‘We didn’t have to do almost any compromises for the game to run well and look great on PS4,’ says Dean Sekulic, programmer of The Talos Principle.
Posted By Rashid Sayed | On 28th, Aug. 2014 Under News | Follow This Author @GamingBoltTweet
Continuing our coverage of Croteam’s The Talos Principle, GamingBolt asked the game’s programmer Dean Sekulic about how hard was it porting the Serious Engine 4 to the PlayStation 4 and whether there were any compromises made since the console is a lesser platform compared to a high end PC.
“Porting was quite easy, I have to admit,” Dean said to GamingBolt. “There were some hiccups here and there, but nothing serious. Looking from CPU side, graphics API has really very low overhead! From the GPU side of things, I like the fact that Sony opted for fast GDDR5 memory and quite powerful GPU. Putting this all together, no we didn’t have to do almost any compromises for the game to run well and look great on PS4.”
The Talos Principle is due for the PlayStation 4 and PC later this year. Stay tuned for more updates on The Talos Principle. Thoughts? Let us know in the comments section below.
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