Archive For Interviews Category

Flea Madness Interview – Power Ups, Speed, Map Design, and More

Flea Madness Interview – Power Ups, Speed, Map Design, and More

Flea Madness dev Gosha Simonov speaks with GamingBolt about the upcoming multiplayer title.

A Conversation With Schell Games About Accessibility In VR

A Conversation With Schell Games About Accessibility In VR

We speak with Harley Baldwin and Alexis Miller of Schell Games about how VR can grow and become more accessible in the future.

Rock of Ages 3: Make and Break Interview – Creation Tools, Level Design, and More

Rock of Ages 3: Make and Break Interview – Creation Tools, Level Design, and More

ACE Team co-founder and game designer Andres Bordeu speaks with GamingBolt about the upcoming tower defense game.

Assetto Corsa Competizione Interview – Console Features, PS4 Pro/Xbox One X Support, and More

Assetto Corsa Competizione Interview – Console Features, PS4 Pro/Xbox One X Support, and More

Assetto Corsa Competizione producer and game design director Davide Brivio speaks with GamingBolt about bringing the racing sim to PS4 and Xbox One.

Amnesia: Rebirth Interview – Building “A Deep Dread”

Amnesia: Rebirth Interview – Building “A Deep Dread”

Creative director Thomas Grip and writer Ian Thomas speak with GamingBolt about their upcoming psychological horror title.

Cannibal Interview – Premise, Themes, and More

Cannibal Interview – Premise, Themes, and More

Creative director Andrea Vaselini speaks with GamingBolt about the next chapter of the infamous Cannibal saga.

Drift21 Interview – Mechanics, Early Access, Upcoming Content, and More

Drift21 Interview – Mechanics, Early Access, Upcoming Content, and More

ECC Games CEO Piotr Watrucki speaks with GamingBolt about the racing title.

Orcs Must Die! 3 Interview – War Scenarios, Stadia Exclusivity, Improvements, and More

Orcs Must Die! 3 Interview – War Scenarios, Stadia Exclusivity, Improvements, and More

Robot Entertainment CEO Patrick Hudson speaks with GamingBolt about the upcoming Stadia exclusive.

Commander ’85 Interview – Back to the ’80s

Commander ’85 Interview – Back to the ’80s

Talking about the game's setting, tone, mechanics, and more.

Airhead Interview – Map Design, Puzzles, Length, and More

Airhead Interview – Map Design, Puzzles, Length, and More

Airhead creative director Andreas Bødker about the upcoming Metroidvania adventure.

Hotshot Racing Interview – Bringing Back Arcade Racers

Hotshot Racing Interview – Bringing Back Arcade Racers

Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital speak with GamingBolt about their upcoming arcade racer.

Saints Row: The Third Remastered Interview – Visual Upgrades, QoL Improvements, and More

Saints Row: The Third Remastered Interview – Visual Upgrades, QoL Improvements, and More

GamingBolt speaks with Koch Media's Nikolay Stoyanov about the recently released remaster.

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn director Ljubomir Peklar speaks with GamingBolt about the upcoming horror game.

Soulborn Interview – World Design, Exploration, Quests, and More

Soulborn Interview – World Design, Exploration, Quests, and More

Pixelmad Studios CEO Alexander Lorenz speaks with GamingBolt about the upcoming open world title.

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence director Stu Tilley speaks with GamingBolt about how Firesprite's horror title made the jump from VR to non-VR.

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Executive producer Cardell Kerr speaks with GamingBolt about the fantasy battle royale title.

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

RG Crew's programmer Piotr Rycąbel speaks with GamingBolt about the developer's upcoming murder simulator.

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind developer Emilie Coyo speaks with GamingBolt about the recently released action platformer.

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Szymon Erdmanski, Project Manager at Bloober Team, speaks about the upcoming next-gen remaster.

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

LionWing Publishing's Bradly Halestorm speaks to us about the shoot 'em up's upcoming western launch.