<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Battlefield Hardline Interview: &#8216;We Want To Make Sure That We Deliver On People&#8217;s Expectations&#8217;	</title>
	<atom:link href="https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 06 Aug 2014 06:30:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238894</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 06:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204186#comment-238894</guid>

					<description><![CDATA[&quot;It’s always pretty impressive, we are going to try to get in every feature we can before we ship&quot;. So does Visceral Games have a DX12 SDK right now?]]></description>
			<content:encoded><![CDATA[<p>&#8220;It’s always pretty impressive, we are going to try to get in every feature we can before we ship&#8221;. So does Visceral Games have a DX12 SDK right now?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238828</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 08:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204186#comment-238828</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238810&quot;&gt;kstuffs&lt;/a&gt;.

No, that quote is old, and the PS4 version of Hardline beta ran at 900p. We don&#039;t know what the final res or framerate will be when the game actually launches.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238810">kstuffs</a>.</p>
<p>No, that quote is old, and the PS4 version of Hardline beta ran at 900p. We don&#8217;t know what the final res or framerate will be when the game actually launches.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238829</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 08:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204186#comment-238829</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238816&quot;&gt;Cigi&lt;/a&gt;.

It is still an issue. Xbox games are still arriving in 900p.

PS3 was slightly more powerful than 360 but very hard to code for. PS4 is both more powerful and easier to code for (with greater GPGPU potential later on). There will be no parity if PS4&#039;s stronger hardware is being pushed.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238816">Cigi</a>.</p>
<p>It is still an issue. Xbox games are still arriving in 900p.</p>
<p>PS3 was slightly more powerful than 360 but very hard to code for. PS4 is both more powerful and easier to code for (with greater GPGPU potential later on). There will be no parity if PS4&#8217;s stronger hardware is being pushed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cigi		</title>
		<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238816</link>

		<dc:creator><![CDATA[Cigi]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 07:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204186#comment-238816</guid>

					<description><![CDATA[Nice to know that the whole 1080P is an issue of the past. Also nice to remember that it took PS3 over 3 years to reach parity with the Xbox 360 on muliplats. Funny how things change]]></description>
			<content:encoded><![CDATA[<p>Nice to know that the whole 1080P is an issue of the past. Also nice to remember that it took PS3 over 3 years to reach parity with the Xbox 360 on muliplats. Funny how things change</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kstuffs		</title>
		<link>https://gamingbolt.com/battlefield-hardline-interview-we-want-to-make-sure-that-we-deliver-on-peoples-expectations#comment-238810</link>

		<dc:creator><![CDATA[kstuffs]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 06:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204186#comment-238810</guid>

					<description><![CDATA[Hmm. Kinda empty in this post. Probably because it&#039;s a positive XB1 post. Everyone must be busy with the less positive post from the Witcher.]]></description>
			<content:encoded><![CDATA[<p>Hmm. Kinda empty in this post. Probably because it&#8217;s a positive XB1 post. Everyone must be busy with the less positive post from the Witcher.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
