Quantic Dream’s Lead Engine Programmer Ronan Marchalot was recently in attendance at GDC 2018, where he delved quite a bit into the technical challenges the French studio overcame while developing the Detroit: Become Human. While doing so, he revealed some interesting information on the upcoming game’s PS4 Pro enhancements.
Detroit: Become Human will run at 1080p and 30 frames-per-second on a base PS4 Pro, while on the PS4 Pro it’ll run at the same frame rate, but will instead be rendered at a 4K resolution. This, of course, won’t be native 4K, and will instead be achieved through checkerboard rendering. Both versions of the game will also support HDR.
The game also uses effects such as volumetric lighting, and Temporal Anti-Aliasing, all of which, Machalot explained, is compatible with checkerboard rendering, before speaking about things such as Temporal Screen Space Ambient Occlusion (SSAO), Temporal Screen Space Reflection (SSR), and Skin Screen Space Subsurface Scattering, all of which seem to have improved the game’s image quality.
Detroit: Become Human launches for the PS4 on May 25. Stay tuned to GamingBolt for continued coverage.
Thanks, WCCFTech!