Dev Accuses Sony of High TRC Certification Costs for PS4 Indie Games

Is Sony overcharging on TRCs for indie games?


Leonard Pitter, who is working on the indie title Nowhere, recently tweeted about how many indie games the PS4 would have but then added that Sony had “bribed” a few developers to port their titles. Then The Witness’ Jonathan Blow intervened and turned what was a normal albeit short rant into a rather revealing conversation. So yes, it’s kind of a funny story.

 

 

At this point, you’d wonder if Pitter has gone loony. However, he brings up the TRC/TCR (Technical Requirements Checklist for Sony, Technical Certification Requirements for Microsoft) certificates that each game is required to have. What are they? Think of them as documents given to developers and publishers detailing technical requirements for games on the platform in question. These documents are confidential, restricted to game testing organizations (though many requirements may fall outside the field) and as such not available to the public.

 

 

Blow reveals that he has not set up publishing for The Witness yet (which is a timed exclusive for the PlayStation 4) and as such hasn’t seen any contracts.

 

 

Nonetheless, it’s fairly interesting considering Sony’s pro-indie stance. Granted, this could be something – like with Microsoft’s SDK for developing on the Xbox 360, which was non-refundable and in the range $10,000 – that is required. Even so, could Sony bump it up just to ensure that only select publishers and developers which can take the financial hit get in?

Take this all with a grain of salt, because like in Glengarry Glen Ross, it’s two guys “just talking about it”. What are your thoughts on the same? Let us know below.

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