Metal Max producer Juntaro Kohno speaks with GamingBolt about the upcoming remake.
Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG.
Designer and programmer Víctor Pedreño speaks with GamingBolt about the upcoming dungeon crawler.
Former Blizzard man John Staats speaks with GamingBolt about the beloved MMO, his contributions to the game, and more.
Warface franchise lead Ivan Pabiarzhyn speaks with GamingBolt about what the future holds for Warface and for the industry as a whole.
Help Will Come Tomorrow developers speak with GamingBolt about the upcoming narrative adventure title.
Valfaris programmer and designer Thomas Jenns speaks with GamingBolt about the fast-paced action platformer.
Director Danny Weinbaum speaks with GamingBolt about Eastshade's console launch.
Outer Wilds level designer and producer Loan Verneau speaks with GamingBolt about the indie hit.
Level 91 Entertainment founder and Inertial Drift's lead programmer and designer Michael O’Kane speaks with GamingBolt about the upcoming twin-stick racer.
Lead producer Nikhat Ali speaks with GamingBolt about the strategy title.
Creepy Jar CEO Krzysztof Kwiatek speaks with GamingBolt about the survival title, and where it's headed going forward.
Producer Kazuhiro Echigoya speaks with GamingBolt about the upcoming strategy behemoth.
Producer Keisuke Kikuchi speaks with GamingBolt about the upcoming RPG.
Producer and director Tomohiko Sho speaks with GamingBolt about Warriors Orochi 4's enhanced re-release.
Just Add Water CEO Stewart Gilray speaks with GamingBolt about this wacky platformer.
Asmodee Digital's game designer Maxime Antonoff and line producer Guillaume Fournet speak with GamingBolt about their colourful title.
Campaign design director Matt Searcy speaks with GamingBolt about Gears 5's biggest changes, and how they set up the future of the franchise.
Semisoft's Danny Firmansyah speaks with GamingBolt about Legrand Legacy's recent PS4 and Xbox One launch.
A conversation with the people behind the impossible port.