Astro Bot Developer Initially Considered an Open World Structure

Team Asobi ultimately settled on a level-based structure "because that was the one that gave us the most control over the game's variety."

The upcoming Astro Bot is promising a vast amount of variety across its roster of levels when it launches later this year, with its developer Team Asobi having emphasized on several occasions just how sizeable the platformer is going to be. If things had gone a little differently, however, it may have taken an entirely different form.

As per Nicholas Doucet, who is Astro Bot’s creative director and Team Asobi’s studio head, in the early stages of the game’s development, the team did consider whether the platformer should be an open world experience.

Speaking in an interview with EDGE magazine (via GamesRadar), Doucet revealed that the decision was ultimately made to go with a level-based structure instead, since “that was the one that gave us the most control over the game’s variety,” he said.

Variety is certainly something that Astro Bot seems to be putting a great deal of emphasis on. The platformer will boast over 80 levels across multiple different galaxies, with over 70 different enemy types to take on, more than 300 bots to rescue, optional hard stages to clear, and much more.

Astro Bot is due out on September 6 for PS5.

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