<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Carmack displeased with the segmented PS3 memory	</title>
	<atom:link href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 22 Feb 2017 07:03:16 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Hm		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93224</link>

		<dc:creator><![CDATA[Hm]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 22:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93224</guid>

					<description><![CDATA[Perhaps Carmack could help Sony design the PS4...]]></description>
			<content:encoded><![CDATA[<p>Perhaps Carmack could help Sony design the PS4&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hitler		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93192</link>

		<dc:creator><![CDATA[Hitler]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 17:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93192</guid>

					<description><![CDATA[Wow. Nobody on this site knows what the EXPLICIT DELETED they&#039;re talking about. 

@d0x The 360 was poorly designed with a few pluses here and there concerning the OS, even Microsoft has acknowledged that the design of the 360 was bad, which is why they have re-released it. The one thing Sony messed up on was memory, concerning hardware anyway. That is it. How did Sony succeed? Innovation. They took a step in the mud to get to go somewhere, while everyone else stood back with a last gen mindstate. 

@Banshee Shut up. The console war died in 08, stop trying to revive it because you&#039;re an insecure nitwit with nothing better to do.

@Kartik and Cave Consoles won&#039;t have more than 2GB of RAM for quite awhile. Consoles don&#039;t need as much RAM as PCs because they utilize RAM better. Also, OSes like Windows need that much RAM to support and optimally add full utilization of their OS. On a Console you won&#039;t have a web browser open with an IM running in the background, or anything like that. Consoles run on very simple, but stable OSes.]]></description>
			<content:encoded><![CDATA[<p>Wow. Nobody on this site knows what the EXPLICIT DELETED they&#8217;re talking about. </p>
<p>@d0x The 360 was poorly designed with a few pluses here and there concerning the OS, even Microsoft has acknowledged that the design of the 360 was bad, which is why they have re-released it. The one thing Sony messed up on was memory, concerning hardware anyway. That is it. How did Sony succeed? Innovation. They took a step in the mud to get to go somewhere, while everyone else stood back with a last gen mindstate. </p>
<p>@Banshee Shut up. The console war died in 08, stop trying to revive it because you&#8217;re an insecure nitwit with nothing better to do.</p>
<p>@Kartik and Cave Consoles won&#8217;t have more than 2GB of RAM for quite awhile. Consoles don&#8217;t need as much RAM as PCs because they utilize RAM better. Also, OSes like Windows need that much RAM to support and optimally add full utilization of their OS. On a Console you won&#8217;t have a web browser open with an IM running in the background, or anything like that. Consoles run on very simple, but stable OSes.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: m		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93191</link>

		<dc:creator><![CDATA[m]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 17:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93191</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161&quot;&gt;Dirk&lt;/a&gt;.

You can bet that Sony&#039;s first party developers will have a say in what goes into the PS4.  I think Naughty Dog knows the limitations of the PS3 better than any other developer out there.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161">Dirk</a>.</p>
<p>You can bet that Sony&#8217;s first party developers will have a say in what goes into the PS4.  I think Naughty Dog knows the limitations of the PS3 better than any other developer out there.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kartik Mudgal		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93187</link>

		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 17:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93187</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93181&quot;&gt;Cave&lt;/a&gt;.

I think it will be less than 4GB, since console RAM is expensive.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93181">Cave</a>.</p>
<p>I think it will be less than 4GB, since console RAM is expensive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cave		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93181</link>

		<dc:creator><![CDATA[Cave]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 17:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93181</guid>

					<description><![CDATA[Talking about the memory I`m hoping for a PS4 to have at least 4Gb of RAM.
Anyway cannot wait for Rage, I think I`m gonna buy it for both PC &#038; PS3.]]></description>
			<content:encoded><![CDATA[<p>Talking about the memory I`m hoping for a PS4 to have at least 4Gb of RAM.<br />
Anyway cannot wait for Rage, I think I`m gonna buy it for both PC &amp; PS3.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: d0x		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93173</link>

		<dc:creator><![CDATA[d0x]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 16:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93173</guid>

					<description><![CDATA[Banshee wtf are you talking about?   Relax a bit.  The memory architecture in the ps3 does impact performance and they should have done what Ms did but you can&#039;t harp on Sony too much cause their memory system is traditional for console design.  The 360 (aside from original heat issues) was designed incredibly well.  Ms did some different things which allowed them to squeeze slot of extra power out of the hardware.  They also did an incredible job keeping the kernal and OS nice and slim so the overhead is minimal]]></description>
			<content:encoded><![CDATA[<p>Banshee wtf are you talking about?   Relax a bit.  The memory architecture in the ps3 does impact performance and they should have done what Ms did but you can&#8217;t harp on Sony too much cause their memory system is traditional for console design.  The 360 (aside from original heat issues) was designed incredibly well.  Ms did some different things which allowed them to squeeze slot of extra power out of the hardware.  They also did an incredible job keeping the kernal and OS nice and slim so the overhead is minimal</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kartik Mudgal		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93170</link>

		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 15:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93170</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161&quot;&gt;Dirk&lt;/a&gt;.

Yeah, the extra RAM also cost Microsoft $1 billion. I don&#039;t think Sony could afford to do that at that time but it would have been nice if they had a lot more RAM.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161">Dirk</a>.</p>
<p>Yeah, the extra RAM also cost Microsoft $1 billion. I don&#8217;t think Sony could afford to do that at that time but it would have been nice if they had a lot more RAM.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tim Larkin		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93169</link>

		<dc:creator><![CDATA[Tim Larkin]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 15:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93169</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161&quot;&gt;Dirk&lt;/a&gt;.

Microsoft is a software developer which helped their console design. And, they consulted Epic Games, which bumped their Ram from 256 to 512 MB.

Sony and Nintendo have old business models which trump developer opinion. They never needed developer opinion because they controlled the market. The next gen will be different, however. Developers will have a bigger role since the market has become competitive.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161">Dirk</a>.</p>
<p>Microsoft is a software developer which helped their console design. And, they consulted Epic Games, which bumped their Ram from 256 to 512 MB.</p>
<p>Sony and Nintendo have old business models which trump developer opinion. They never needed developer opinion because they controlled the market. The next gen will be different, however. Developers will have a bigger role since the market has become competitive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Banshee		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93167</link>

		<dc:creator><![CDATA[Banshee]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 15:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93167</guid>

					<description><![CDATA[My God, this website and it&#039;s headlines. Always trying to get hits from Xbox fanboys who love stroking their egos.

What? I thought you 360 fanboys didn&#039;t care about anything but Gears of War, since it will &quot;be the best game EVAR&quot;!? What&#039;s that you say? You also have Kinect Sesame Street? LMAO, idiots!]]></description>
			<content:encoded><![CDATA[<p>My God, this website and it&#8217;s headlines. Always trying to get hits from Xbox fanboys who love stroking their egos.</p>
<p>What? I thought you 360 fanboys didn&#8217;t care about anything but Gears of War, since it will &#8220;be the best game EVAR&#8221;!? What&#8217;s that you say? You also have Kinect Sesame Street? LMAO, idiots!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kartik Mudgal		</title>
		<link>https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93162</link>

		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sun, 14 Aug 2011 14:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39962#comment-93162</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161&quot;&gt;Dirk&lt;/a&gt;.

Good point. I think Sony learnt their lesson when you consider how developer friendly the Vita is.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/carmack-displeased-with-the-segmented-ps3-memory#comment-93161">Dirk</a>.</p>
<p>Good point. I think Sony learnt their lesson when you consider how developer friendly the Vita is.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
