David Gaider, Lead Designer of Dragon Age II, hit the Bioware forums recently to respond to some niggling complaints folks had been having with the game he worked on, claiming that aspects of the game “not only can but must be improved in future installments. And that is precisely our intent.”. Gaider said: “I am absolutely aware of the concerns voiced here. Issues like level re-use, the implementation of wave combat, concerns about the narrative and significance of choice and so on have all been not only noted, but examined, inspected and even aided me (and many, many others on the team) in formulating future plans.” He continued “Hawke’s story was a departure from the usual tale, and in crafting it and the game around it we learned a lot. Some from what worked, but even more from what didn’t. Such is always the way. I hope that in the future we’ll be able to discuss how we’re addressing your concerns and even solicit feedback from you on future plans in the process.”
Taken from the Bioware forum.