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	Comments on: Dark Souls 3 PC Hands On Impressions &#8211; Sacrifice of Social Life	</title>
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	<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 10 Mar 2016 21:50:00 +0000</lastBuildDate>
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		<title>
		By: gamer taboo		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287556</link>

		<dc:creator><![CDATA[gamer taboo]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 21:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287556</guid>

					<description><![CDATA[https://twitter.com/DarkSoulsGame/status/707998895981203457

60fps confirmed.]]></description>
			<content:encoded><![CDATA[<p><a href="https://twitter.com/DarkSoulsGame/status/707998895981203457" rel="nofollow ugc">https://twitter.com/DarkSoulsGame/status/707998895981203457</a></p>
<p>60fps confirmed.</p>
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		<title>
		By: DBGT		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287553</link>

		<dc:creator><![CDATA[DBGT]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287553</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287552&quot;&gt;HauntedHat&lt;/a&gt;.

right, just saw it, glad to hear]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287552">HauntedHat</a>.</p>
<p>right, just saw it, glad to hear</p>
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		<title>
		By: HauntedHat		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287552</link>

		<dc:creator><![CDATA[HauntedHat]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 19:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287552</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287524&quot;&gt;DBGT&lt;/a&gt;.

They just confirmed on twitter that it&#039;ll be capped at 60 fps, so rejoice my friend.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287524">DBGT</a>.</p>
<p>They just confirmed on twitter that it&#8217;ll be capped at 60 fps, so rejoice my friend.</p>
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		<title>
		By: Kal (Kurtis Simpson)		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287525</link>

		<dc:creator><![CDATA[Kal (Kurtis Simpson)]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 09:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287525</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287524&quot;&gt;DBGT&lt;/a&gt;.

Guess you better wait for release then ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287524">DBGT</a>.</p>
<p>Guess you better wait for release then 😉</p>
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		<title>
		By: DBGT		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287524</link>

		<dc:creator><![CDATA[DBGT]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 09:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287524</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287521&quot;&gt;Kal (Kurtis Simpson)&lt;/a&gt;.

well, neither From Software nor Namco Bandai did ever response to such a question, so it make it murky]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287521">Kal (Kurtis Simpson)</a>.</p>
<p>well, neither From Software nor Namco Bandai did ever response to such a question, so it make it murky</p>
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		<title>
		By: Kal (Kurtis Simpson)		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287522</link>

		<dc:creator><![CDATA[Kal (Kurtis Simpson)]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 08:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287522</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287503&quot;&gt;Nathan Hostetler&lt;/a&gt;.

Partly sold on that I&#039;d say, you&#039;re right, yes there are other reasons for it. But difficulty does give it something to standout against other titles, which is a good thing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287503">Nathan Hostetler</a>.</p>
<p>Partly sold on that I&#8217;d say, you&#8217;re right, yes there are other reasons for it. But difficulty does give it something to standout against other titles, which is a good thing.</p>
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		<title>
		By: Kal (Kurtis Simpson)		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287521</link>

		<dc:creator><![CDATA[Kal (Kurtis Simpson)]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 08:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287521</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287511&quot;&gt;DBGT&lt;/a&gt;.

This may change at launch, simply stating the build I was playing was capped. That being said, both past games did this with the second being refreshed in the scholar of the first sin.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287511">DBGT</a>.</p>
<p>This may change at launch, simply stating the build I was playing was capped. That being said, both past games did this with the second being refreshed in the scholar of the first sin.</p>
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		<title>
		By: Kal (Kurtis Simpson)		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287520</link>

		<dc:creator><![CDATA[Kal (Kurtis Simpson)]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 08:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287520</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287490&quot;&gt;Nathan Hostetler&lt;/a&gt;.

Something I may do seeing as I&#039;m looking forward to this. Should be noted that my first outing into the series was on PC, where they both had issues at launch, because of such things as well the &quot;keeping me entertained&quot; (which was partly down to other games appealing more to me at the time, and just generally getting its hooks into me), I moved onto Lords Of The Fallen, which although was a rip-off, had me anticipating an eventual release of Dark Souls 3.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287490">Nathan Hostetler</a>.</p>
<p>Something I may do seeing as I&#8217;m looking forward to this. Should be noted that my first outing into the series was on PC, where they both had issues at launch, because of such things as well the &#8220;keeping me entertained&#8221; (which was partly down to other games appealing more to me at the time, and just generally getting its hooks into me), I moved onto Lords Of The Fallen, which although was a rip-off, had me anticipating an eventual release of Dark Souls 3.</p>
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		<title>
		By: DBGT		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287511</link>

		<dc:creator><![CDATA[DBGT]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 04:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287511</guid>

					<description><![CDATA[One question: at what frame rates the game was running?
Edit: 30 cap]]></description>
			<content:encoded><![CDATA[<p>One question: at what frame rates the game was running?<br />
Edit: 30 cap</p>
]]></content:encoded>
		
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		<title>
		By: Nathan Hostetler		</title>
		<link>https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287503</link>

		<dc:creator><![CDATA[Nathan Hostetler]]></dc:creator>
		<pubDate>Thu, 10 Mar 2016 02:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259854#comment-287503</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287495&quot;&gt;Sharon Anderson&lt;/a&gt;.

Well in a way that&#039;s kind of what I&#039;m saying. However, I don&#039;t think that Souls games are sold on their difficulty, as many fans of the series will tell you that they are not very hard once you get the idea. I think their draw comes from filling a unique niche that has been left wide open by modern games. They are incredibly dense and complex in terms of mechanics, lore and level design, and that is why fans love them. But they do stick to the &quot;Souls&quot; formula; if they didn&#039;t, they would quickly lose the interest of those who have come to love them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#comment-287495">Sharon Anderson</a>.</p>
<p>Well in a way that&#8217;s kind of what I&#8217;m saying. However, I don&#8217;t think that Souls games are sold on their difficulty, as many fans of the series will tell you that they are not very hard once you get the idea. I think their draw comes from filling a unique niche that has been left wide open by modern games. They are incredibly dense and complex in terms of mechanics, lore and level design, and that is why fans love them. But they do stick to the &#8220;Souls&#8221; formula; if they didn&#8217;t, they would quickly lose the interest of those who have come to love them.</p>
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