<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Crytek: DX12 And CryEngine 5 On Xbox One And PC Increase Draw Calls By &#8216;Orders of Magnitude&#8217;	</title>
	<atom:link href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 24 Aug 2016 21:09:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: N2K12		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-300097</link>

		<dc:creator><![CDATA[N2K12]]></dc:creator>
		<pubDate>Wed, 24 Aug 2016 21:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-300097</guid>

					<description><![CDATA[consolemasterrace]]></description>
			<content:encoded><![CDATA[<p>consolemasterrace</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: N2K12		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-300077</link>

		<dc:creator><![CDATA[N2K12]]></dc:creator>
		<pubDate>Wed, 24 Aug 2016 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-300077</guid>

					<description><![CDATA[talk is cheap. the results are in. xbox won.]]></description>
			<content:encoded><![CDATA[<p>talk is cheap. the results are in. xbox won.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: N2K12		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-300076</link>

		<dc:creator><![CDATA[N2K12]]></dc:creator>
		<pubDate>Wed, 24 Aug 2016 11:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-300076</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297363&quot;&gt;Mr Xrat&lt;/a&gt;.

such ignorance. smh. kids today.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297363">Mr Xrat</a>.</p>
<p>such ignorance. smh. kids today.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tomaterrrx		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297630</link>

		<dc:creator><![CDATA[Tomaterrrx]]></dc:creator>
		<pubDate>Mon, 25 Jul 2016 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297630</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297617&quot;&gt;shane&lt;/a&gt;.

Yeah, lol. Everyone else with their 2-4 upvotes on average and then we get these fanboys out of the blue upvoting themselves to try and get their idiotic and one-sided points across.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297617">shane</a>.</p>
<p>Yeah, lol. Everyone else with their 2-4 upvotes on average and then we get these fanboys out of the blue upvoting themselves to try and get their idiotic and one-sided points across.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: shane		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297617</link>

		<dc:creator><![CDATA[shane]]></dc:creator>
		<pubDate>Mon, 25 Jul 2016 07:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297617</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297482&quot;&gt;Tomaterrrx&lt;/a&gt;.

Yeah, it&#039;s funny right? Apparently he or she uses the alias summers and eve for commenting and to up vote his or her comment&#039;s, what a dush.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297482">Tomaterrrx</a>.</p>
<p>Yeah, it&#8217;s funny right? Apparently he or she uses the alias summers and eve for commenting and to up vote his or her comment&#8217;s, what a dush.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297525</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 24 Jul 2016 15:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297525</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297501&quot;&gt;J.j. Barrington&lt;/a&gt;.

I encourage everyone to read the original interview, it&#039;s good stuff.

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297501">J.j. Barrington</a>.</p>
<p>I encourage everyone to read the original interview, it&#8217;s good stuff.</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297524</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 24 Jul 2016 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297524</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297501&quot;&gt;J.j. Barrington&lt;/a&gt;.

Well I mean this is in Mark Rayner&#039;s exact words from the DF interview, &quot;The Coalition then, working closely with Microsoft&#039;s internal D3D12 dev team, transitioned the engine fully to D3D12 on Xbox One - and this again boosted performance greatly for us, and there is still potential to push the engine even further under D3D12&quot;. The engine he&#039;s referring to is parallel rendering (which is newly supported in the latest APIs). This is what gave the X1 a big boost, while being a part of the DX12 feature set. So that&#039;s confirmation for me atleast. I&#039;m gonna read the whole DF article, it covers HDR and alot of goodies imo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297501">J.j. Barrington</a>.</p>
<p>Well I mean this is in Mark Rayner&#8217;s exact words from the DF interview, &#8220;The Coalition then, working closely with Microsoft&#8217;s internal D3D12 dev team, transitioned the engine fully to D3D12 on Xbox One &#8211; and this again boosted performance greatly for us, and there is still potential to push the engine even further under D3D12&#8221;. The engine he&#8217;s referring to is parallel rendering (which is newly supported in the latest APIs). This is what gave the X1 a big boost, while being a part of the DX12 feature set. So that&#8217;s confirmation for me atleast. I&#8217;m gonna read the whole DF article, it covers HDR and alot of goodies imo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J.j. Barrington		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297502</link>

		<dc:creator><![CDATA[J.j. Barrington]]></dc:creator>
		<pubDate>Sun, 24 Jul 2016 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297496&quot;&gt;Mark&lt;/a&gt;.

Also, I don&#039;t lend much credence to ANYTHING from the site you linked(though it sources another article).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297496">Mark</a>.</p>
<p>Also, I don&#8217;t lend much credence to ANYTHING from the site you linked(though it sources another article).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J.j. Barrington		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297501</link>

		<dc:creator><![CDATA[J.j. Barrington]]></dc:creator>
		<pubDate>Sun, 24 Jul 2016 13:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297501</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297496&quot;&gt;Mark&lt;/a&gt;.

Except that &quot;orders of magnitude&quot; part. That seems likely- almost a given- on PC. Not so much on console.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297496">Mark</a>.</p>
<p>Except that &#8220;orders of magnitude&#8221; part. That seems likely- almost a given- on PC. Not so much on console.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297496</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 24 Jul 2016 12:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=272867#comment-297496</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297449&quot;&gt;J.j. Barrington&lt;/a&gt;.

U know what tho, it&#039;s actually true. Here&#039;s a better link about Xbox 1 &#038; DX12.

http://www.icxm.net/x/wccf-tech-gears-of-war-4-direct-x-12-optimization.html]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/crytek-dx12-and-cryengine-5-on-xbox-one-and-pc-increase-draw-calls-by-orders-of-magnitude#comment-297449">J.j. Barrington</a>.</p>
<p>U know what tho, it&#8217;s actually true. Here&#8217;s a better link about Xbox 1 &amp; DX12.</p>
<p><a href="http://www.icxm.net/x/wccf-tech-gears-of-war-4-direct-x-12-optimization.html" rel="nofollow ugc">http://www.icxm.net/x/wccf-tech-gears-of-war-4-direct-x-12-optimization.html</a></p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
