Archive For Interviews Category

Phantom: Covert Ops Interview – Development, Post-Launch Plans, Future of VR, and More

Phantom: Covert Ops Interview – Development, Post-Launch Plans, Future of VR, and More

Game director Lewis Brundish speaks with GamingBolt about nDreams' newest VR release.

An Interview With Virtuos About Next-Gen, Switch Ports, and More

An Interview With Virtuos About Next-Gen, Switch Ports, and More

Virtuos' managing director of games Christophe Gandon speaks with GamingBolt about what the next few years look like for the developer.

Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More

Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More

Martin Park, producer at Raw Fury, talks to GamingBolt about the collection.

Prince of Persia: The Sands of Time Remake Interview – Remaking a Timeless Classic

Prince of Persia: The Sands of Time Remake Interview – Remaking a Timeless Classic

The remake's development team at Ubisoft speaks to us about the long-awaited return of the Prince.

Aragami 2 Interview – Level Design, Stealth, Progression, and More

Aragami 2 Interview – Level Design, Stealth, Progression, and More

Lince Works founder and game designer David León speaks with GamingBolt about the upcoming stealth title.

Graven Interview – Setting, Combat, Tech, and More

Graven Interview – Setting, Combat, Tech, and More

Graven devs David Queener and Frederik Schreiber speak with GamingBolt about their upcoming medieval FPS.

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Crysis Remastered Interview – Ray-Tracing, QoL Upgrades, Warhead, and More

Project lead Steffen Halbig speaks with GamingBolt about the remaster.

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Werewolf: The Apocalypse – Heart of the Forest Interview – Setting, Themes, Choices, and More

Piotr Gnyp, Head of Business Development at publisher Walkabout Games, speaks about the upcoming World of Darkness adaptation.

The Gunk Interview – A New Frontier

The Gunk Interview – A New Frontier

Game director Ulf Hartelius speaks with GamingBolt about the upcoming action-adventure title.

Shadow Warrior 3 Interview – Traversal, Combat, Progression, and More

Shadow Warrior 3 Interview – Traversal, Combat, Progression, and More

Shadow Warrior 3 lead designer Paweł Kowalewski speaks with GamingBolt about the upcoming action game.

Vampire’s Fall: Origins Interview – Length, Optimization, and More

Vampire’s Fall: Origins Interview – Length, Optimization, and More

Early Morning Studio CEO Emir Kuljanin speaks with GamingBolt about the RPG's console launch.

Microsoft Flight Simulator Interview – Tech, Post-Launch Plans, Development, and More

Microsoft Flight Simulator Interview – Tech, Post-Launch Plans, Development, and More

Microsoft Flight Simulator head Jorg Neumann speaks with GamingBolt about the impressive flight sim title.

Project CARS 3 Interview – Career Mode, Esports, Post-Launch Plans, and More

Project CARS 3 Interview – Career Mode, Esports, Post-Launch Plans, and More

Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the developer's newest racer.

Sherlock Holmes: Chapter One Interview – Story, Investigations, Choices, and More

Sherlock Holmes: Chapter One Interview – Story, Investigations, Choices, and More

Frogwares producer and community manager Sergey Oganesyan speaks with GamingBolt about this bold new take on the legendary detective.

Creaks Interview – Inspiration, Development Challenges, Future Updates, and More

Creaks Interview – Inspiration, Development Challenges, Future Updates, and More

A post-launch interview with Creaks' lead designer and artist Radim Jurda.

An Interview With The Initiative’s Francisco Aisa García – Development Challenges, Next-Gen Consoles, VR, And More

An Interview With The Initiative’s Francisco Aisa García – Development Challenges, Next-Gen Consoles, VR, And More

We get some great insights into the potential future direction of the industry.

Bless Unleashed Interview – Upcoming Updates, Future Plans, and More

Bless Unleashed Interview – Upcoming Updates, Future Plans, and More

Round 8 Studio development lead Koven Park speaks with GamingBolt about the MMORPG.

Liberated Interview – Inspirations, Challenges, Post-Launch Plans, and More

Liberated Interview – Inspirations, Challenges, Post-Launch Plans, and More

Walkabout Games' head of business development Piotr Gnyp speaks with GamingBolt about the recently released "playable graphic novel".

Destroy All Humans! Interview – A Post-Launch Conversation with the Developers

Destroy All Humans! Interview – A Post-Launch Conversation with the Developers

Creative director Jean-Marc Haessig and technical director Johan Conradie speak with GamingBolt about the recently released remake.

Goosebumps Dead of Night Interview – Updates, Graphics Options, Possible VR Plans, and More

Goosebumps Dead of Night Interview – Updates, Graphics Options, Possible VR Plans, and More

Cosmic Forces CEO Ziad Seirafi speaks with GamingBolt about the developer's newest Goosebumps adaptation.