<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Dev On PS4/Xbox One Resolution &#038; FPS Debate: Games Should Run At &#8217;60fps, No Matter What&#8217;	</title>
	<atom:link href="https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 20 Aug 2014 18:03:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239865</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205982#comment-239865</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239818&quot;&gt;Mauro Fanelli&lt;/a&gt;.

Haha. I think Ravi shouldn&#039;t have really threw PC in there. Some of these console gamers r really comparing their system to PCs, I guess to get a hint at the power within. People r zealots man. Anyway, I think frame rate and resolution ALWAYS depends on the game genre, design, etc. I&#039;d take 30fps on a beautiful 3rd person game, over 60fps for the same game, that sacrifices visuals. Mainly because 3rd person are not twitch shooters. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239818">Mauro Fanelli</a>.</p>
<p>Haha. I think Ravi shouldn&#8217;t have really threw PC in there. Some of these console gamers r really comparing their system to PCs, I guess to get a hint at the power within. People r zealots man. Anyway, I think frame rate and resolution ALWAYS depends on the game genre, design, etc. I&#8217;d take 30fps on a beautiful 3rd person game, over 60fps for the same game, that sacrifices visuals. Mainly because 3rd person are not twitch shooters. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mauro Fanelli		</title>
		<link>https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239818</link>

		<dc:creator><![CDATA[Mauro Fanelli]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 20:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205982#comment-239818</guid>

					<description><![CDATA[Hi, Mauro from MixedBag here!


In the interview my focus was on console, so I took the 1080p/60 as a reference.
I think it was pointless to talk about PC too, totally different matter. :)]]></description>
			<content:encoded><![CDATA[<p>Hi, Mauro from MixedBag here!</p>
<p>In the interview my focus was on console, so I took the 1080p/60 as a reference.<br />
I think it was pointless to talk about PC too, totally different matter. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: hiawa23		</title>
		<link>https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239800</link>

		<dc:creator><![CDATA[hiawa23]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205982#comment-239800</guid>

					<description><![CDATA[We are talking about consoles, so what can be done the pc is of no interests to me.  I own both the Xbox1 and PS4, and my view is simple.  Devs, should get the best performance at the best resolution as each console will allow so if they have to run Xbox games at 900p upscaled to 1080 to keep the framerates up, then, so be it, I am all for that.]]></description>
			<content:encoded><![CDATA[<p>We are talking about consoles, so what can be done the pc is of no interests to me.  I own both the Xbox1 and PS4, and my view is simple.  Devs, should get the best performance at the best resolution as each console will allow so if they have to run Xbox games at 900p upscaled to 1080 to keep the framerates up, then, so be it, I am all for that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jacksjus		</title>
		<link>https://gamingbolt.com/dev-on-ps4xbox-one-resolution-fps-debate-games-should-run-at-60fps-no-matter-what#comment-239797</link>

		<dc:creator><![CDATA[jacksjus]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 16:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=205982#comment-239797</guid>

					<description><![CDATA[I find it funny when people want to bring in a PC when discussing consoles. The reason that consoles excel is because they are simply plug n play, whereas you have to have some form of intelligence in computers to keep your rig up and running.

OT: I think 30fps is fine as long as it is the design choice. If you have two different versions of the same game on different consoles then it&#039;s a problem, because it&#039;s clear that the designer could not reach what they desired on at least one console. 

60fps is great for motion, but not always the best choice for visuals. ]]></description>
			<content:encoded><![CDATA[<p>I find it funny when people want to bring in a PC when discussing consoles. The reason that consoles excel is because they are simply plug n play, whereas you have to have some form of intelligence in computers to keep your rig up and running.</p>
<p>OT: I think 30fps is fine as long as it is the design choice. If you have two different versions of the same game on different consoles then it&#8217;s a problem, because it&#8217;s clear that the designer could not reach what they desired on at least one console. </p>
<p>60fps is great for motion, but not always the best choice for visuals. </p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
