<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Among The Sleep PS4 Interview: Xbox One Parity Clause, Resolution/Frame Rate Debate And More	</title>
	<atom:link href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 21 Jan 2015 12:31:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: LoveAnimation		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-248475</link>

		<dc:creator><![CDATA[LoveAnimation]]></dc:creator>
		<pubDate>Wed, 21 Jan 2015 12:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-248475</guid>

					<description><![CDATA[This seems like an awesome game and i really want to buy it and play it so i hope the PS4 version will get a release date soon.
Feels like its been forever since it was announced that Among The Sleep was coming to the PS4 now.]]></description>
			<content:encoded><![CDATA[<p>This seems like an awesome game and i really want to buy it and play it so i hope the PS4 version will get a release date soon.<br />
Feels like its been forever since it was announced that Among The Sleep was coming to the PS4 now.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Israel Lopez		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242560</link>

		<dc:creator><![CDATA[Israel Lopez]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242560</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242511&quot;&gt;Mellow_Butch&lt;/a&gt;.

Nonsense is what you spit out of your hands with your long post. 3-D heavy games run fine on ARM tablets, phones and x-86 and x-64 laptops and powerful PCs from the Windows 8 Store. The dev is a Sony/Ps4 fanboy who doesn&#039;t want to port the game to Xbox One by the Universal App model and uses other excuses, like you, to justify their fanboyism. It isn&#039;t an issue of power, it is an issue of how deep they are in Sony&#039;s pocket, because otherwise, an universal app that requires little code work, would guarantee a much larger base of customers among PCs, phones, tablets and the Xbox.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242511">Mellow_Butch</a>.</p>
<p>Nonsense is what you spit out of your hands with your long post. 3-D heavy games run fine on ARM tablets, phones and x-86 and x-64 laptops and powerful PCs from the Windows 8 Store. The dev is a Sony/Ps4 fanboy who doesn&#8217;t want to port the game to Xbox One by the Universal App model and uses other excuses, like you, to justify their fanboyism. It isn&#8217;t an issue of power, it is an issue of how deep they are in Sony&#8217;s pocket, because otherwise, an universal app that requires little code work, would guarantee a much larger base of customers among PCs, phones, tablets and the Xbox.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mellow_Butch		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242511</link>

		<dc:creator><![CDATA[Mellow_Butch]]></dc:creator>
		<pubDate>Mon, 13 Oct 2014 15:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242511</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242266&quot;&gt;Israel Lopez&lt;/a&gt;.

Nonsense


...it all comes down to ESRAM being garbage and an insurmountable obstacle that would force devs to do 10x more work to get 80% of the performance we get on PS4 with no optimization and then still have to dumb down the PS4 version to meet the clause.  Screw that!  It&#039;s not fanboyism it&#039;s pragmatism.  


Most Indie devs could just do a straight port without a lot of optimization to the XBone and it would be 60%-75% graphically what the PS4 version is maybe more in some cases.  In some cases the difference would probably be barely perceptible without direct comparison in others they would still be Dead Rising/TitanFall fidelity for the most part but MS won&#039;t allow it.  


MS could create a division specifically for re-coding third-party games for ESRAM, which a lot devs wouldn&#039;t open their code up for.  Or MS could pay the Indie devs essentially the number of salaries it would take the devs to hire specialists to do the conversions in-house and MS isn&#039;t willing to do that in many cases.  Hence...PS4 exclusivity for a good number of forthcoming Indie games.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242266">Israel Lopez</a>.</p>
<p>Nonsense</p>
<p>&#8230;it all comes down to ESRAM being garbage and an insurmountable obstacle that would force devs to do 10x more work to get 80% of the performance we get on PS4 with no optimization and then still have to dumb down the PS4 version to meet the clause.  Screw that!  It&#8217;s not fanboyism it&#8217;s pragmatism.  </p>
<p>Most Indie devs could just do a straight port without a lot of optimization to the XBone and it would be 60%-75% graphically what the PS4 version is maybe more in some cases.  In some cases the difference would probably be barely perceptible without direct comparison in others they would still be Dead Rising/TitanFall fidelity for the most part but MS won&#8217;t allow it.  </p>
<p>MS could create a division specifically for re-coding third-party games for ESRAM, which a lot devs wouldn&#8217;t open their code up for.  Or MS could pay the Indie devs essentially the number of salaries it would take the devs to hire specialists to do the conversions in-house and MS isn&#8217;t willing to do that in many cases.  Hence&#8230;PS4 exclusivity for a good number of forthcoming Indie games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: albatrosMyster		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242419</link>

		<dc:creator><![CDATA[albatrosMyster]]></dc:creator>
		<pubDate>Thu, 09 Oct 2014 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242419</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242264&quot;&gt;Starman&lt;/a&gt;.

You know what makes gaming possible, people who develop the games. If they tell you doing business with one company can be a problem in a rational way, and many people have the same kind of stories (and the reasons make sense, he didn&#039;t come out and say Phil&#039;s haircut sucked and he refused to publish on xb1 until he fixed his air) you should understand that the parity clause is bad for you, bad for the devs (if they can&#039;t release the game on two or 3 platform simultanously because they cannot go a few months/weeks without revenue (it makes sense this is a 2 people company, they need to eat/pay the rent) so they need to ship ASAP everywhere they can, but not necessarily at the same time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242264">Starman</a>.</p>
<p>You know what makes gaming possible, people who develop the games. If they tell you doing business with one company can be a problem in a rational way, and many people have the same kind of stories (and the reasons make sense, he didn&#8217;t come out and say Phil&#8217;s haircut sucked and he refused to publish on xb1 until he fixed his air) you should understand that the parity clause is bad for you, bad for the devs (if they can&#8217;t release the game on two or 3 platform simultanously because they cannot go a few months/weeks without revenue (it makes sense this is a 2 people company, they need to eat/pay the rent) so they need to ship ASAP everywhere they can, but not necessarily at the same time.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: D THA-KIDD		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242288</link>

		<dc:creator><![CDATA[D THA-KIDD]]></dc:creator>
		<pubDate>Tue, 07 Oct 2014 03:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242288</guid>

					<description><![CDATA[Another victory for ps4. I dunno what I was thinking when I was considering buying a Xbox one]]></description>
			<content:encoded><![CDATA[<p>Another victory for ps4. I dunno what I was thinking when I was considering buying a Xbox one</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242277</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 19:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242277</guid>

					<description><![CDATA[I think Morpheus with this game could be very scary and fun. But personally I just don&#039;t know if I&#039;m ready to wear a VR helmet for 4-7 hours straight. And that&#039;s a requirement for me to stay immersed. &quot;Playstation 4 has some tools we can&#039;t speak about&quot;. Uh ohh, the PS4 got secret sauce! Lol. Be funny if it had stacked 3D HBM memory like the R9 390X.......bustin out 500GB/s. ]]></description>
			<content:encoded><![CDATA[<p>I think Morpheus with this game could be very scary and fun. But personally I just don&#8217;t know if I&#8217;m ready to wear a VR helmet for 4-7 hours straight. And that&#8217;s a requirement for me to stay immersed. &#8220;Playstation 4 has some tools we can&#8217;t speak about&#8221;. Uh ohh, the PS4 got secret sauce! Lol. Be funny if it had stacked 3D HBM memory like the R9 390X&#8230;&#8230;.bustin out 500GB/s. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242275</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242275</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242269&quot;&gt;demfax&lt;/a&gt;.

This may be the first and only time I thumbs u up. Lol!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242269">demfax</a>.</p>
<p>This may be the first and only time I thumbs u up. Lol!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242273</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242273</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242267&quot;&gt;demfax&lt;/a&gt;.

AC Unity PS4 downgrade to 900p because both cpu&#039;s suck lmao]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242267">demfax</a>.</p>
<p>AC Unity PS4 downgrade to 900p because both cpu&#8217;s suck lmao</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242269</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 16:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242269</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242264&quot;&gt;Starman&lt;/a&gt;.

There&#039;s a reason a lot more indie devs are porting to PS4 first, and don&#039;t like the Xbox parity clause, and it&#039;s not because they&#039;re fanboys.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242264">Starman</a>.</p>
<p>There&#8217;s a reason a lot more indie devs are porting to PS4 first, and don&#8217;t like the Xbox parity clause, and it&#8217;s not because they&#8217;re fanboys.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Israel Lopez		</title>
		<link>https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242268</link>

		<dc:creator><![CDATA[Israel Lopez]]></dc:creator>
		<pubDate>Mon, 06 Oct 2014 15:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=210829#comment-242268</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242267&quot;&gt;demfax&lt;/a&gt;.

STFU Sony phony. Come back to the real world and reality before posting empty comments.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/among-the-sleep-ps4-interview-xbox-one-parity-clause-resolutionframe-rate-debate-and-more#comment-242267">demfax</a>.</p>
<p>STFU Sony phony. Come back to the real world and reality before posting empty comments.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
