Exploration, Quests, and More

Pixelmad Studios CEO Alexander Lorenz speaks with GamingBolt about the upcoming open world title.

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence director Stu Tilley speaks with GamingBolt about how Firesprite's horror title made the jump from VR to non-VR.

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Executive producer Cardell Kerr speaks with GamingBolt about the fantasy battle royale title.

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

RG Crew's programmer Piotr Rycąbel speaks with GamingBolt about the developer's upcoming murder simulator.

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind developer Emilie Coyo speaks with GamingBolt about the recently released action platformer.

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Szymon Erdmanski, Project Manager at Bloober Team, speaks about the upcoming next-gen remaster.

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

LionWing Publishing's Bradly Halestorm speaks to us about the shoot 'em up's upcoming western launch.

SnowRunner Interview – Physics, Progression, Customization, and More

SnowRunner Interview – Physics, Progression, Customization, and More

SnowRunner developers speak with GamingBolt about their off-road simulator.

MotoGP 20 Interview – Career Mode, AI, Physics, and More

MotoGP 20 Interview – Career Mode, AI, Physics, and More

MotoGP 20 Michele Caletti speaks with GamingBolt about Milestone's newest racing sim.

Hazel Sky Interview – Exploration, Platforming, Story, and More

Hazel Sky Interview – Exploration, Platforming, Story, and More

The developer of the upcoming adventure title speaks with GamingBolt.

Pumpkin Jack Interview – Inspirations, Level Design, Potential PS5 and Xbox Series X Ports, and More

Pumpkin Jack Interview – Inspirations, Level Design, Potential PS5 and Xbox Series X Ports, and More

Pumpkin Jack developer Nicolas Meyssonnier and Headup Games' Mark Aldrup speak with GamingBolt about the upcoming platformer.