With this feature, we run down every PS6 rumour that you need to know right from the specs to the possibilities of handheld consoles and more.
New vehicles, red Stratagems, an increased level cap for players, and more are also in the works as Arrowhead addresses feedback.
Sony CFO Lin Tao has said that, while Bungie's acquisition has led to losses, the critical reception for Marathon has been quite strong.
Sony Interactive Entertainment CEO Hideaki Nishino confirmed that Naughty Dog and San Diego Studio have adopted these tools.
Sony has noted that this came down to its recording "impairment losses against Bungie's" assets, including games and intangibles.
Sony president/CEO Hiroki Totoki says the company is considering "changing business models" among other strategies for the "best solution."
While shipments for the current-gen console are down, Sony forecasts "double-digit rate" profits for the coming fiscal year.
Expect a more smoother time on Carcosa, but don’t go looking for any game-changing adjustments other than the Power Generator nerf.
Participants can also experience a new campaign Episode or take on Machine Incursions on the new Hard and Merciless difficulties.
Recent departures claim the studio will be shuttered, which may spell the end of a very promising sequel that may never happen.
Here’s a spoiler-free guide to unlocking the other ending to SAROS, considered to be the good and true ending.
Even without sales data, it's easy to be concerned for Housemarque, especially given the general state of PlayStation Studios.
Arc System Works' Takeshi Yamanaka says the "entire team is working hard every day to deliver the best possible experience at launch."
The LinkedIn profile of a senior research scientist at PlayStation indicates work has been done to improve PSSR in many ways.
Creative director Julia Nardin says it's important that players can jump in at any time, with each season acting as a "new entry point."
Juggle opponents with Shuri's agility and spear play or smash them with the Hulk's powerful throws and earth-shattering blows.
A report by analytics firm Ampere has indicated that Marathon was able to get 660,000 players on PS5, and 525,000 on Xbox.
Creative director Gregory Louden and associate design director Matti Häkli spoke about finding balance between difficulty and accessibility.
In a statement, a representative for the company said that no further check-ins are needed after one is completed for PS4 and PS5 games.
Getting to the end isn't what matters, but there are certainly ways to make the journey easier in Housemarque's latest PS5 exclusive.