Developer Motion Blur, in collaboration with Nvidia, has released a new trailer for its upcoming sci-fi action game Black State. The trailer, clocking in at around 1 minute in length, showcases how the title will look when Nvidia’s RTX is enabled and disabled, giving players a good idea of how ray tracing will affect the visuals. Check it out below.
Along with RTX, the studio and Nvidia have also confirmed that Black State will feature support for DLSS 4, including newer technologies like Multi Frame Generation to get smoother frame rates without losing out too much in visual fidelity.
Black State was originally announced all the way back in July 2024, and is being developed for PC using Unreal Engine 5. When it was announced, Motion Blur had noted that both Metal Gear Solid as well as Portal serve as major inspirations for the game. The title aims to combine the third-person stealth and action mechanics from Metal Gear Solid 5: The Phantom Pain with the physics-bending mechanics of Portal.
“Obviously, we love the Metal Gear Solid series,” said the developers when asked about Metal Gear serving as an inspiration. “While working on our extensive, nearly 500-page game design document over 2.5 years, we constantly admired games like The Last of Us, Metal Gear Solid, Uncharted, and many others that push the limits of development and gameplay mechanics.”
“Inspired by these influences, our small team is committed to delivering the highest development quality and exceptional gameplay mechanics, despite our limited size. We strive to create rich and deep storytelling combined with engaging gameplay mechanics, offering an impressive and unforgettable gaming experience. Our goal is to push ourselves to our limits and give gamers the best possible experience we can provide.”
Back in January, a gameplay showcase had been released for Black State which gave us a look at the game’s alpha build. Going by the trailer, the Metal Gear inspirations seem quite obvious, especially when it comes to character, world and enemy designs that seem like they could be right out of Yoji Shinkawa’s art book. In terms of gameplay, the video showcased some of the title’s cover-based combat as the protagonist took on demons as well as enemy soldiers.
Some of the weapons were also shown off in the video, ranging from more standard fare like assault rifles to more exotic weaponry, like a gun that is able to seemingly shoot lightning at foes.
Art director Omer Faruk Gungor revealed a few more details about Black State in an interview from back in March, giving us information about the importance of visual fidelity for Motion Blur, as well as the tech that the studio is using to achieve its goals.
“Of course, the real challenge lies in achieving high visual fidelity without sacrificing performance,” said Gungor about the focus on fidelity and the balance that has to be struck with performance. “This is something we are deeply ambitious about. We strive to deliver a game that is stunningly realistic yet highly optimized, ensuring that players experience the best possible quality.”
For more details, check out the rest of the interview.