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	<title>Joelle Daniels &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>XBOX Cancelled Game Pass Family Plan Due to Objection From EA &#8211; Rumor</title>
		<link>https://gamingbolt.com/microsoft-cancelled-game-pass-family-plan-due-to-objection-from-ea-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:46:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Family Plan]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644310</guid>

					<description><![CDATA[A report has noted that it wasn't actually Microsoft's fault, and that EA "hated" the idea of bringing family plan options to Game Pass.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of reports of Microsoft looking into ways to further expand on its Game Pass offerings, it looks like the company might have completely cancelled its plans to offer a family plan for the subscription service. According to <a href="https://www.windowscentral.com/gaming/xbox/the-top-20-xbox-player-voice-trending-feedback-items-you-voted-for" target="_blank" rel="noopener">Windows Central&#8217;s Jez Corden</a>, the Game Pass family plan, which was being tested in a few regions <a href="https://gamingbolt.com/xbox-game-pass-family-plan-available-for-insiders-in-colombia-and-ireland">like Ireland and Colombia</a>, will not be seeing any expansion to more regions, or even a return to where it was initially tested.</p>
<p>Unfortunately, the decision may have ultimately been cancelled due to objections from XBOX&#8217;s partners. According to Corden, Electronic Arts was the main culprit here, and that it &#8220;hated&#8221; the idea of a family plan for Game Pass. The plan itself would have given up to four users the ability to share a Game Pass subscription.</p>
<p>Corden has noted that the decision to cancel the family plan &#8220;wasn&#8217;t actually Microsoft&#8217;s fault.&#8221; He went on to say that, since EA&#8217;s presence on Game Pass has been the &#8220;bare minimum&#8221; on PC, and since it doesn&#8217;t release many games these days anyway, he wouldn&#8217;t mind seeing the company removed from the subscription service if it means getting things like a family plan.</p>
<p>&#8220;I was told EA, who is a long-term contractee within the Xbox Game Pass ecosystem, fully hated the idea,&#8221; wrote Corden. &#8220;It sucks because EA does the absolute bare minimum with its Game Pass involvement, refusing to put Xbox PC native versions with Play Anywhere or Xbox achievements out.&#8221;</p>
<p>&#8220;If the above is indeed true, I would like to see EA get kicked out of the Xbox Game Pass ecosystem in exchange for a revival of the Xbox Game Pass Family Plan, personally. EA barely releases games anymore anyway. EA shouldn&#8217;t be allowed to hold back Xbox customers, given how anemic its contributions have been.&#8221;</p>
<p>Interestingly, a family plan for Game Pass is among the top-5 most requested features that <a href="https://feedbackportal.microsoft.com/feedback/forum/fcafaf3d-8949-f111-bec7-0022482aa91b" target="_blank" rel="noopener">XBOX players have been asking for</a> since the launch of the company&#8217;s new <a href="https://gamingbolt.com/xbox-bats-for-transparency-with-new-player-voice-feedback-system">Player Voice feedback system</a>. Other player requests include exclusive games, a renewed focus on backwards compatibility, fully free online multiplayer, and a separation of Achievements for base games and their DLCs.</p>
<p>A report from last month had indicated that the company is still <a href="https://gamingbolt.com/microsoft-gaming-ceo-plans-to-introduce-game-pass-tier-with-only-first-party-games-rumor">trying some new things with the service</a>, and is even toying with the idea of <a href="https://gamingbolt.com/game-pass-might-get-pick-your-own-plan-options-rumor">introducing a &#8220;pick your own plan&#8221; system</a> that would give subscribers more options for the games and services they would actually want.</p>
<p>“A sort of ‘pick your own plan’ formula for Xbox Game Pass is on the cards, essentially, where users can effectively decide what packages of content they want to see as part of their plan,” wrote Corden last month. “Microsoft has leaked ‘Duet’ and ‘Triton’ codenames for Xbox Game Pass via its back-end APIs recently, suggesting that packages of services are in the plan’s future. Don’t want Xbox Cloud Gaming? Remove it and lower the price. No need for <em>Fortnite</em> Crew? Ditch it and add day one Xbox games. Perhaps you can roll in <em>World of Warcraft</em> or <em>Minecraft</em> Realms subscriptions instead, or even other benefits like Netflix, per rumors, or the long-awaited Xbox Game Pass Family Plan.”</p>
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		<title>Break In is a New Trademark Filed by Sony</title>
		<link>https://gamingbolt.com/break-in-is-a-new-trademark-filed-by-sony-for-a-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:24:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fairgame$]]></category>
		<category><![CDATA[Haven Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644300</guid>

					<description><![CDATA[While the trademark filing doesn't reveal any details, its timing and title indicate that it could be a rebranding of Fairgame$.]]></description>
										<content:encoded><![CDATA[<p>A <a href="https://tmsearch.uspto.gov/search/search-results/99836522" target="_blank" rel="noopener">new trademark</a> filed by Sony has been discovered, indicating that the company might be getting ready to unveil a brand new title at its upcoming State of Play on June 2nd. As caught by <a href="https://insider-gaming.com/break-in-playstation/" target="_blank" rel="noopener">Insider Gaming</a>, the trademark is for a video game dubbed <em>Break In</em>, and was filed on May 20th.</p>
<p>While no other details about the trademark are available through the filing aside from the fact that it is in the same category as &#8220;video game software&#8221;, &#8220;downloadable video game software&#8221;, and &#8220;recorded computer game software&#8221;, the title and categories hint that it could be a rebranding of Haven Studios&#8217; first game, <em>Fairgame$</em>. Along with &#8220;<em>Break In</em>&#8221; being a well-suited name for the heist motifs in <em>Fairgame$</em>, there is also the fact that the game was originally announced for PC and PS5, and the trademark filing mentions &#8220;computer game software&#8221;.</p>
<p>Details about <em>Fairgame$</em> have been sparse, with a report from last month indicating that its latest pre-alpha playtests have seen <a href="https://gamingbolt.com/fairgame-fails-to-impress-in-latest-pre-alpha-playtest-rumor">negative reactions</a>. The playtest seemingly focused on a mansion-themed map, with four teams of three players tasked with taking each other on. Interestingly, the report also noted that, unlike its unveiling trailer, the color scheme of the playtest was more &#8220;grounded&#8221;. However, the playtesters had quite a bit of negative feedback for core gameplay elements like movement, classes, and NPCs.</p>
<p>Reports of the heist shooter <a href="https://gamingbolt.com/fairgame-is-getting-an-extraction-shooter-mode-rumor">getting an extraction shooter mode</a> also came up last month. Dubbed Cargo Heist, the mode will involve players trying to hunt down a vault code to open a safe, which will reward players with cash that can then be used to upgrade their skills. The title is also rumored to <a href="https://gamingbolt.com/fairgame-features-elements-of-fortnite-and-the-division-rumor">include elements inspired by <em>Fortnite</em> and <em>The Division 2</em></a>.</p>
<p>Since the <a href="https://gamingbolt.com/fairgame-havens-first-game-announced-for-ps5-and-pc">original unveiling</a> of <em>Fairgame$</em>, Haven Studios has seen quite a few high-profile departures, including that of <a href="https://gamingbolt.com/jade-raymond-departs-from-fairgame-developer-haven-studios">studio head and founder Jade Raymond</a>. A PlayStation spokesperson confirmed this and thanked Raymond for the work she had done. Raymond has been succeeded by Marie-Eve Danis and Pierre-François Sapinski, taking over as co-studio heads.</p>
<p>“Jade Raymond has been an incredible partner and visionary force in founding Haven Studios,&#8221; said the spokesperson. &#8220;We are deeply grateful for her leadership and contributions, and we wish her all the best in her next chapter.”</p>
<p><em>Fairgame$</em> game director Daniel Drapeau <a href="https://gamingbolt.com/fairgame-game-director-daniel-drapeau-has-left-haven-studios">also announced</a> that he had left Haven Studios back in September 2025. The gaming industry veteran was a notable departure for the studio, especially since he was one of the first people to start working there.</p>
<p>If Sony does plan to officially re-unveil <em>Fairgame$</em> with the new name of <em>Break In</em> during the upcoming State of Play, the title will be joined by other major games, including <em>Marvel&#8217;s Wolverine</em>. A recent report has also indicated that we might see more PS5-exclusive titles at the show, with rumors pointing to a new <em>God of War</em>, among others.</p>
<p>Insomniac Games&#8217; upcoming title is <a href="https://gamingbolt.com/state-of-play-announced-for-june-2nd-includes-new-look-at-marvels-wolverine">expected to be a big part of the showcase</a>, with Sony having promised a &#8220;closer look&#8221; at the game. The event itself is slated to feature more than 60 minutes of &#8220;updates, announcements, and gameplay reveals.&#8221;</p>
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		<title>Marvel&#8217;s Wolverine, God of War Spin-Off Aren&#8217;t the Only Exclusives at State of Play &#8211; Rumor</title>
		<link>https://gamingbolt.com/other-playstation-exclusives-will-show-up-during-june-2nd-state-of-play-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:35:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Santa Monica Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644290</guid>

					<description><![CDATA[Could Intergalactic resurface on June 2nd? Time will tell, but insider NateTheHate claims appearances from other first-party titles.]]></description>
										<content:encoded><![CDATA[<p>While Sony has <a href="https://gamingbolt.com/state-of-play-announced-for-june-2nd-includes-new-look-at-marvels-wolverine">confirmed</a> that its upcoming State of Play on June 2nd will include a &#8220;closer look&#8221; at Insomniac Games&#8217; <em>Marvel&#8217;s Wolverine</em>, according to known leaker NateTheHate, the showcase will also feature other PS5-exclusives. Unfortunately, he didn&#8217;t provide too many details about which exclusives will be included, simply replying &#8220;Yes&#8221; to a fan asking if &#8220;other exclusives&#8221; will be showcased at the event or whether it will only include <em>Marvel&#8217;s Wolverine</em> and the rumored <em>God of War</em> spin-off.</p>
<p>Aside from confirming the presence of <em>Marvel&#8217;s Wolverine</em> at the State of Play, Sony has been tight-lipped about what else fans can expect to see during the showcase. This has led to plenty of speculation, including the idea that we might finally see some gameplay from Naughty Dog&#8217;s <em>Intergalactic</em>. Other titles expected to make an appearance include <em>Marvel Tōkon: Fighting Souls</em>, and Bungie&#8217;s PvPvE extraction shooter <em>Marathon</em>, which is kicking off its second season, NIGHTFALL, <a href="https://gamingbolt.com/marathon-season-2-nightfall-starts-june-2nd-full-reveal-coming-may-25th">on the same day</a>.</p>
<p>Reports of a new God of War being announced this year have been going around for quite some time, and previous rumors had <a href="https://gamingbolt.com/new-god-of-war-could-be-revealed-at-reported-april-state-of-play-showcase-rumor">indicated that it would be showcased in April</a>. “I also heard separately, like last month, that the <em>God of War</em> was due to be announced very soon, and in April,” said Insider Gaming&#8217;s Tom Henderson last month.</p>
<p>As for what this <em>God of War</em> game would entail, another rumor has indicated that it might include mythological elements outside of its Greek and Norse trappings, <a href="https://gamingbolt.com/next-god-of-war-could-feature-chinese-and-japanese-mythological-elements-rumor">bringing in Chinese and Japanese elements</a> as well. Along with this, Mayan aspects are also expected to show up.</p>
<p>As for <em>Marvel&#8217;s Wolverine</em>, it&#8217;s <a href="https://gamingbolt.com/marvels-wolverine-launches-on-september-15th">slated for release on September 15th</a> exclusively on the PS5. It is expected to cost $69.99, keeping it in line with other first-party PlayStation games. However, Insomniac Games hasn&#8217;t opened up pre-orders for it yet. In a social media post, the studio said, &#8220;We want to show you more of the game first,&#8221; when <a href="https://gamingbolt.com/marvels-wolverine-pre-orders-will-have-to-wait-as-insomniac-wants-to-first-show-you-more">asked about why pre-orders hadn&#8217;t started</a>.</p>
<p>Sony has made it clear that it expects <em>Marvel&#8217;s Wolverine</em> to be one of its tentpole releases in 2026. Back in November 2025, CFO Lin Tao had <a href="https://gamingbolt.com/marvels-wolverine-is-the-tentpole-first-party-release-for-sony-in-2026-cfo">confirmed this</a> during an investor call. When asked about whether the company expects the November 19th release of <em>Grand Theft Auto 6</em> to have a tangible impact on Sony&#8217;s software sales, Tao said that <em>Marvel&#8217;s Wolverine</em> will serve as a major anchor for the company in terms of the upside it provides.</p>
<p>Not too many details have been revealed about <em>Marvel&#8217;s Wolverine</em> aside from a <a href="https://gamingbolt.com/marvels-wolverine-is-out-in-fall-2026-brutal-first-gameplay-revealed">gameplay trailer</a>, which showcased the brutality of the game&#8217;s combat, complete with Logan having the ability to dismember his foes.</p>
<p>However, we do have an idea of how long it has been in development. Voice actor for protagonist James &#8220;Logan&#8221; Howlett, Liam J McIntyre, said that he had been working on the project <a href="https://gamingbolt.com/marvels-wolverine-actor-has-worked-on-it-for-almost-as-long-as-my-son-has-been-alive">&#8220;for almost as long as my son has been alive.&#8221;</a></p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="und" dir="ltr">Yes</p>&mdash; NateTheHate2 (@NateTheHate2) <a href="https://twitter.com/NateTheHate2/status/2057136591940767842?ref_src=twsrc%5Etfw">May 20, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>Spellcasters Chronicles Took 8 Years to Make, Quantic Dream Could Layoff Up to 95 Employees &#8211; Rumor</title>
		<link>https://gamingbolt.com/spellcasters-chronicles-took-8-years-to-make-quantic-dream-to-lay-off-up-to-95-employees-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 14:08:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Quantic Dream]]></category>
		<category><![CDATA[Spellcasters Chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644286</guid>

					<description><![CDATA[Independent game workers union STJV has called out the company's leadership for poor management and called for their resignation.]]></description>
										<content:encoded><![CDATA[<p>Following Quantic Dream&#8217;s announcement of cancelling its 3v3 multiplayer title <em>Spellcasters Chronicles</em> and plans for an internal reorganization, according to Paris-based independent game workers union <a href="https://www.stjv.fr/en/2026/05/spellcasters-canceled-and-layoffs-at-quantic-dream-who-could-possibly-have-foreseen-this/" target="_blank" rel="noopener">Syndicat des Travailleureuses du Jeu Video (STJV)</a>, the company will be laying off up to 95 of its employees. In its post, the union has called out the company for its poor planning for what was supposed to be a &#8220;reasonably-sized&#8221; project, leading to it taking 8 years to make it to its Early Access release.</p>
<p>STJV has also noted that there have been plenty of red flags about the project over the years, and said that management was overconfident about the potential success of <em>Spellcasters Chronicles</em>, citing &#8220;30 years of experience&#8221; of the leadership team.</p>
<p>&#8220;This project, started 8 years ago and led by Guillaume de Fondaumière, David Cage, and Grégorie Diaconu, was supposed to be a &#8216;reasonably-sized&#8217; project and was planned for a much earlier release,&#8221; wrote the union. &#8220;Over all these years, nobody questioned the business model or how the game was to become profitable. Catastrophic project management resulted in iteration after iteration, exhausting the team and leading production straight to disaster.&#8221;</p>
<p>&#8220;It’s sad to say, nobody is surprised by this outcome. Worker representatives have sounded the alarm about the project’s colossal risk level numerous times,&#8221; it continued. &#8220;In front of employees, management arrogantly explained that success was a given for <em>Spellcasters Chronicles</em>, thanks to &#8217;30 years of experience&#8217; of the decision-makers. In front of the workers’ council, management refused to consider other scenarios and to plan accordingly. Failure was never an option, never thought about, never planned for: incompetence led us here today. Workers pay for management’s misguided ways.&#8221;</p>
<p>Along with the management itself, the union has also noted that Quantic Dream shareholder NetEase also shares the blame, thanks in large part to its push to stop development of <em>Spellcasters Chronicles</em> as soon as possible, as well as a lack of marketing surrounding its launch.</p>
<p>STJV wraps up with a list of demands for Quantic Dream, chief among them being the cancellation of all planned terminations. Along with this, the union has also said that the team behind <em>Spellcasters Chronicles</em> should, in the absence of a new project, be reassigned to work on <em>Star Wars Eclipse</em>. The union also wants workers to be &#8220;re-categorized at a higher professional rank&#8221; in order to give them better rights and employment protections, and for the management and leadership teams to accept responsibility for the failure of the project and to resign immediately.</p>
<p><em>Spellcasters Chronicles</em> was <a href="https://gamingbolt.com/spellcasters-chronicles-announced-by-quantic-dream-free-to-play-multiplayer-title-revealed">unveiled in October 2025</a> and revolves around putting players in the shoes of spellcasters that partake in 3-on-3 PvP battles. Along with spells, players also have the ability to control large armies that include a variety of fantasy creatures, from dragons to skeletons. The title boasted of more than 50 spells and summons.</p>
<p>While the title remains playable for those who already added it to the library until its servers are shut down on June 19th, no new players can give <em>Spellcasters Chronicles</em> a shot, with Steam noting that the game is no longer available on the store.</p>
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		<title>Tomodachi Life: Living the Dream Tops US Sales Charts for April 2026</title>
		<link>https://gamingbolt.com/tomodachi-life-living-the-dream-tops-us-sales-charts-for-april-2026</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 13:30:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[Kraken Express]]></category>
		<category><![CDATA[Mario Kart World]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MLB The Show 26]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pearl Abyss]]></category>
		<category><![CDATA[Pokémon Pokopia]]></category>
		<category><![CDATA[pragmata]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saros]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Super Mario Galaxy + Super Mario Galaxy 2]]></category>
		<category><![CDATA[Tomodachi Life: Living the Dream]]></category>
		<category><![CDATA[Windrose]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644282</guid>

					<description><![CDATA[The absurdist comedy life sim is followed by Capcom's Pragmata taking the number 2 spot, and Pearl Abyss' Crimson Desert at number 3.]]></description>
										<content:encoded><![CDATA[<p>In a new series of posts, Circana analyst Mat Piscatella has revealed that the Nintendo Switch-exclusive <em>Tomodachi Life: Living the Dream</em> has been the best-selling game in the US for the month of April 2026. The new top ten ranking takes into account the period between April 5th and May 2nd, and features a variety of publishers and developers.</p>
<p>Following up <em>Tomodachi Life: Living the Dream</em> is Capcom&#8217;s <em>Pragmata</em> at the number 2 spot. Third place is taken up by Crimson Desert, followed by <em>MLB: The Show 26</em> in fourth place. Rounding up the top 5 is the indie pirate-themed survival crafting game <em>Windrose</em>. The only other new releases in the top 10 listing are <em>Saros</em> at ninth place, and the PS5 release of Bethesda&#8217;s sci-fi RPG <em>Starfield</em>.</p>
<p>When it comes to the entire year so far, the period from January 4th to May 2nd has seen <em>Resident Evil Requiem</em> taking up the top spot in terms of sales in the US. Interestingly, <em>Tomodachi Life: Living the Dream</em> was the only recent release to make its way into the rankings at ninth place. The rest of the list is taken up by titles you&#8217;d expect, like Crimson Desert in second place, <em>MLB The Show 26</em> in third place, <em>Pokémon Pokopia</em> in fourth place, and <em>WWE 2K26</em> in fifth place.</p>
<p>April saw hardware sales rise, with spending going up by 34 percent year-on-year. Interestingly, much of this spending is attributed to the Nintendo Switch 2, since the original Switch, Xbox Series X/S, and PS5 have all seen year-on-year spending declines of 69 percent, 43 percent, and 30 percent, respectively.</p>
<p>This has made the Nintendo Switch 2 the best-selling hardware platform in terms of both number of units sold, as well as dollars of revenue generated for both the month of April itself, as well as the entire year so far. The PS5 is in second place.</p>
<p>Interestingly, when taking US lifetime sales into account, the PS5 is tracking 2 percent ahead of the PS4 in the same 66-month time frame. Similarly, the Nintendo Switch 2 has already taken a lead over the original Switch in the pace of its hardware sales, overtaking the 2017 console by 11 percent for the same 11-month period since their respective launches.</p>
<p><em>Tomodachi Life: Living the Dream</em> topping sales charts shouldn&#8217;t really come as a surprise since the title has been a hit across social media platforms thanks to its absurdist comedy and emphasis on player freedom. The title was released on the Nintendo Switch on April 16th, and since then, has seen quite a bit of critical and commercial acclaim. Leading up to its release, Nintendo had also <a href="https://gamingbolt.com/tomodachi-life-living-the-dream-welcome-version-demo-out-now-new-trailer-showcased">released a free demo for it</a>, giving players a taste of its core gameplay that largely revolves around managing a quiet island town and its crazy denizens.</p>
<p>The other new title to have topped the charts this month—<em>Pragmata</em>—was released on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 on April 17th, and since then, has been <a href="https://gamingbolt.com/pragmata-review-hack-and-dash">praised for its unique combat gameplay that melds shooting, dodging, and puzzle solving</a>.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mmbxkhgi2d2v" data-bluesky-cid="bafyreic6q4ud42rmrbt22rjgd4juak42xcrb4w4numq4rn4jiy7necfmaa">
<p lang="en">April 2026 U.S. Projected Top 10 Best-Selling Games Ranked on Physical &amp; Full Game Digital Dollar Sales (Excludes Mobile and Digital Add-On Content)</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mmbxkhgi2d2v?ref_src=embed">2026-05-20T13:00:19.106Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mmbxkiuril2v" data-bluesky-cid="bafyreiarw6mg4zhnr2un7s2hlmauzflo7ilr2o2w3bd6lnko4jyx7u2py4">
<p lang="en">YTD 2026 U.S. Projected Top 10 Best-Selling Games Ranked on Physical &amp; Full Game Digital Dollar Sales (Excludes Mobile and Digital Add-On Content)</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mmbxkiuril2v?ref_src=embed">2026-05-20T13:00:19.107Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mmbxkk6qbd2v" data-bluesky-cid="bafyreifwggtrkhvs2f6auywmbidqlczrmw6ldslujgg6jtnjz3utt5hsme">
<p lang="en">Hardware &#8211; April hardware spending increased by 34% when compared to a year ago, to $261M. Spending on Nintendo Switch 2 hardware offset declines seen across Switch (-69% versus April 2025), Xbox Series (-43%) and PlayStation 5 (-30%).</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mmbxkk6qbd2v?ref_src=embed">2026-05-20T13:00:19.108Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Subnautica 2 Team Apologizes for Earlier Statements, Working on Creature Balance and Mitigation Tools</title>
		<link>https://gamingbolt.com/subnautica-2-studio-acknowledges-need-to-do-better-with-communication-in-a-letter-to-the-community</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 12:08:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Subnautica 2]]></category>
		<category><![CDATA[Unknown Worlds]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644267</guid>

					<description><![CDATA["Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong."]]></description>
										<content:encoded><![CDATA[<p>Following up on its <a href="https://gamingbolt.com/subnautica-2-developers-say-players-who-want-to-kill-things-should-go-play-sons-of-the-forest">recent controversy</a> surrounding the lack of ways to kill in-game creatures in <em>Subnautica 2</em>, developer Unknown Worlds has now published a <a href="https://store.steampowered.com/news/app/1962700/view/705520776093106209" target="_blank" rel="noopener">letter to the community</a> to address community questions and concerns. The letter focuses on three distinct subjects: creature balance, combat against creatures, and the nature of the survival crafting title&#8217;s Early Access launch.</p>
<p>The studio has acknowledged that creatures need to be better balanced and that some predator encounters currently feel more frustrating than exciting. To deal with this, Unknown Worlds is actively working on improvements to creature behaviour, as well as to the tools available to players to mitigate these encounters. These improvements will include changes to creature aggression timing, aggro range, creature interaction with vehicles and bases, and the effectiveness of tools like flares and the Survival Tool.</p>
<p>For players who want a more direct way to deal with hostile creatures, the studio has reiterated that its intent was never to focus on combat. While it has acknowledged that some players might want ways to kill the game&#8217;s many creatures, Unknown Worlds has noted that this likely stems from avoidance and mitigation tools feeling ineffective. It also notes that its intention was never to judge players who want direct combat in the game.</p>
<p>&#8220;Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong,&#8221; explained Unknown Worlds. &#8220;<em>Subnautica</em> has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we have more work to do to achieve that.&#8221;</p>
<p>When it comes to the Early Access release of <em>Subnautica 2</em>, the studio has noted that this wasn&#8217;t simply intended to be an extended beta that revolves around &#8220;collecting bug reports.&#8221; Rather, it was meant to be a collaborative effort alongside the community to improve the game. Unknown Worlds has acknowledged that it won&#8217;t be able to add every new feature or make every single change that the community wants. However, it has also said that it has a responsibility to &#8220;listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.&#8221;</p>
<p><em>Subnautica 2</em> is slated to get updates that will bring in general improvements to reflect the fact that the studio is taking community feedback seriously, and Unknown Worlds has expressed hope that this will work as a sign that it wants to work alongside the players to develop the game.</p>
<p>Earlier this week, <em>Subnautica 2</em> <a href="https://gamingbolt.com/subnautica-2s-first-early-access-hotfix-promises-changes-to-terms-of-service">got its first Early Access hotfix</a>, bringing in fixes for bugs and crashes that could affect, among others, players using AMD graphics cards. Along with this, the studio has also promised to bring in changes to its in-game Terms of Service, as well as a new FAQ that will hopefully address the concerns players have had about the title&#8217;s current Terms of Service and EULA (End User License Agreement).</p>
<p><em>Subnautica 2</em> is available on PC and Xbox Series X/S. Take a look at <a href="https://gamingbolt.com/subnautica-2-early-access-review-waterworld">our review for more details</a>.</p>
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		<title>ARC Raiders Can Now Distinguish Between Self Defense and Starting Fights for Matchmaking</title>
		<link>https://gamingbolt.com/arc-raiders-can-now-distinguish-between-self-defense-and-starting-fights-for-matchmaking</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 11:35:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644256</guid>

					<description><![CDATA[The studio has also explained its playstyle-based matchmaking system in more detail, and has busted some of its common myths.]]></description>
										<content:encoded><![CDATA[<p>Along with its strong core gameplay, <em>ARC Raiders</em> has become <a href="https://gamingbolt.com/arc-raiders-tops-16-million-sales-over-half-its-active-player-base-has-put-in-100-hours">well-regarded</a> for its matchmaking system that seemingly matches players more interested in PvP together, while the co-op-focused players get matched together. In a <a href="https://store.steampowered.com/news/app/1808500/view/703268976281518226" target="_blank" rel="noopener">new post</a>, developer Embark Studios has gone into more detail about how this matchmaking system works and has also announced a few changes to the system.</p>
<p>Embark Studios has noted that it wants to maintain a sense of uncertainty between players when they encounter each other during a raid in <em>ARC Raiders</em>. While this means incorporating some PvP elements, the studio has also noted that it wants to ensure that its system remains fair and offers players plenty of enjoyment, depending on their play style of choice.</p>
<p>&#8220;Topside works because it’s unpredictable,&#8221; explains Embark Studios. &#8220;You can never be sure if you can trust the people you meet, or how dangerous they might be. That freedom &#8211; and the uncertainty it creates &#8211; is what drives the tension, the encounters, and the choices that make every run feel like its own story.&#8221;</p>
<p>To achieve this, the company makes use of what it refers to as playstyle-based matchmaking, taking into account player actions from across their previous rounds to decide where they will fall in a graph of co-operative and PvP-focused players. The post has also noted that the system isn&#8217;t strictly binary, and instead works on a spectrum that tries to put players where it thinks they should be.</p>
<p>&#8220;This is why we see such a wide range of interactions Topside: Raiders forming impromptu musical bands and others vibing along; strangers lending a hand in a tough moment while scavengers thrive on remains; betrayals when you least expect them and justice when you need it most; firefights that start on sight &#8211; and negotiations that end with everyone walking away,&#8221; says the studio.</p>
<p>This also means that, while players are likely to be matched up with others with a similar focus, it is by no means a guarantee. The company has also dispelled some myths about the matchmaking system, confirming that a single errant shot wouldn&#8217;t instantly put a player into the PvP-focused side of the spectrum. Other aspects, like end-of-round feedback, loadout, patches and updates, and even looting knocked-out players, also have no bearing on a player&#8217;s matchmaking profile.</p>
<p>As for the changes, the studio has confirmed that its matchmaking system is getting smarter, and it can now distinguish between players defending themselves and starting fights. This means that more cautious players who only get into a fight in order to survive will no longer be treated as PvP-focused. Players finding themselves in low-activity rounds will also see their matchmaking profile be less affected when compared to rounds with more activity. Things like spawning and instantly surrendering, for example, won&#8217;t start instantly putting you into the co-operative player bucket.</p>
<p><em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S. For more on how the PvPvE extraction shooter&#8217;s matchmaking works, check out what <a href="https://gamingbolt.com/arc-raiders-design-director-says-matchmaking-is-not-nearly-as-binary-as-people-think">design director Virgil Watkins said about it</a> back in February.</p>
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		<title>Ubisoft Reports €1.3 Billion in Losses For FY26, Projects More Losses Next Year, Profits in FY28</title>
		<link>https://gamingbolt.com/ubisoft-reports-e1-3-billion-in-losses-for-fy26-projects-more-losses-next-year-profits-in-fy28</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 11:19:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Far Cry]]></category>
		<category><![CDATA[ghost recon]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644253</guid>

					<description><![CDATA[The company has also confirmed its plans to release new Assassin's Creed, Far Cry, and Ghost Recon games before March 2029.]]></description>
										<content:encoded><![CDATA[<p>During its recent earnings report, Ubisoft <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/1LR2VCCkksmsZ3BDdDrpQW/3bbed93696b39f8e2d8cebf527afb025/Ubisoft_FY26_PR_English_vF.pdf" target="_blank" rel="noopener">revealed</a> that the last fiscal year was marked by more losses for the company. These losses total up to around €1.3 billion (roughly $1.40 million) for the year ending on March 31st, 2026, and overall net bookings for the company have fallen by 17.4 percent when compared to the previous year, down to €1.53 billion.</p>
<p>It also forecasted around 8 to 9 percent more losses in fiscal year 2027, amounting to around €500 million. Profitability for the company is expected to return, complete with positive free cash flow, in FY28. This is attributed to its upcoming games that will feature plenty of ways to engage players and even get them to spend more money.</p>
<p>Going into more specifics, the company has promised that it will be releasing new games in its biggest franchises—<em>Assassin&#8217;s Creed</em>, <em>Far Cry</em>, and <em>Ghost Recon</em>—by the end of March 2029. While Ubisoft didn&#8217;t go into further detail, <em>Assassin&#8217;s Creed Codename Hexe</em> is going to be among the games released in this period.</p>
<p>One of the biggest reasons for the company&#8217;s losses last year has been its <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">major restructuring</a>, which revolved around the consolidation of franchises and genres between five distinct &#8220;Creative Houses&#8221;. The restructuring was announced back in January and was revealed alongside the cancellation of several of the company&#8217;s upcoming games, including <em>Prince of Persia: The Sands of Time Remake</em>.</p>
<p>Among these Creative Houses is Vantage Studios, which has been put in charge of the <em>Assassin&#8217;s Creed</em>, <em>Far Cry</em>, and <em>Rainbow Six</em> franchises. The fact that <em>Ghost Recon</em> was also mentioned as part of Ubisoft&#8217;s plans going forward likely also means that Creative House 2 is hard at work, since it is in charge of the franchise.</p>
<p>In the meantime, Ubisoft has also fallen into plenty of trouble with workers&#8217; unions thanks to its plans for further cost-cutting, as well as a series of layoffs. The company&#8217;s restructuring announcement, as well as a long line of layoffs, led the Ubisoft Paris employee union to <a href="https://gamingbolt.com/ubisoft-union-representatives-call-for-ceo-yves-guillemots-resignation">call for the resignation of CEO Yves Guillemot</a>. Union representatives Marc Rutschlé and Chakib Mataoui criticized the upper leadership of the company, calling out Guillemot for nepotism in light of his son, Charlie Guillemot, being assigned as co-CEO of Vantage Studios, as well as an overall lack of diversity.</p>
<p>One of the more recent instances of these layoffs was Red Storm Entertainment, which was reportedly <a href="https://gamingbolt.com/red-storm-entertainment-was-working-on-10-games-before-development-team-was-laid-off-rumor">working on 10 different projects</a> before its development team was let go. These included <em>Brawlhalla</em>, <em>Beyond Good and Evil 2</em>, and <em>The Division 2</em>. Around <a href="https://gamingbolt.com/red-storm-entertainment-suffers-105-layoffs-turned-into-support-studio-rumor">105 employees have seemingly been affected</a>.</p>
<p>Ubisoft is currently gearing up for the release of <em>Assassin&#8217;s Creed Black Flag Resynced</em>—a ground-up remake of 2013&#8217;s <em>Assassin&#8217;s Creed 4: Black Flag</em>. The title <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-gameplay-proves-it-looks-even-more-stunning-hud-less">got a trailer earlier this week</a> showcasing its core gameplay without any of the in-game HUD getting in the way.</p>
<p><em>Assassin&#8217;s Creed Black Flag Resynced</em> is coming to PC, PS5, and Xbox Series X/S on July 9th.</p>
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		<title>ZERO PARADES: For Dead Spies Review – Familiar But New</title>
		<link>https://gamingbolt.com/zero-parades-for-dead-spies-review-familiar-but-new</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 20 May 2026 17:06:31 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ZA/UM]]></category>
		<category><![CDATA[ZERO PARADES: For Dead Spies]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644196</guid>

					<description><![CDATA[ZA/UM is back with a brand new narrative-focused RPG that tells the story of a spy caught between several factions in the town of Portofiro.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen I think about spy fiction, I always think about slow-paced stories that focus on the tension that a spy might feel, sometimes punctuated with bombastic action sequences as the spy in question heroically jumps away from an explosion after having successfully completed their mission.</p>
<p>Aside from a few examples, the genre has largely stayed the same, and seldom have we seen it take a more serious look inwards, with the characters questioning their work and the people they have chosen to ally themselves with. With <em>ZERO PARADES: For Dead Spies</em>, developer ZA/UM is taking what it learned from its 2019 RPG <em>Disco Elysium</em> to tell a more introspective story that still doesn’t skimp on its more outlandish elements, be it the world, its politics, its people, or even just the strange circumstances you might find yourself in.</p>
<p><iframe title="Zero Parades: For Dead Spies Review - An RPG Masterclass" width="500" height="281" src="https://www.youtube.com/embed/LimxCkN-Mgc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Let’s get this out of the way right from the outset, comparisons with <em>Disco Elysium</em> are going to be inevitable for just about every aspect of <em>ZERO PARADES: For Dead Spies</em>. Unless you were intimately familiar with both games, for example, just glancing at screenshots wouldn’t allow you to tell the difference thanks to their closeness in art style. Even in gameplay terms, the two RPGs have quite a bit in common, from how its core skill check system works, right down to how your character’s skills act as companions in any situation.</p>
<p>Aside from that, <em>ZERO PARADES</em> isn’t simply just a case of the studio giving us more <em>Disco Elysium</em>. It tells its own story in a brand new setting with a new, diverse cast of characters, and even the gameplay has seen a few changes. The most interesting and important distinction between the two titles, however, is the protagonist.</p>
<p>You take on the role of Hershel Wilk – a spy with a storied history of espionage behind her. However, due to an (at first) unnamed incident, you were put into the proverbial freezer. Now that several years have passed, the agency once more needs your capabilities, and the story kicks off with one of the strangest conversations I’ve ever experienced in a video game. And I was instantly hooked. You are activated by a fellow agent, referred to by many in the story as your “Double”, who goes by the name PSEUDOPOD. Referring to you with your own codename, CASCADE, PSEUDOPOD tells you that, despite your previous failures, the world still needs you, and you have a larger role to play in upcoming events, leaving you with the simple phrase, “what will happen has already happened.”</p>
<p>Without giving you any more direction than that, you wake up to find PSEUDOPOD in a strangely comatose-adjacent state. His body is with you in the room, and he still has a pulse. However, he doesn’t seem to respond much to your attempts to interact with him, and even with all the skill checks I could try, I got little more out of him than some grunts and drool pooling at the edge of his lips. And this is where my favourite thing about <em>ZERO PARADES: For Dead Spies</em> brought itself into sharper focus – the stat system.</p>
<p>The idea to let each one of your stats essentially act as full-fledged party members that you can have entire conversations with based on specific topics felt like genius when I first saw it in <em>Disco Elysium</em>, and <em>ZERO PARADES: For Dead Spies</em> has only made me double down on this opinion. Rather than having to deal with simple stats like in other RPGs, like strength or intelligence, <em>ZERO PARADES</em> instead breaks these outs into more abstract concepts. For example, the thought in your brain that you are part of the country you live in and work for is Statehood, and it’s the voice in the back of your head that’s always telling you to toe the party line and give your all for the country. When you find yourself needing to peruse your own memories, on the other hand, you’ll have conversations with your Records stat.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-644199" src="https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3.jpg" alt="zero parades 3" width="720" height="396" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3-300x165.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3-1024x563.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3-768x422.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-3-1536x844.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Comparisons with <em>Disco Elysium</em> are going to be inevitable for just about every aspect of <em>ZERO PARADES: For Dead Spies</em>."</p></p>
<p>All in all, there are 15 of these stats categorized into three “Faculties” – Action, Relation, and Intellect. Action has all your physical stats, like Shadowplay, which governs your sneaking ability, and Doppelgäng, which is the equivalent of your physical strength. Relation is how you see yourself and the world around you, with stats like Nerve, the steadiness of your own mind, and Blueprints, your knowledge of the city. And finally, the Faculty of Intellect includes skills analogous to your character’s intelligence, which can range from your capability with technology, governed by Technoflex, or your deductive reasoning capabilities with Grey Matter.</p>
<p>&nbsp;</p>
<p>As you would expect, each and every single one of these 15 stats has its own distinct personality, and the writing for them tends to be so clever and distinct that you’ll never confuse your Personalism for your sense of Statehood, for example, since one is quite clearly about your own humanity, while the other sees you as little more than a cog in the larger machine that helps the country function. These stats being voices you hear in your head also helps to further flesh out Hershel as a character, while also giving the player more tools to change her outlook on the world, and potentially, the ultimate fate of the story.</p>
<p><em>ZERO PARADES</em> doesn’t really have any combat, per say. You will find yourself in many situations that require you to succeed at skill checks, and the system governing these is quite simple. Using an early example, fixing up an old broken-down fax machine, you get a target number you have to hit based on the difficulty of the action, and there can be more modifiers applied to this target number depending on the situation. How high is your Technoflex skill? Did you read the manual? Do you even know where the panel to get into the guts of the fax machine is? Through this, the target number is calculated, and you can to see whether you succeed or fail.</p>
<p>While success in these situations is almost always a positive thing, failure is often an interesting outcome in its own right. Depending on the stakes of your current task, you might even take some “damage” across three distinct health pools, Fatigue, Anxiety, and Delirium. The first represents physical damage and fatigue you might feel. The second deals with your general anxiety about the world and the situation around you, and the third has you start questioning your sanity in moments of intense pressure. As you rack up “damage” across the three pools, hitting the maximum of 20 with any of them gives you a serious consequence: reduce one of your skill’s levels by 1.</p>
<p>Thankfully, there are other ways to recover your health, from simply taking a nap to reduce anxiety, to finding a doctor to help with your fatigue, or even just simply getting your hands on some drugs that will lower your delirium.</p>
<p><img decoding="async" class="aligncenter wp-image-644201" src="https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1.jpg" alt="zero parades 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/zero-parades-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"While success in these situations is almost always a positive thing, failure is often an interesting outcome in its own right."</p></p>
<p>Aside from making you better at certain tasks when you raise a skill from the experience points you gain throughout <em>ZERO PARADES</em>, the skills also start shaping Hershel’s personality at large. Invest heavily into Statehood, for example, and the idea that Hershel doesn’t really have any humanity of her own starts creeping into just about every conversation you can have. Similarly, raise your Records skill to give yourself a perfect memory, and you’ll start thinking that there are people from your past out to get you around every corner, with each face in a crowd seemingly strangely familiar.</p>
<p>This emphasis on player agency also has its downsides, however. While a journal keeps track of all of the quests you might have taken on, you don’t really get much in the way of handholding. Rather, it’s up to you to find clues that might give you your next lead. While great for encouraging a sense of exploration for some players, others might find themselves feeling a bit lost in the city of Portofiro.</p>
<p><em>ZERO PARADES: For Dead Spies</em> is an incredibly interesting RPG that raises quite a few interesting questions about not only its own story, but also the current state of the world. A spy drama that has more of an emphasis on the drama than it does on sneaking around, <em>ZERO PARADES</em> is a phenomenal achievement for the RPG genre, and while it may have <em>Disco Elysium</em> to thank for laying down the foundations on which it was built, the RPG succeeds on its own merits quite handily, and is an easy game to recommend for just about anyone that might be even passingly interested in a narrative-focused adventure with plenty of player agency and twisting pathways throughout its story.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>For One Night Only is a UK-Focused Games Showcase Taking Place on 29th July</title>
		<link>https://gamingbolt.com/for-one-night-only-is-a-uk-focused-games-showcase-taking-place-on-29th-july</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 20 May 2026 14:48:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bossa Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[Firefly Studios]]></category>
		<category><![CDATA[For One Night Only]]></category>
		<category><![CDATA[futurlab]]></category>
		<category><![CDATA[Huey Games]]></category>
		<category><![CDATA[Huskrafts]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Salix Games]]></category>
		<category><![CDATA[Spiderling Studios]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Two Point Studios]]></category>
		<category><![CDATA[Yogscast Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644181</guid>

					<description><![CDATA[Among the studios that have signed on for the event are IO Interactive, Team 17, FuturLab, Two Point Studios, and Salix Games.]]></description>
										<content:encoded><![CDATA[<p>A new video game showcase event, dubbed For One Night Only, has been <a href="https://ukie.org.uk/news/for-one-night-only-new-major-showcase-event-celebrating-uk-games-announced/" target="_blank" rel="noopener">announced</a> and is described as &#8220;the biggest UK games showcase ever hosted&#8221;. The event will take place on 29th July 2026 and will primarily focus on showcasing British games on a global stage.</p>
<p>A number of companies have already signed on to show up for the showcase, including Criterion, Bossa Studios, Firefly Studios, FuturLab, Huey Games, Huskrafts, IO Interactive, Salix Games, Spiderling Studios, Team 17, Two Point Studios, and Yogscast Games.</p>
<p>The event is being hosted by UK Interactive Entertainment—better known as Ukie—which has confirmed that the showcase will be joined by a Steam sale featuring more than 100 discounted UK-developed games. It will be filmed at the UK&#8217;s &#8220;most visited cultural destination&#8221;, Outernet, in front of a VIP audience before being livestreamed.</p>
<p>&#8220;The UK is home to some of the best games development talent in the world, from innovative indie favourites to globally successful blockbusters,&#8221; said Ukie CEO Nick Poole in a press release. &#8220;For One Night Only will be a unique celebration of these amazing creative businesses and a showcase of their games to a global audience of game players. So, tune in for a night of fun, games, developer interviews, and exclusive reveals.&#8221;</p>
<p>The firm is joined by creative agency Liquid Crimson, which is helping the company with hosting the event. &#8220;There’s a huge amount of talent in the UK, and we see it up close every day,&#8221; said Liquid Crimson&#8217;s communications director, Lauran Carter. &#8220;This is about giving those teams a proper stage and letting the work speak for itself.&#8221;</p>
<p>For One Night Only will be hosted by Australian comedian Bec Hill, who praised the level of talent that will be on display at the event in his statement.</p>
<p>“It is an absolute honour to be invited to host this event,&#8221; she said. &#8220;I am in awe of the talent which continues to emerge from and within the British games industry, so it will be a refreshing (and humbling) experience to host something where the attendees’ level of creativity and skill outweighs my own.”</p>
<p>Considering the companies that have been confirmed to be part of the event, we will likely see, among other things, IO Interactive&#8217;s post-launch plans for <em>007 First Light</em>, a new entry in the historical strategy game series <em>Stronghold Crusader</em>, and perhaps even a brand new management simulation game by Two Point Studios.</p>
<p>Unfortunately, since Criterion is listed in the press release as being &#8220;A Battlefield Studio&#8221;, we are unlikely to see a new entry in the <em>Burnout</em> racing series being announced at this event.</p>
<p>For One Night Only will take place over a month after one of the bigger gaming events of the summer, Future Games Show, which is slated to be livestreamed on June 6th from Los Angeles at the Summer Games Fest campus. Along with a bevy of &#8220;world premieres and exclusive trailers,&#8221; the event will also feature a <a href="https://gamingbolt.com/exodus-deep-dive-confirmed-for-june-6th-following-the-future-games-show-summer-showcase">gameplay deep dive for Archetype&#8217;s much-anticipated RPG <em>Exodus</em></a>. Similarly, Summer Games Fest will <a href="https://gamingbolt.com/summer-game-fest-returns-on-june-5th-2026">go live just a day earlier, on June 5th</a>.</p>
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