<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Dev On 30 vs 60 fps: &#8216;Who Cares What Arbitrary Number Is Attached To What Random Specification?&#8217;	</title>
	<atom:link href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 29 Jul 2014 12:33:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238363</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 12:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238363</guid>

					<description><![CDATA[The best way to gather an unbiased opinion on a game is to 1) look at it and 2) play it. Lol. At the pace this &quot;war&quot; is moving, I&#039;d rather not even know the numbers. I just wanna be blown away by an amazing game! ]]></description>
			<content:encoded><![CDATA[<p>The best way to gather an unbiased opinion on a game is to 1) look at it and 2) play it. Lol. At the pace this &#8220;war&#8221; is moving, I&#8217;d rather not even know the numbers. I just wanna be blown away by an amazing game! </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238362</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238362</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327&quot;&gt;Starman&lt;/a&gt;.

Lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327">Starman</a>.</p>
<p>Lol</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238352</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 03:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238352</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327&quot;&gt;Starman&lt;/a&gt;.

A Naughty Dog employee saying &quot;our games are targeting 1080p 60 fps&quot;. Does that mean &quot;Sony is making naughty dog spew about it&quot;? Not really. It&#039;s their opinion on twitter.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327">Starman</a>.</p>
<p>A Naughty Dog employee saying &#8220;our games are targeting 1080p 60 fps&#8221;. Does that mean &#8220;Sony is making naughty dog spew about it&#8221;? Not really. It&#8217;s their opinion on twitter.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Not_true		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238351</link>

		<dc:creator><![CDATA[Not_true]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 03:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238351</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238328&quot;&gt;Starman&lt;/a&gt;.

Most indie games are 1080p 60 fps, Just Add Water is an indie dev.

As we&#039;ve seen Sony isn&#039;t stopping any dev from setting the resolution of PS4 games to 900p or 30 fps.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238328">Starman</a>.</p>
<p>Most indie games are 1080p 60 fps, Just Add Water is an indie dev.</p>
<p>As we&#8217;ve seen Sony isn&#8217;t stopping any dev from setting the resolution of PS4 games to 900p or 30 fps.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nintendo Fan 4 Lif3		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238347</link>

		<dc:creator><![CDATA[Nintendo Fan 4 Lif3]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 01:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238347</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238343&quot;&gt;Guest&lt;/a&gt;.

Yeah I wish game play was the bigger focus so that way instead of trying to divide the audience on graphics, the actual focus is the immersion.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238343">Guest</a>.</p>
<p>Yeah I wish game play was the bigger focus so that way instead of trying to divide the audience on graphics, the actual focus is the immersion.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238346</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 01:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238346</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238329&quot;&gt;Kamille&lt;/a&gt;.

While its true that they are not all locked, its not true that they all dip to &quot;the low 15&#039;s).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238329">Kamille</a>.</p>
<p>While its true that they are not all locked, its not true that they all dip to &#8220;the low 15&#8217;s).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238345</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 00:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238345</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238315&quot;&gt;d0x360&lt;/a&gt;.

This is can agree with. Its gotta be rock solid and no frame pacing issues either. 30fps with motion blur is actually preferable to me.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238315">d0x360</a>.</p>
<p>This is can agree with. Its gotta be rock solid and no frame pacing issues either. 30fps with motion blur is actually preferable to me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238344</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 00:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238344</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238331&quot;&gt;ilovegoogleglass &lt;/a&gt;.

Aah, the bad old days of ignorance. Wasnt it great?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238331">ilovegoogleglass </a>.</p>
<p>Aah, the bad old days of ignorance. Wasnt it great?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238343</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 00:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238343</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238341&quot;&gt;Nintendo Fan 4 Lif3&lt;/a&gt;.

A rock solid 30fps with motion blur is &quot;a ok&quot; in my book, people obsess too much over 60fps]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238341">Nintendo Fan 4 Lif3</a>.</p>
<p>A rock solid 30fps with motion blur is &#8220;a ok&#8221; in my book, people obsess too much over 60fps</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238342</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 29 Jul 2014 00:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203971#comment-238342</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327&quot;&gt;Starman&lt;/a&gt;.

Again, not a ad and notice how its says &quot;Naughty Dog&quot;, not Sony. So once again, this proves nothing. And you do know that MS is now actively pusing 1080p on all games on their system since resolutiongate right? So if anybody is pushing it, its MS.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-30-vs-60-fps-who-cares-what-arbitrary-number-is-attached-to-what-random-specification#comment-238327">Starman</a>.</p>
<p>Again, not a ad and notice how its says &#8220;Naughty Dog&#8221;, not Sony. So once again, this proves nothing. And you do know that MS is now actively pusing 1080p on all games on their system since resolutiongate right? So if anybody is pushing it, its MS.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
