<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: DX12 Won&#8217;t Change Xbox One&#8217;s 1080p Issue, But Devs Will Be Able To Push More Triangles: Witcher 3 Dev	</title>
	<atom:link href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 30 Mar 2015 23:42:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: D0ngR		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-254675</link>

		<dc:creator><![CDATA[D0ngR]]></dc:creator>
		<pubDate>Mon, 30 Mar 2015 23:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-254675</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238886&quot;&gt;Iagainsti120&lt;/a&gt;.

Ummm there were a lot more great games than just Halo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238886">Iagainsti120</a>.</p>
<p>Ummm there were a lot more great games than just Halo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-248903</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 05:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-248903</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238741&quot;&gt;corvusmd&lt;/a&gt;.

Co-sign]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238741">corvusmd</a>.</p>
<p>Co-sign</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-248899</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 05:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-248899</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238820&quot;&gt;Cigi&lt;/a&gt;.

That&#039;s cause the X1 was made for the future (DX12) in mind while being built! MS knows that future software will be built ground up using DX12. That&#039;s the gamble they took. So only time will tell!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238820">Cigi</a>.</p>
<p>That&#8217;s cause the X1 was made for the future (DX12) in mind while being built! MS knows that future software will be built ground up using DX12. That&#8217;s the gamble they took. So only time will tell!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-248898</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-248898</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238638&quot;&gt;DA-ROOSTER&lt;/a&gt;.

I feel the Witcher is way more demanding than Destiny (Visually)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238638">DA-ROOSTER</a>.</p>
<p>I feel the Witcher is way more demanding than Destiny (Visually)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bugdiecat		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238927</link>

		<dc:creator><![CDATA[Bugdiecat]]></dc:creator>
		<pubDate>Thu, 07 Aug 2014 04:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238927</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238873&quot;&gt;demfax&lt;/a&gt;.

That&#039;s all he does, and post the same gifs over, and over and over.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238873">demfax</a>.</p>
<p>That&#8217;s all he does, and post the same gifs over, and over and over.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bugdiecat		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238926</link>

		<dc:creator><![CDATA[Bugdiecat]]></dc:creator>
		<pubDate>Thu, 07 Aug 2014 04:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238926</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238862&quot;&gt;Vious&lt;/a&gt;.

what?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238862">Vious</a>.</p>
<p>what?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238902</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 09:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238902</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238706&quot;&gt;Jonah Thrillz&lt;/a&gt;.

i doubt it. open world games usually target 30fps cus the game cant predict where your going so assets cant be optimised properlly and resource usage is inconsistent so they use 30 fps as a buffer. but TLOU isnt that graphically upgraded that it cant run at 60.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238706">Jonah Thrillz</a>.</p>
<p>i doubt it. open world games usually target 30fps cus the game cant predict where your going so assets cant be optimised properlly and resource usage is inconsistent so they use 30 fps as a buffer. but TLOU isnt that graphically upgraded that it cant run at 60.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238901</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 09:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238901</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238882&quot;&gt;Vious&lt;/a&gt;.

thats basically saying the PS4 cant handle high end gfx at 60fps cus the HD is to slow to stream the textures in lol... fix buy a new HD. no limitations my @$$]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238882">Vious</a>.</p>
<p>thats basically saying the PS4 cant handle high end gfx at 60fps cus the HD is to slow to stream the textures in lol&#8230; fix buy a new HD. no limitations my @$$</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Iagainsti120		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238886</link>

		<dc:creator><![CDATA[Iagainsti120]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 00:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238886</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238798&quot;&gt;Daniel Lawson&lt;/a&gt;.

I know, I had one but it still had no games besides Halo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238798">Daniel Lawson</a>.</p>
<p>I know, I had one but it still had no games besides Halo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Vious		</title>
		<link>https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238882</link>

		<dc:creator><![CDATA[Vious]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 21:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204453#comment-238882</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238873&quot;&gt;demfax&lt;/a&gt;.

huh.http://www.dualshockers.com/2014/08/01/naughty-dog-dev-explains-the-last-of-us-ps4-pop-in-bugs-and-promises-to-do-better-inspired-by-fans/
i&#039;m done with you. won&#039;t be responding to you again on this topic.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12-wont-change-xbox-ones-1080p-issue-but-devs-will-be-able-to-push-more-triangles-witcher-3-dev#comment-238873">demfax</a>.</p>
<p>huh.<a href="http://www.dualshockers.com/2014/08/01/naughty-dog-dev-explains-the-last-of-us-ps4-pop-in-bugs-and-promises-to-do-better-inspired-by-fans/" rel="nofollow ugc">http://www.dualshockers.com/2014/08/01/naughty-dog-dev-explains-the-last-of-us-ps4-pop-in-bugs-and-promises-to-do-better-inspired-by-fans/</a><br />
i&#8217;m done with you. won&#8217;t be responding to you again on this topic.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
