Following up on the closed beta that developer Chrono Studio held for its upcoming RPG Chrono Odyssey, the studio has now revealed its plans about how it will be revamping the game after taking player feedback into account. After having revealed that it was going to be changing up combat animations earlier this month, the studio has also provided more details about how it plans to fix issues like input responsiveness. enemy AI, difficulty, and classes, among other things.
When taking various aspects of the game’s controls into account, Chrono Studio has said that it will be adjusting the interruption of timing for movement, attack, and skill animations as part of its overall goal of improving gameplay responsiveness. This also means that there will be steps taken to reduce unintended actions that players might accidentally make as a result of input buffering, and improvements will be made to the client-server packet transmission and network performance.
The overall UX will also see quite a few changes, with the studio aiming to optimise it for the use of both keyboard and mouse, as well as controllers. Menu navigation will also be made simpler, with essential functions being taken out of sub-menus and given their own accessible buttons. The studio also plans to bring in preset controller options based on Soulslike games as well as other controller-based MMORPGs.
On the gameplay side of things, Chrono Studio has said that it will be bringing in improvements to hit feedback, damage feedback, skill synergies, and even skill descriptions, indicators, and class balance. Difficulty for both PvE and PvP content will also be addressed, with steps being taken like giving players clearer rules and revised patterns for solo and party content, as well as a visual barrier to indicate the boundaries of a duel zone in PvP.
General content in Chrono Odyssey will also be seeing quite a few changes, ranging from new region-specific features to spice up otherwise boring maps and redistribution of gameplay content throughout the in-game world. Navigation is also getting improvements, with non-traversable terrain now featuring distinct visual elements to indicate to players that they can’t go through those zones.
Exploration overall is getting more rewarding thanks to the studio’s plans to add new dynamic quests and quest chains throughout the world that players can only discover with thorough exploration. There will also be hidden rewards and rare achievements that players will have to go out of their way to get their hands on. As for quests, their overall design will see changes, and rewards will also be improved. Improvements to the in-game dungeons will be made, with new features like better rewards, random gimmicks for expedition dungeons, and more revival points in the labyrinths.
Chrono Odyssey’s progression systems will also be seeing improvements, with more incentives for open-world exploration, a smoother EXP curve to make leveling up after level 10 not feel too slow, and balance changes to unique gear to make them feel better to equip while also encouraging build experimentation. All of this will also tie in to improvements to the crafting system, which includes a new crafting interface and easier-to-find enhancement materials.
Along with this, the studio has also outlined a number of steps it is taking to improve animations, the game’s visual style, as well as technical issues.
Chrono Odyssey is in development for PC.