Open House Games’ puzzle platformer A Tale of Paper launched last year for PS4, but soon, the game is going to pave the way for a much larger audience, with a launched slated for PS5, Xbox Series X/S, Xbox One, Nintendo Switch, and PC later this year. When it arrives for those platform, it will also be releasing with some completely new content, and to learn more about the game’s new versions and this additional content, as well as what they have in store for A Tale of Paper in the future, we reached out to its developers with a few of our questions. You can read the interview below.
"On PS5 we’ll see upgraded visuals such as FX and textures being of higher resolution."
With A Tale of Paper coming to the PS5, what are some of the biggest ways the game is going to leverage the console’s more powerful hardware?
On PS5 we’ll see upgraded visuals such as FX and textures being of higher resolution. Also the game will benefit from running at a stable 60fps.
You’ve confirmed that A Tale of Paper is going to receive new content in DLC as well, which will be releasing for PS4 also. Can you tell us a little bit more about what players can expect from this DLC?
In this DLC players will explore a brand new story that serves as a prequel for the main game playing as a new character that we have never seen before.
Roughly how much content is being added with the new DLC?
3 new chapters with 2 new transformations.
Do you have plans for further post-launch content after the upcoming DLC?
We’ve got various projects in mind, all of them very different from each other. We’re excited to make something new and original.
"We’ve got various projects in mind, all of them very different from each other. We’re excited to make something new and original."
Do you have any updates on when the game’s PC version will be launching?
We cannot give any specific date right now, but you can expect it very soon.
What resolution and frame rate does the game target on PS5?
The game will run at 1080p 60fps.