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	Comments on: Dev Praises Sony&#8217;s Move To Include GDDR5 RAM &#038; Powerful GPU In PS4, Ensures No Compromise	</title>
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	<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 02 Sep 2014 06:07:00 +0000</lastBuildDate>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240546</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Tue, 02 Sep 2014 06:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240546</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240328&quot;&gt;Psionicinversion&lt;/a&gt;.

You said 1080p, not &quot;1080p with reduced framerate&quot;. Of course it&#039;s going to be 1080p 30 not 60.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240328">Psionicinversion</a>.</p>
<p>You said 1080p, not &#8220;1080p with reduced framerate&#8221;. Of course it&#8217;s going to be 1080p 30 not 60.</p>
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		<title>
		By: Jeff Maxwell		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240391</link>

		<dc:creator><![CDATA[Jeff Maxwell]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 23:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240391</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240389&quot;&gt;demfax&lt;/a&gt;.

I&#039;m sure it was a 270x which is a 2.5TLOP GPU cus it won&#039;t be that expensive especially when steamos is free. But it looks cool which is the main thing with consumers who don&#039;t know about hardware. Looks pretty it&#039;s all good]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240389">demfax</a>.</p>
<p>I&#8217;m sure it was a 270x which is a 2.5TLOP GPU cus it won&#8217;t be that expensive especially when steamos is free. But it looks cool which is the main thing with consumers who don&#8217;t know about hardware. Looks pretty it&#8217;s all good</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240389</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 23:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240389</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240329&quot;&gt;Psionicinversion&lt;/a&gt;.

Cyberpower&#039;s starting $500 PC reportedly has a 270, which is a rebranded 7850. Although they haven&#039;t actually launched it yet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240329">Psionicinversion</a>.</p>
<p>Cyberpower&#8217;s starting $500 PC reportedly has a 270, which is a rebranded 7850. Although they haven&#8217;t actually launched it yet.</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240329</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 09:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240329</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240323&quot;&gt;demfax&lt;/a&gt;.

most old PC&#039;s all the ones that will be sold around now to possibly 1 year or so ago will have hardware in much more powerful than the consoles. Even cyber powers starting steam box is technically more powerful with a 270x in]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240323">demfax</a>.</p>
<p>most old PC&#8217;s all the ones that will be sold around now to possibly 1 year or so ago will have hardware in much more powerful than the consoles. Even cyber powers starting steam box is technically more powerful with a 270x in</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240328</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240328</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240324&quot;&gt;demfax&lt;/a&gt;.

your wrong... it was fine for last gen but not powerful enough for the new generation of games. sure itll get 1080p but at the cost of reduced details and framerate which is the exact reason were getting big performance boosts with the new generation of hardware coming out. for example the 880 or 980 (rumour has it there skipping 8xx and going for 9xx to keep in line with mobile part naming) put the 880 well call it, 10-15% above 780Ti performance for about 780/original 780 pricing i think. this is why the consoles simply are not powerful enough. 


Take witcher 3 for example that might not hit 1080p at all. Sure they&#039;ve got some of it running 1080p 30 but the whole game has to run at 1080p 30, if they cant do it then theyve got to drop resolution.  If witcher 3 does that imagine Star Citizen like the M50 sure its only 100,000 polys but its got 12 layers of 4096x4096 textures i.e. proper 4K textures. you aint going see that on a console. Theyll be going for that level of detail across the whole game so it could run 60fps in space but go into a landing zone with all the extrememly detailed textures and could drop to 20... not good enough so got drop resolution.


A dev has said its better to drop the resolution and keep the textures higher than to up the resolution and make the textures lower cus your just seeing lower quality textures clearer!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240324">demfax</a>.</p>
<p>your wrong&#8230; it was fine for last gen but not powerful enough for the new generation of games. sure itll get 1080p but at the cost of reduced details and framerate which is the exact reason were getting big performance boosts with the new generation of hardware coming out. for example the 880 or 980 (rumour has it there skipping 8xx and going for 9xx to keep in line with mobile part naming) put the 880 well call it, 10-15% above 780Ti performance for about 780/original 780 pricing i think. this is why the consoles simply are not powerful enough. </p>
<p>Take witcher 3 for example that might not hit 1080p at all. Sure they&#8217;ve got some of it running 1080p 30 but the whole game has to run at 1080p 30, if they cant do it then theyve got to drop resolution.  If witcher 3 does that imagine Star Citizen like the M50 sure its only 100,000 polys but its got 12 layers of 4096&#215;4096 textures i.e. proper 4K textures. you aint going see that on a console. Theyll be going for that level of detail across the whole game so it could run 60fps in space but go into a landing zone with all the extrememly detailed textures and could drop to 20&#8230; not good enough so got drop resolution.</p>
<p>A dev has said its better to drop the resolution and keep the textures higher than to up the resolution and make the textures lower cus your just seeing lower quality textures clearer!</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240324</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 07:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240324</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240253&quot;&gt;Psionicinversion&lt;/a&gt;.

Those are launch multiplat issues. If PS4 is 7850 equivalent it should have no problem in the future.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240253">Psionicinversion</a>.</p>
<p>Those are launch multiplat issues. If PS4 is 7850 equivalent it should have no problem in the future.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240323</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240323</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240211&quot;&gt;Psionicinversion&lt;/a&gt;.

Quite powerful compared to most PCs.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240211">Psionicinversion</a>.</p>
<p>Quite powerful compared to most PCs.</p>
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		<title>
		By: demfax		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240322</link>

		<dc:creator><![CDATA[demfax]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 07:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240322</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240213&quot;&gt;You are flat out wrong&#039;s mom&lt;/a&gt;.

PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960x1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you&#039;re staring at a wall or empty room. Otherwise it&#039;s lower during actual gameplay.

PS4 version of Destiny will have higher avg. framerate and/or better visual effects.


Killzone: Shadowfall Multiplayer outputs a 1080p native image with no upscaling. Temporal reprojection is significantly more advanced than interlacing and no pixels are upscaled, so it&#039;s not 1080i or a lower res upscaled to 1080.

&quot;In both SP and MP, KILLZONE SHADOW FALL outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.

In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.

Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.&quot;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240213">You are flat out wrong&#8217;s mom</a>.</p>
<p>PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960&#215;1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you&#8217;re staring at a wall or empty room. Otherwise it&#8217;s lower during actual gameplay.</p>
<p>PS4 version of Destiny will have higher avg. framerate and/or better visual effects.</p>
<p>Killzone: Shadowfall Multiplayer outputs a 1080p native image with no upscaling. Temporal reprojection is significantly more advanced than interlacing and no pixels are upscaled, so it&#8217;s not 1080i or a lower res upscaled to 1080.</p>
<p>&#8220;In both SP and MP, KILLZONE SHADOW FALL outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.</p>
<p>In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.</p>
<p>Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.&#8221;</p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240253</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Fri, 29 Aug 2014 13:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240250&quot;&gt;Kumomeme&lt;/a&gt;.

well its hardly powerful if its struggling to get 1080p on properly demanding games]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240250">Kumomeme</a>.</p>
<p>well its hardly powerful if its struggling to get 1080p on properly demanding games</p>
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		<title>
		By: Kumomeme		</title>
		<link>https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240250</link>

		<dc:creator><![CDATA[Kumomeme]]></dc:creator>
		<pubDate>Fri, 29 Aug 2014 10:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=206869#comment-240250</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240211&quot;&gt;Psionicinversion&lt;/a&gt;.

quite powerful might be they mean powerful enough for they adding fancy effect and push their game visual
dont mistaken..they didnt even said &#039;very powerfull gpu&#039;...if they said that obviously sounds wrong
also doesnt easier get misunderstood by word &#039;powerfull&#039;..they trying explain things
they might be indie devs...but alteast they more knowledgeble than wannabe gamers and immature  pc master race 
they know what they do...its they job,they working for living
atleast they making and selling games... had respect for them...surely they no need to be told like that...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dev-praises-sonys-move-to-include-gddr5-ram-powerful-gpu-in-ps4-ensures-no-compromise#comment-240211">Psionicinversion</a>.</p>
<p>quite powerful might be they mean powerful enough for they adding fancy effect and push their game visual<br />
dont mistaken..they didnt even said &#8216;very powerfull gpu&#8217;&#8230;if they said that obviously sounds wrong<br />
also doesnt easier get misunderstood by word &#8216;powerfull&#8217;..they trying explain things<br />
they might be indie devs&#8230;but alteast they more knowledgeble than wannabe gamers and immature  pc master race<br />
they know what they do&#8230;its they job,they working for living<br />
atleast they making and selling games&#8230; had respect for them&#8230;surely they no need to be told like that&#8230;</p>
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