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	<title>
	Comments on: DirectX 12 To Allow CG Level Visuals, Reduces Frame Render Time, May Not Impact Xbox One Performance	</title>
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	<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246386</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246386</guid>

					<description><![CDATA[What Mark  said. Now to put things into perspective, pple need to stop catching convenient amnesia and look @ the games. This is what happens when the XB1 is not held back by 3rd party multiplats. This is what happens when you make a game from the ground up specifically for the XB1. 

http://youtu.be/Xqg0BVB_puk?t=12m35s

Not bad for a &quot;weaker&quot; GPU. And just like many 1st party games on the XB1, this game shows off something new that haven&#039;t been done before. Mind you, this is all pre DX12. This game is running on DX11 API. Add the fact that this game is possible in the 2nd year of the XB1&#039;s existence, just imagine what we&#039;ll be getting when devs start getting comfortable with the hardware. This logic applies to the PS4 as well. We are going to have some amazing games from here on forward. 

However this is a DX12 article. Industry vet Brad Wardell had said some interesting things, so have Oles of Metro Redux,, Epic Games, and Crytek. All these pple cant be wrong. 

While pple are quick to quote Phil about DX12 not make much of a difference on graphics, pple don&#039;t realize that improve graphic fidelity can be achieved w/o DX12, and is a clarification to us that improving graphics is not DX12&#039;s job. It never was, because that capability is independent of it. DX12 however will improve performance and grant devs access to more features. What kind of features? We don&#039;t know. Even AMD said they don&#039;t know a few months back. NDA.  So we wait. 

http://youtu.be/tok2n7R9_AQ?t=5m30s]]></description>
			<content:encoded><![CDATA[<p>What Mark  said. Now to put things into perspective, pple need to stop catching convenient amnesia and look @ the games. This is what happens when the XB1 is not held back by 3rd party multiplats. This is what happens when you make a game from the ground up specifically for the XB1. </p>
<p><a href="http://youtu.be/Xqg0BVB_puk?t=12m35s" rel="nofollow ugc">http://youtu.be/Xqg0BVB_puk?t=12m35s</a></p>
<p>Not bad for a &#8220;weaker&#8221; GPU. And just like many 1st party games on the XB1, this game shows off something new that haven&#8217;t been done before. Mind you, this is all pre DX12. This game is running on DX11 API. Add the fact that this game is possible in the 2nd year of the XB1&#8217;s existence, just imagine what we&#8217;ll be getting when devs start getting comfortable with the hardware. This logic applies to the PS4 as well. We are going to have some amazing games from here on forward. </p>
<p>However this is a DX12 article. Industry vet Brad Wardell had said some interesting things, so have Oles of Metro Redux,, Epic Games, and Crytek. All these pple cant be wrong. </p>
<p>While pple are quick to quote Phil about DX12 not make much of a difference on graphics, pple don&#8217;t realize that improve graphic fidelity can be achieved w/o DX12, and is a clarification to us that improving graphics is not DX12&#8217;s job. It never was, because that capability is independent of it. DX12 however will improve performance and grant devs access to more features. What kind of features? We don&#8217;t know. Even AMD said they don&#8217;t know a few months back. NDA.  So we wait. </p>
<p><a href="http://youtu.be/tok2n7R9_AQ?t=5m30s" rel="nofollow ugc">http://youtu.be/tok2n7R9_AQ?t=5m30s</a></p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246334</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 22:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246334</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246333&quot;&gt;papasmurf&lt;/a&gt;.

&quot; is to show how both games are not so different in the looks department&quot;

Thats what I wrote! Now go back to school and learn how to read!

Answer me this. Are you going to notice chest hairs!? Or physics on a tight shirt!? Stop being ridiculous. Stop trying to convince me that these things are important. 

I remember telling you that FH2 and DC both look good! But the fact is FH2 is doing a whole lot more than DC technically. Deal with it. DC looks amazing! But look what the devs had to do to get it to look like that. Closed circuit, cheaper AA, deferred rendering to play nice with dynamic lighting. While FH2, forward rendering while doing heavy dynamic lighting &#060;---thats a head scratcher by itself! Why do that? Then better AA, 4XMSAA, and the the obvious, open world with weather! Give it a rest!

&#034;Lets compare graphic because your eyes cant tell 40 percent more pixels&#034;


That quote is for you PS4 fanatics who attack everyone who has something nice to say about XB1. You guys were the one going around pretending that you all saw an obvious difference. A developer had to tell you that because it was just getting ridiculous with you all. Now you all arguing about more grass and chest hairs now because you all lost the 1080p argument. When will it end!

Give it a rest.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246333">papasmurf</a>.</p>
<p>&#8221; is to show how both games are not so different in the looks department&#8221;</p>
<p>Thats what I wrote! Now go back to school and learn how to read!</p>
<p>Answer me this. Are you going to notice chest hairs!? Or physics on a tight shirt!? Stop being ridiculous. Stop trying to convince me that these things are important. </p>
<p>I remember telling you that FH2 and DC both look good! But the fact is FH2 is doing a whole lot more than DC technically. Deal with it. DC looks amazing! But look what the devs had to do to get it to look like that. Closed circuit, cheaper AA, deferred rendering to play nice with dynamic lighting. While FH2, forward rendering while doing heavy dynamic lighting &lt;&#8212;thats a head scratcher by itself! Why do that? Then better AA, 4XMSAA, and the the obvious, open world with weather! Give it a rest!</p>
<p>&quot;Lets compare graphic because your eyes cant tell 40 percent more pixels&quot;</p>
<p>That quote is for you PS4 fanatics who attack everyone who has something nice to say about XB1. You guys were the one going around pretending that you all saw an obvious difference. A developer had to tell you that because it was just getting ridiculous with you all. Now you all arguing about more grass and chest hairs now because you all lost the 1080p argument. When will it end!</p>
<p>Give it a rest.</p>
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		<title>
		By: papasmurf		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246333</link>

		<dc:creator><![CDATA[papasmurf]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 22:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246333</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246332&quot;&gt;GHz&lt;/a&gt;.

You have failed

You think ryse looks better but fail to realize how much physics are in uc.

Obviously if uc only used pre bake lile ryse it would look even better


Fyi for all your bragging about fh2, df stated driveclub is the best looking racer.

Lets compare graphic because your eyes cant tell 40 percent more pixels


Smh xbox shill
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246332">GHz</a>.</p>
<p>You have failed</p>
<p>You think ryse looks better but fail to realize how much physics are in uc.</p>
<p>Obviously if uc only used pre bake lile ryse it would look even better</p>
<p>Fyi for all your bragging about fh2, df stated driveclub is the best looking racer.</p>
<p>Lets compare graphic because your eyes cant tell 40 percent more pixels</p>
<p>Smh xbox shill</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246332</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 20:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246303&quot;&gt;papasmurf&lt;/a&gt;.

Dude the purpose of showing off those clips is to show how both games are not so different in the looks department, so stop with the ridiculous attempt of proving one is superior. Chest hairs!? Bigger veins!? Really my dude!? -____-

And will you notice all this during gameplay when he is under your control and have his back towards the screen 100% of the time? Will notice his low cut hair swaying in the wind during gameplay too? What about his cloth physics? That that fitted shirt he wearing. What kind of physics is needed on that? Are they going to give him a cape so we can notice? 

I can just imagine you positioning drake during gameplay, to catch a glimpse of his chest hairs moving in the wind. Bwahahahaha :D

Listen I&#039;m looking forward to this game, but not for these dumb reasons. You need to get a grip. Better yet, extinct yourself. LMAO :D ...chest hairs  OMG! UNBELIEVABLE. 
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246303">papasmurf</a>.</p>
<p>Dude the purpose of showing off those clips is to show how both games are not so different in the looks department, so stop with the ridiculous attempt of proving one is superior. Chest hairs!? Bigger veins!? Really my dude!? -____-</p>
<p>And will you notice all this during gameplay when he is under your control and have his back towards the screen 100% of the time? Will notice his low cut hair swaying in the wind during gameplay too? What about his cloth physics? That that fitted shirt he wearing. What kind of physics is needed on that? Are they going to give him a cape so we can notice? </p>
<p>I can just imagine you positioning drake during gameplay, to catch a glimpse of his chest hairs moving in the wind. Bwahahahaha 😀</p>
<p>Listen I&#8217;m looking forward to this game, but not for these dumb reasons. You need to get a grip. Better yet, extinct yourself. LMAO 😀 &#8230;chest hairs  OMG! UNBELIEVABLE. </p>
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		<title>
		By: papasmurf		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246303</link>

		<dc:creator><![CDATA[papasmurf]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 09:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246303</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246168&quot;&gt;GHz&lt;/a&gt;.

No enviromental movement in ryse. All prebacked per director.

Uncharted look at stone and foliage react with real time physics.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246168">GHz</a>.</p>
<p>No enviromental movement in ryse. All prebacked per director.</p>
<p>Uncharted look at stone and foliage react with real time physics.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246274</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246274</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246094&quot;&gt;Kumomeme&lt;/a&gt;.

Nah man, Rashid from GamingBolt&#039;s reading the tweet in the reverse! Lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246094">Kumomeme</a>.</p>
<p>Nah man, Rashid from GamingBolt&#8217;s reading the tweet in the reverse! Lol</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246272</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246272</guid>

					<description><![CDATA[Well actually Rashid, Brad meant that even in the X1, it&#039;s still overloaded on 1 core. He said &quot;even&quot; to display the fact that it&#039;s a console, and shouldn&#039;t be running like a PC (DX11, not to the metal). This is inline with that Metro Redux EuroGamer interview, with Oles mentioning Draw Call issues on the Xbox. Now yeah there&#039;s low level extensions available to some studios (Turn 10? Remedy?), but the X1 only has a few DX12 features being used, per Turn 10 and the AMD slide. Brad actually said on Twit that he&#039;s seeing about 40% increase in perf so far in X1 with DX12. I just think u read that incorrectly. ]]></description>
			<content:encoded><![CDATA[<p>Well actually Rashid, Brad meant that even in the X1, it&#8217;s still overloaded on 1 core. He said &#8220;even&#8221; to display the fact that it&#8217;s a console, and shouldn&#8217;t be running like a PC (DX11, not to the metal). This is inline with that Metro Redux EuroGamer interview, with Oles mentioning Draw Call issues on the Xbox. Now yeah there&#8217;s low level extensions available to some studios (Turn 10? Remedy?), but the X1 only has a few DX12 features being used, per Turn 10 and the AMD slide. Brad actually said on Twit that he&#8217;s seeing about 40% increase in perf so far in X1 with DX12. I just think u read that incorrectly. </p>
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246244</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 14:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246244</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246233&quot;&gt;Dirkster_Dude&lt;/a&gt;.

hahah eating crow yeah like MS cares that much besides theyve removed the bluray codecs and stuff from windows 8 i think to try make the OS cheaper for us and the same will be said for windows 10. PC doesnt need builtin bluray codecs because there is tons of free codecs to download and install anyway. Will be needed for xbox because of the bluray player built in.


The amount theyll pay for bluray will be pretty small as itll be protected under FRAND and sony will only get a small share of that money whereas if sony used DX every single penny of that license will go straight into the MS coffers.


Bluray is in massive decline anyway, with all the streaming services becoming cheaper and more convenient alongside faster internet its not needed as much. Sure if you want a crystal clear copy then the disc is the only way to go but most people dont really care]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246233">Dirkster_Dude</a>.</p>
<p>hahah eating crow yeah like MS cares that much besides theyve removed the bluray codecs and stuff from windows 8 i think to try make the OS cheaper for us and the same will be said for windows 10. PC doesnt need builtin bluray codecs because there is tons of free codecs to download and install anyway. Will be needed for xbox because of the bluray player built in.</p>
<p>The amount theyll pay for bluray will be pretty small as itll be protected under FRAND and sony will only get a small share of that money whereas if sony used DX every single penny of that license will go straight into the MS coffers.</p>
<p>Bluray is in massive decline anyway, with all the streaming services becoming cheaper and more convenient alongside faster internet its not needed as much. Sure if you want a crystal clear copy then the disc is the only way to go but most people dont really care</p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246240</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 13:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246240</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246207&quot;&gt;Guest&lt;/a&gt;.

Creamsugar has been confirmed by multiple people inside the industry as having NPD numbers and the 1.2 million xbones sold was confirmed by NPD group themselves in a news report.  

http://www.geekwire.com/2014/xbox-one-sells-1-2m-units-u-s-november-topping-ps4-wii-u-early-holiday-battle/

Secondly, Wardell made a typo. You are literally screaming that an industry veteran is making &quot;Propaganda&quot; instead of a technical analysis because of a typo. Get a grip or your marketing spinning techniques for Sony have gone haywire.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246207">Guest</a>.</p>
<p>Creamsugar has been confirmed by multiple people inside the industry as having NPD numbers and the 1.2 million xbones sold was confirmed by NPD group themselves in a news report.  </p>
<p><a href="http://www.geekwire.com/2014/xbox-one-sells-1-2m-units-u-s-november-topping-ps4-wii-u-early-holiday-battle/" rel="nofollow ugc">http://www.geekwire.com/2014/xbox-one-sells-1-2m-units-u-s-november-topping-ps4-wii-u-early-holiday-battle/</a></p>
<p>Secondly, Wardell made a typo. You are literally screaming that an industry veteran is making &#8220;Propaganda&#8221; instead of a technical analysis because of a typo. Get a grip or your marketing spinning techniques for Sony have gone haywire.</p>
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		<title>
		By: TheWayItsMeantToBePlayed		</title>
		<link>https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246237</link>

		<dc:creator><![CDATA[TheWayItsMeantToBePlayed]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 12:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=217003#comment-246237</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246103&quot;&gt;papasmurf&lt;/a&gt;.

Thuway is considered a joke on Neogaf
Tidux is called &quot;MisterTiduxMedia&quot; on neogaf. 

They are considered &quot;Noteworthy&quot; for being wrong all the time. You don&#039;t help your argument by referencing them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/directx-12-to-allow-cg-level-visuals-reduces-frame-render-time-may-not-impact-xbox-one-performance#comment-246103">papasmurf</a>.</p>
<p>Thuway is considered a joke on Neogaf<br />
Tidux is called &#8220;MisterTiduxMedia&#8221; on neogaf. </p>
<p>They are considered &#8220;Noteworthy&#8221; for being wrong all the time. You don&#8217;t help your argument by referencing them.</p>
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