Archive For Interviews Category

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn Interview – Storytelling, Inspirations, Structure, and More

Scorn director Ljubomir Peklar speaks with GamingBolt about the upcoming horror game.

Soulborn Interview – World Design, Exploration, Quests, and More

Soulborn Interview – World Design, Exploration, Quests, and More

Pixelmad Studios CEO Alexander Lorenz speaks with GamingBolt about the upcoming open world title.

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence Interview – Turning A VR Experience Into A Non-VR One

The Persistence director Stu Tilley speaks with GamingBolt about how Firesprite's horror title made the jump from VR to non-VR.

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Spellbreak Interview – Progression, Upcoming Improvements, Possible Next-Gen Ports, and More

Executive producer Cardell Kerr speaks with GamingBolt about the fantasy battle royale title.

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

PsyHotel Simulator Interview – Stealth, Humour, Inspirations, and More

RG Crew's programmer Piotr Rycąbel speaks with GamingBolt about the developer's upcoming murder simulator.

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind Interview – Combat, Art Style, Length, and More

Infinite: Beyond the Mind developer Emilie Coyo speaks with GamingBolt about the recently released action platformer.

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Observer: System Redux Interview – New Story Content, Improved Visuals, and More

Szymon Erdmanski, Project Manager at Bloober Team, speaks about the upcoming next-gen remaster.

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

The Adventures of Ten and Till Interview – Combat, Replayability, Visuals, and More

LionWing Publishing's Bradly Halestorm speaks to us about the shoot 'em up's upcoming western launch.

SnowRunner Interview – Physics, Progression, Customization, and More

SnowRunner Interview – Physics, Progression, Customization, and More

SnowRunner developers speak with GamingBolt about their off-road simulator.

MotoGP 20 Interview – Career Mode, AI, Physics, and More

MotoGP 20 Interview – Career Mode, AI, Physics, and More

MotoGP 20 Michele Caletti speaks with GamingBolt about Milestone's newest racing sim.

Hazel Sky Interview – Exploration, Platforming, Story, and More

Hazel Sky Interview – Exploration, Platforming, Story, and More

The developer of the upcoming adventure title speaks with GamingBolt.

Pumpkin Jack Interview – Inspirations, Level Design, Potential PS5 and Xbox Series X Ports, and More

Pumpkin Jack Interview – Inspirations, Level Design, Potential PS5 and Xbox Series X Ports, and More

Pumpkin Jack developer Nicolas Meyssonnier and Headup Games' Mark Aldrup speak with GamingBolt about the upcoming platformer.

Hellpoint Interview – RPG Mechanics, Gameplay Length, Next-Gen Consoles, and More

Hellpoint Interview – RPG Mechanics, Gameplay Length, Next-Gen Consoles, and More

Cradle Games' Matt Boudreau and Marc-André Jutras speak with GamingBolt about their upcoming action-RPG.

Granblue Fantasy: Versus Interview – Fight and Flight

Granblue Fantasy: Versus Interview – Fight and Flight

Cygames' Tetsuya Fukuhara speaks with GamingBolt about the fighter.

Quantum Error Interview – Enter the Cosmic Horror

Quantum Error Interview – Enter the Cosmic Horror

TeamKill Media's Dakoda Jones and Micah Jones speak with GamingBolt about the upcoming horror title.

HyperParasite Interview – Body Snatcher

HyperParasite Interview – Body Snatcher

Saverio Caporusso, founder of Troglobytes Games, speaks with GamingBolt about the twin stick shooter.

Curious Expedition 2 Interview – Roguelike Expeditions

Curious Expedition 2 Interview – Roguelike Expeditions

Maschinen-Mensch co-founder Riad Djemili speaks with GamingBolt about the upcoming roguelike adventure.

Alien Hominid Invasion Interview – Chaos, Mayhem, and Aliens

Alien Hominid Invasion Interview – Chaos, Mayhem, and Aliens

The Behemoth owner and artist Dan Paladin speaks with GamingBolt about the Alien Hominid re-imagination.

The Division 2 Interview – What’s Next After New York?

The Division 2 Interview – What’s Next After New York?

The Division 2 associate creative director Yannick Banchereau speaks with GamingBolt about what lies ahead for the looter shooter.

Quantum League Interview – Teaming Up With Yourself

Quantum League Interview – Teaming Up With Yourself

Quantum League lead game designer Balthazar Auger speaks with GamingBolt about the time loop shooter.