Dev On 30 vs 60 fps: ‘Who Cares What Arbitrary Number Is Attached To What Random Specification?’

It is the gameplay that matters according to David Edery, CEO of Spry Fox.

Posted By | On 28th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


The latest generation of consoles and developers alike have come under some flak for not delivering sixty frames per second consistently across all of their games. The general consensus is that PS4 and Xbox One games should render games at 1080p and 60fps since gaming PCs have been able to do that for years now. In short, certain players are frustrated since there is an obvious difference between 30 and 60 frames per second.

Speaking to David Edery, who is the CEO of Spry Fox, GamingBolt asked about his perspective on the current debate. According to him it’s the gameplay that matters. “Is the game fun? Does it look great? These are the questions that matter. Who cares what arbitrary number is attached to what random specification?,” he said to GamingBolt.

We also asked David whether their own game Road Not Taken will run at 1080p and 60fps on the PS4? And he confirmed that it will be running at 30fps. ” [It will be running at ]1080p, 30fps. For a game of this sort, there is no perceivable difference between 30 and 60 fps,” he said.

What are your thoughts on this? Do you agree with David’s comment? Let us know your thoughts in the comments section below. We will have more coverage for Road Not Taken in the coming days. Stay tuned.

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