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	Comments on: 5 Game Genres That Desperately Need Project Natal	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Daniel Ravid		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-505</link>

		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-505</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-501&quot;&gt;Gladiator007&lt;/a&gt;.

lol. they said the controll is like a wall thats blocking you from the game, if they tell you that you can use a controller in games while using natal, the whole point and idea of natal is gone to waste.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-501">Gladiator007</a>.</p>
<p>lol. they said the controll is like a wall thats blocking you from the game, if they tell you that you can use a controller in games while using natal, the whole point and idea of natal is gone to waste.</p>
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		<title>
		By: Gladiator007		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-501</link>

		<dc:creator><![CDATA[Gladiator007]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 13:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-501</guid>

					<description><![CDATA[To all of you haters.... disbelievers...  PS3 Fan boys....  You know the ones that have passed judgment before the thing has even been released....  If you saw the demo at E3, they didn&#039;t demo not one FPS.  No one is saying it will REPLACE the controller.  What they are saying is that it will ADD a new and different element/experience to how games will be played.  Most of what they demoed was targeted at specific types of games. Who knows what the future holds for it.  Rest assured taht if the Wii was successful, there&#039;s a good chance that this will be too.

So stop being so closed minded. You sound like a group of retarded cavemen not believing the damn wheel can actually can roll!!!!  Go do a GEICO commercial and shut the hell up!!!]]></description>
			<content:encoded><![CDATA[<p>To all of you haters&#8230;. disbelievers&#8230;  PS3 Fan boys&#8230;.  You know the ones that have passed judgment before the thing has even been released&#8230;.  If you saw the demo at E3, they didn&#8217;t demo not one FPS.  No one is saying it will REPLACE the controller.  What they are saying is that it will ADD a new and different element/experience to how games will be played.  Most of what they demoed was targeted at specific types of games. Who knows what the future holds for it.  Rest assured taht if the Wii was successful, there&#8217;s a good chance that this will be too.</p>
<p>So stop being so closed minded. You sound like a group of retarded cavemen not believing the damn wheel can actually can roll!!!!  Go do a GEICO commercial and shut the hell up!!!</p>
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		<title>
		By: Indigo		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-496</link>

		<dc:creator><![CDATA[Indigo]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 06:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-496</guid>

					<description><![CDATA[I couldn&#039;t agree less. An action game like Shadow of the Colossus? Lets ingore how much of a tool you&#039;d feel like, miming climbing up the hair of a colossus, or stabbing with an imaginary sword. The games frantic horseriding? Think how it would feel if it was even less responsive and inexact.

For Okami, I suppose you&#039;re gonna headbutt your tv to get Amateratsu to tackle.

For stealth games, no. Not only does stealth require precision, it requires movement, which won&#039;t work in an enclosed space, like, say, a living room.

The RTS would require a remapping of all functions in a way that could only potentially work, and even then its no more suited for it than the Wand or the Wiimote.

This thing is not going to change anything, it is a gimick and is not useful for anything other than a gimick]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t agree less. An action game like Shadow of the Colossus? Lets ingore how much of a tool you&#8217;d feel like, miming climbing up the hair of a colossus, or stabbing with an imaginary sword. The games frantic horseriding? Think how it would feel if it was even less responsive and inexact.</p>
<p>For Okami, I suppose you&#8217;re gonna headbutt your tv to get Amateratsu to tackle.</p>
<p>For stealth games, no. Not only does stealth require precision, it requires movement, which won&#8217;t work in an enclosed space, like, say, a living room.</p>
<p>The RTS would require a remapping of all functions in a way that could only potentially work, and even then its no more suited for it than the Wand or the Wiimote.</p>
<p>This thing is not going to change anything, it is a gimick and is not useful for anything other than a gimick</p>
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		<title>
		By: tarbis		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-491</link>

		<dc:creator><![CDATA[tarbis]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 23:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-491</guid>

					<description><![CDATA[controller free? stupid gimmick. The actions will be very much limited. People will be confused rather than get excited, esp on fast paced games. Imagine yourself in an FPS environment and you want to look back to see if there&#039;s an enemy behind, how are you gonna do that? Turn 180 degrees? your back will be facing the TV. That&#039;s the limitation I&#039;m talking about, it can&#039;t do everything you want to.
Natal(It just does everything wrong)]]></description>
			<content:encoded><![CDATA[<p>controller free? stupid gimmick. The actions will be very much limited. People will be confused rather than get excited, esp on fast paced games. Imagine yourself in an FPS environment and you want to look back to see if there&#8217;s an enemy behind, how are you gonna do that? Turn 180 degrees? your back will be facing the TV. That&#8217;s the limitation I&#8217;m talking about, it can&#8217;t do everything you want to.<br />
Natal(It just does everything wrong)</p>
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		<title>
		By: D		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-490</link>

		<dc:creator><![CDATA[D]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 23:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-490</guid>

					<description><![CDATA[I disagree. Natal is useless overhyped gadget that I will be avoiding at all costs.]]></description>
			<content:encoded><![CDATA[<p>I disagree. Natal is useless overhyped gadget that I will be avoiding at all costs.</p>
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		<title>
		By: sdf		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-489</link>

		<dc:creator><![CDATA[sdf]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 22:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-489</guid>

					<description><![CDATA[well.. cant se alot of your ideas on netal. and it will never be used in hardcore games.]]></description>
			<content:encoded><![CDATA[<p>well.. cant se alot of your ideas on netal. and it will never be used in hardcore games.</p>
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		<title>
		By: Crim		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-488</link>

		<dc:creator><![CDATA[Crim]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 22:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-488</guid>

					<description><![CDATA[I disagree. The only one that might work is the rhythm game. This will be something neat for a few weeks and then everyone will go back to controllers, because there&#039;s more you can do with them, you can do it more accurately, and it feels less awkward.]]></description>
			<content:encoded><![CDATA[<p>I disagree. The only one that might work is the rhythm game. This will be something neat for a few weeks and then everyone will go back to controllers, because there&#8217;s more you can do with them, you can do it more accurately, and it feels less awkward.</p>
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		<title>
		By: Bernardo		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-486</link>

		<dc:creator><![CDATA[Bernardo]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 22:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-486</guid>

					<description><![CDATA[I totally disagree, I can imagine myself using Natal with games like Guitar Hero and few select others but action games? Imagine playing DMC with Natal only, it&#039;s impossible and lame.
I seriously think this isn&#039;t the future and even though I have a 360, I won&#039;t support this.]]></description>
			<content:encoded><![CDATA[<p>I totally disagree, I can imagine myself using Natal with games like Guitar Hero and few select others but action games? Imagine playing DMC with Natal only, it&#8217;s impossible and lame.<br />
I seriously think this isn&#8217;t the future and even though I have a 360, I won&#8217;t support this.</p>
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		<title>
		By: Edgar		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-485</link>

		<dc:creator><![CDATA[Edgar]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-485</guid>

					<description><![CDATA[The rythm games suggestions makes no sense.  Tactile feed back is incredibly important when it comes to playing a musical instrument, and as great as Natal is it doesn&#039;t provide tactile feed back.]]></description>
			<content:encoded><![CDATA[<p>The rythm games suggestions makes no sense.  Tactile feed back is incredibly important when it comes to playing a musical instrument, and as great as Natal is it doesn&#8217;t provide tactile feed back.</p>
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		<title>
		By: JDot4		</title>
		<link>https://gamingbolt.com/5-game-genres-that-desperately-need-project-natal#comment-483</link>

		<dc:creator><![CDATA[JDot4]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 21:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=2312#comment-483</guid>

					<description><![CDATA[All very interesting &quot;potential.&quot;  I can&#039;t wait to see how Natal develops over the next 2-3 years as developers figure out the best way to utilize this technology to deliver better experiences for not only gaming and media experience based on the lessons learned from Eye Toy, Wii-motes, PSEye and other virtual/non-controller initiatives.  Hope MS is taking good notes so they don&#039;t drop the virtual ball on this one.  Maybe Natal will win most innovative device of 2009 just for encouraging people to think of possibilities over the next 4 years : )  Colony on Mars is right around the corner!]]></description>
			<content:encoded><![CDATA[<p>All very interesting &#8220;potential.&#8221;  I can&#8217;t wait to see how Natal develops over the next 2-3 years as developers figure out the best way to utilize this technology to deliver better experiences for not only gaming and media experience based on the lessons learned from Eye Toy, Wii-motes, PSEye and other virtual/non-controller initiatives.  Hope MS is taking good notes so they don&#8217;t drop the virtual ball on this one.  Maybe Natal will win most innovative device of 2009 just for encouraging people to think of possibilities over the next 4 years : )  Colony on Mars is right around the corner!</p>
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