Archive For Interviews Category

Zombie Army 4: Dead War Interview – Improvements, Horde Mode, Post-Launch Plans, and More

Zombie Army 4: Dead War Interview – Improvements, Horde Mode, Post-Launch Plans, and More

Lead Level Designer Jordan Woodward speaks with GamingBolt about Rebellion's newest co-op shooter.

Hero must die. again Interview – Coming West

Hero must die. again Interview – Coming West

Nicolas Dufer of Degica speaks with GamingBolt about the "anti-RPG".

Interrogation Interview – The Art of Conversation

Interrogation Interview – The Art of Conversation

An interrogation about Interrogation with the game's developers.

Conan Chop Chop Interview – Adorable Barbarian

Conan Chop Chop Interview – Adorable Barbarian

Creative director Shannon Cross speaks with GamingBolt about this upcoming roguelike.

Neverwinter: Infernal Descent Interview – Welcome to Hell

Neverwinter: Infernal Descent Interview – Welcome to Hell

Nick Corea, senior content designer at Cryptic, speaks with GamingBolt about the MMORPG's newest update.

Colt Canyon Interview – Wild, Wild West

Colt Canyon Interview – Wild, Wild West

Colt Canyon developer Jonathan Mannshoven speaks with GamingBolt about the upcoming pixel art wild west shooter.

The Falconeer Interview – Take to the Skies

The Falconeer Interview – Take to the Skies

Tomas Sala speaks with GamingBolt about his upcoming fantasy flight open world RPG.

Dawn of Fear Interview – Classic Survival Horror

Dawn of Fear Interview – Classic Survival Horror

Brok3nsite CEO Antonio Manuel García Ceva speaks with GamingBolt about the new survival horror title.

Audica Interview – Blasting with Rhythm

Audica Interview – Blasting with Rhythm

Audica product manager Troy Ferrio speaks with GamingBolt about the rhythmic shooter.

Hunt: Showdown Interview – Lock and Load

Hunt: Showdown Interview – Lock and Load

Hunt: Showdown producer Fatih Özbayram speaks with GamingBolt about Crytek's intense new shooter.

The Dark Crystal: Age of Resistance Tactics Interview – Classic Tactics

The Dark Crystal: Age of Resistance Tactics Interview – Classic Tactics

Members of the Age of Resistance Tactics development team speak with GamingBolt about the RPG.

Journey to the Savage Planet Interview – Design, Visuals, Environments, and More

Journey to the Savage Planet Interview – Design, Visuals, Environments, and More

Creative director Alex Hutchinson speaks to us about his newest game.

The Walking Dead: Saints and Sinners Interview – Virtual Apocalypse

The Walking Dead: Saints and Sinners Interview – Virtual Apocalypse

Creative director Adam Grantham speaks with GamingBolt about the VR hit.

Carrion Interview – Be the Monster

Carrion Interview – Be the Monster

Game and level designer Krzysztof Chomicki speaks with GamingBolt about the unique "reverse-horror" title.

AO Tennis 2 Interview – Back on the Court

AO Tennis 2 Interview – Back on the Court

Big Ant Studios CEO Ross Symons speaks about the developer's newest tennis sim.

Moons of Madness Interview – Cosmic Horror

Moons of Madness Interview – Cosmic Horror

Rock Pocket Games CEO Ivan Moen speaks with GamingBolt about the horror title.

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max producer Juntaro Kohno speaks with GamingBolt about the upcoming remake.

Death Trash Interview – Story, Combat, Choices, and More

Death Trash Interview – Story, Combat, Choices, and More

Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG.

Sword of the Necromancer Interview – Fight With Might

Sword of the Necromancer Interview – Fight With Might

Designer and programmer Víctor Pedreño speaks with GamingBolt about the upcoming dungeon crawler.

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

Former Blizzard man John Staats speaks with GamingBolt about the beloved MMO, his contributions to the game, and more.