Archive For Interviews Category

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max producer Juntaro Kohno speaks with GamingBolt about the upcoming remake.

Death Trash Interview – Story, Combat, Choices, and More

Death Trash Interview – Story, Combat, Choices, and More

Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG.

Sword of the Necromancer Interview – Fight With Might

Sword of the Necromancer Interview – Fight With Might

Designer and programmer Víctor Pedreño speaks with GamingBolt about the upcoming dungeon crawler.

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

Former Blizzard man John Staats speaks with GamingBolt about the beloved MMO, his contributions to the game, and more.

Warface Interview – A Conversation About Next Gen, the Game’s Future, and More

Warface Interview – A Conversation About Next Gen, the Game’s Future, and More

Warface franchise lead Ivan Pabiarzhyn speaks with GamingBolt about what the future holds for Warface and for the industry as a whole.

Help Will Come Tomorrow Interview – Stronger Together

Help Will Come Tomorrow Interview – Stronger Together

Help Will Come Tomorrow developers speak with GamingBolt about the upcoming narrative adventure title.

Valfaris Interview – Full Metal

Valfaris Interview – Full Metal

Valfaris programmer and designer Thomas Jenns speaks with GamingBolt about the fast-paced action platformer.

Eastshade Interview – Soak It In

Eastshade Interview – Soak It In

Director Danny Weinbaum speaks with GamingBolt about Eastshade's console launch.

Outer Wilds Interview – Into the Unknown

Outer Wilds Interview – Into the Unknown

Outer Wilds level designer and producer Loan Verneau speaks with GamingBolt about the indie hit.

Inertial Drift Interview – Twin-Stick Drifts

Inertial Drift Interview – Twin-Stick Drifts

Level 91 Entertainment founder and Inertial Drift's lead programmer and designer Michael O’Kane speaks with GamingBolt about the upcoming twin-stick racer.

Surviving the Aftermath Interview – Apocalypse Now

Surviving the Aftermath Interview – Apocalypse Now

Lead producer Nikhat Ali speaks with GamingBolt about the strategy title.

Green Hell Interview – Surviving the Wilds

Green Hell Interview – Surviving the Wilds

Creepy Jar CEO Krzysztof Kwiatek speaks with GamingBolt about the survival title, and where it's headed going forward.

Romance of the Three Kingdoms 14 Interview – Grand Strategy

Romance of the Three Kingdoms 14 Interview – Grand Strategy

Producer Kazuhiro Echigoya speaks with GamingBolt about the upcoming strategy behemoth.

Fairy Tail Interview – All About the Journey

Fairy Tail Interview – All About the Journey

Producer Keisuke Kikuchi speaks with GamingBolt about the upcoming RPG.

Warriors Orochi 4 Ultimate Interview – More Is Better

Warriors Orochi 4 Ultimate Interview – More Is Better

Producer and director Tomohiko Sho speaks with GamingBolt about Warriors Orochi 4's enhanced re-release.

Ice Age: Scrat’s Nutty Adventure Interview – Go Nuts

Ice Age: Scrat’s Nutty Adventure Interview – Go Nuts

Just Add Water CEO Stewart Gilray speaks with GamingBolt about this wacky platformer.

Munchkin: Quacked Quest Interview – Loot, Fun, and Treason

Munchkin: Quacked Quest Interview – Loot, Fun, and Treason

Asmodee Digital's game designer Maxime Antonoff and line producer Guillaume Fournet speak with GamingBolt about their colourful title.

Gears 5 Interview – Steering the Franchise Into the Future

Gears 5 Interview – Steering the Franchise Into the Future

Campaign design director Matt Searcy speaks with GamingBolt about Gears 5's biggest changes, and how they set up the future of the franchise.

Legrand Legacy Interview – Old School

Legrand Legacy Interview – Old School

Semisoft's Danny Firmansyah speaks with GamingBolt about Legrand Legacy's recent PS4 and Xbox One launch.

The Witcher 3 Switch Interview – Miracle Work

The Witcher 3 Switch Interview – Miracle Work

A conversation with the people behind the impossible port.