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	Comments on: DX12&#8217;s Ability To Unify GPUs Is &#8220;A Great Move&#8221;, Xbox One Will Benefit From An Engineering Point of View	</title>
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	<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view</link>
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		<title>
		By: bewareofZ		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-292166</link>

		<dc:creator><![CDATA[bewareofZ]]></dc:creator>
		<pubDate>Tue, 24 May 2016 10:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-292166</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277267&quot;&gt;GHz&lt;/a&gt;.

Windows developer picks Windows platform *shock*]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277267">GHz</a>.</p>
<p>Windows developer picks Windows platform *shock*</p>
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		<title>
		By: bewareofZ		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-292165</link>

		<dc:creator><![CDATA[bewareofZ]]></dc:creator>
		<pubDate>Tue, 24 May 2016 10:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-292165</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277172&quot;&gt;Michael&lt;/a&gt;.

6 months later, the proof that it does matter is clear for all to see.
720p Quantum Break.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277172">Michael</a>.</p>
<p>6 months later, the proof that it does matter is clear for all to see.<br />
720p Quantum Break.</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-278712</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 02 Dec 2015 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-278712</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277262&quot;&gt;XbotMK1&lt;/a&gt;.

It&#039;s possible for DX12 to close the gap, but only until the competition updates their API lol. Any software strides can be mimicked and/ or bested. All Sony has to do is update their own API for any shortcomings (if any), and/ or simply use Vulcan or Mantle and we are back to square one. You can&#039;t update software and pretend the competition isn&#039;t going to retaliate, even if the competition doesn&#039;t really even need to, on account of having the better hardware in the first place.  Microsoft enhanced their ESRAM and gave more GPU to developers by axing out the Kinect, Sony made more system memory available for gaming use.  Microsoft unlocked their 7th core and so did Sony, in response.  Pretty soon, Microsoft will unlock the remainder of their CU&#039;s, for the full 896 stream processors and Sony will unlock their remaining CU&#039;s for the full 1200 stream processors. Then we are back to square one, which is about a 40% difference lol.  
Plain and simple, PS4 uses an R9 270, and Xbox uses an R7 260x. You can&#039;t close the gap, but you can change the way software runs/ how it is processed, and that&#039;s only until the competition does the same.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277262">XbotMK1</a>.</p>
<p>It&#8217;s possible for DX12 to close the gap, but only until the competition updates their API lol. Any software strides can be mimicked and/ or bested. All Sony has to do is update their own API for any shortcomings (if any), and/ or simply use Vulcan or Mantle and we are back to square one. You can&#8217;t update software and pretend the competition isn&#8217;t going to retaliate, even if the competition doesn&#8217;t really even need to, on account of having the better hardware in the first place.  Microsoft enhanced their ESRAM and gave more GPU to developers by axing out the Kinect, Sony made more system memory available for gaming use.  Microsoft unlocked their 7th core and so did Sony, in response.  Pretty soon, Microsoft will unlock the remainder of their CU&#8217;s, for the full 896 stream processors and Sony will unlock their remaining CU&#8217;s for the full 1200 stream processors. Then we are back to square one, which is about a 40% difference lol.<br />
Plain and simple, PS4 uses an R9 270, and Xbox uses an R7 260x. You can&#8217;t close the gap, but you can change the way software runs/ how it is processed, and that&#8217;s only until the competition does the same.</p>
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		<title>
		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-278034</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Wed, 25 Nov 2015 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-278034</guid>

					<description><![CDATA[DX12 is a major step foreword. It brings DX back to its DX9-like roots, but with the efficiency of DX11...and then some. When DX11 was unveiled, it sought to make development easier, by automating certain tedious functions in order to simplify development. It did well in the area of simplification. The thing is, however, some developers prefer to have complete control, for sake of efficiency. It also takes resource to automate anything. So DX11 was a bit more of an software overhead than it needed to be. DX12 will forego these automations, give developers complete control, but at the cost of increased difficulty in development and tediousness...given, the lack of automation. So, while seasoned developers prefer as much manual control as they can be given, others who preferred a simple means of development, such as independent developers, may soon find DX12 a little more overwhelming. So it&#039;s a win/ lose...it just depends on the development studio.

How this will help? Well, while you are ultimately limited by hardware, you can tighten up efficiency and make sure it&#039;s performing at a near and theoretical 100% performance point...but no hardware is leveraged at 100%, despite claims you see by developers who state they are pushing something 100%. First, there&#039;s a human factor and software is overhead in itself. So, even if you did push said hardware 100%, an update to tools and API/ OS will come out that will allow further optimization and that theoretical margin just increased. The goal, is to design software that hinders as little as possible.  

The second reason, is if you push CPU and GPU too hard there are TDP concerns. If you run a benchmark on your PC&#039;s CPU and/ or GPU you are pushing those more than an actual game ever will...aside from titles like Crysis, which come close. So you have to be extra particular in cooling, perhaps ditching OEM cooling for something better, like water cooling, or massive heatsinks and fans. When DX12 first promised to aim at pushing GPU&#039;s 50% harder, chipmakers were concerned that existing GPU&#039;s would not be able to handle or sustain the temperatures and that there would be a lot of GPU&#039;s being fried because GPU&#039;s, up until now, have been designed under the idea that no GPU is ever pushed to such extreme performance points, other than benchmarks. So, while you could theoretically run an R7 260x(Xbox GPU) at or even slightly past the default performance point of the PS4&#039;s R9 270, including any software overclocks, I highly doubt that the Xbox One was designed to handle those thermal levels. The heat sinks aren&#039;t that massive, for one...but I have always been perplexed as to why Microsoft left the GPU underclocked. An R7 260x should, by default, run at 1100GHZ...the same with the PS4&#039;s GPU. There should really be no thermal difference between underclocking by 300 MHz versus the default speeds.

However, DX12 is not the only API out there. PS4 uses a great one, too and so while DX12 may seek to narrow any disparities, by any margin, that margin can and will grow again. Both sides are fine tuning their hardware, at this point. Look at the 360 and Rise of the Tomb Raider, for instance. It does better in certain places than the Xbox One. This is because the Xbox 360 is technology matured.]]></description>
			<content:encoded><![CDATA[<p>DX12 is a major step foreword. It brings DX back to its DX9-like roots, but with the efficiency of DX11&#8230;and then some. When DX11 was unveiled, it sought to make development easier, by automating certain tedious functions in order to simplify development. It did well in the area of simplification. The thing is, however, some developers prefer to have complete control, for sake of efficiency. It also takes resource to automate anything. So DX11 was a bit more of an software overhead than it needed to be. DX12 will forego these automations, give developers complete control, but at the cost of increased difficulty in development and tediousness&#8230;given, the lack of automation. So, while seasoned developers prefer as much manual control as they can be given, others who preferred a simple means of development, such as independent developers, may soon find DX12 a little more overwhelming. So it&#8217;s a win/ lose&#8230;it just depends on the development studio.</p>
<p>How this will help? Well, while you are ultimately limited by hardware, you can tighten up efficiency and make sure it&#8217;s performing at a near and theoretical 100% performance point&#8230;but no hardware is leveraged at 100%, despite claims you see by developers who state they are pushing something 100%. First, there&#8217;s a human factor and software is overhead in itself. So, even if you did push said hardware 100%, an update to tools and API/ OS will come out that will allow further optimization and that theoretical margin just increased. The goal, is to design software that hinders as little as possible.  </p>
<p>The second reason, is if you push CPU and GPU too hard there are TDP concerns. If you run a benchmark on your PC&#8217;s CPU and/ or GPU you are pushing those more than an actual game ever will&#8230;aside from titles like Crysis, which come close. So you have to be extra particular in cooling, perhaps ditching OEM cooling for something better, like water cooling, or massive heatsinks and fans. When DX12 first promised to aim at pushing GPU&#8217;s 50% harder, chipmakers were concerned that existing GPU&#8217;s would not be able to handle or sustain the temperatures and that there would be a lot of GPU&#8217;s being fried because GPU&#8217;s, up until now, have been designed under the idea that no GPU is ever pushed to such extreme performance points, other than benchmarks. So, while you could theoretically run an R7 260x(Xbox GPU) at or even slightly past the default performance point of the PS4&#8217;s R9 270, including any software overclocks, I highly doubt that the Xbox One was designed to handle those thermal levels. The heat sinks aren&#8217;t that massive, for one&#8230;but I have always been perplexed as to why Microsoft left the GPU underclocked. An R7 260x should, by default, run at 1100GHZ&#8230;the same with the PS4&#8217;s GPU. There should really be no thermal difference between underclocking by 300 MHz versus the default speeds.</p>
<p>However, DX12 is not the only API out there. PS4 uses a great one, too and so while DX12 may seek to narrow any disparities, by any margin, that margin can and will grow again. Both sides are fine tuning their hardware, at this point. Look at the 360 and Rise of the Tomb Raider, for instance. It does better in certain places than the Xbox One. This is because the Xbox 360 is technology matured.</p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277889</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 06:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277889</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277884&quot;&gt;red2k&lt;/a&gt;.

If you&#039;re gonna try and talk up your crap games, don&#039;t forget the last gen textures, crap AA, crap filtering and other shortcuts to get to your 1080p60.


The Xbone isn&#039;t special. Your sekrit sauce won&#039;t do anything.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277884">red2k</a>.</p>
<p>If you&#8217;re gonna try and talk up your crap games, don&#8217;t forget the last gen textures, crap AA, crap filtering and other shortcuts to get to your 1080p60.</p>
<p>The Xbone isn&#8217;t special. Your sekrit sauce won&#8217;t do anything.</p>
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		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277886</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 04:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277886</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277424&quot;&gt;Mr Xrat&lt;/a&gt;.

Yeah yeah....Put the CPU of PS4 at faster clock speed and use more cores to add CPU power and you will kill you GPU bandwith... Thats something surelly you knew.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277424">Mr Xrat</a>.</p>
<p>Yeah yeah&#8230;.Put the CPU of PS4 at faster clock speed and use more cores to add CPU power and you will kill you GPU bandwith&#8230; Thats something surelly you knew.</p>
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		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277884</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 04:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277884</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277232&quot;&gt;Mr Xrat&lt;/a&gt;.

Yeah thats why we have Forza 6 locked at 1080p 60fps and TR using Async Compute but at the mean time PS4 owners have only a Lastgen Remaster for this season. Do you need more prove than that... The best thing is if we even don&#039;t touch the DX12 and with DX11.3 have good performance bonus when the engines use properly the new API will be more gain for X1 performance. I remember when Sony fans said we have the most powerfull console and at the same time can&#039;t run a single nextgen exclusive locked at 1080p 60fps. Thats sad... Anyway if someone think that the cloud or DX12 have not impact on Xbox One is because an absence of gray matter. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277232">Mr Xrat</a>.</p>
<p>Yeah thats why we have Forza 6 locked at 1080p 60fps and TR using Async Compute but at the mean time PS4 owners have only a Lastgen Remaster for this season. Do you need more prove than that&#8230; The best thing is if we even don&#8217;t touch the DX12 and with DX11.3 have good performance bonus when the engines use properly the new API will be more gain for X1 performance. I remember when Sony fans said we have the most powerfull console and at the same time can&#8217;t run a single nextgen exclusive locked at 1080p 60fps. Thats sad&#8230; Anyway if someone think that the cloud or DX12 have not impact on Xbox One is because an absence of gray matter. </p>
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		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277767</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 04:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277767</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277596&quot;&gt;Mirimon&lt;/a&gt;.

Nope, but i&#039;d start a 50 shades of  grey starring someone you know ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277596">Mirimon</a>.</p>
<p>Nope, but i&#8217;d start a 50 shades of  grey starring someone you know 😉</p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277706</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 06:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277706</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277609&quot;&gt;snOOziie&lt;/a&gt;.

Might want to try citing this crap, friend. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277609">snOOziie</a>.</p>
<p>Might want to try citing this crap, friend. 🙂</p>
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		<title>
		By: Truth™		</title>
		<link>https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277627</link>

		<dc:creator><![CDATA[Truth™]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 10:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249143#comment-277627</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277604&quot;&gt;Mr Xrat&lt;/a&gt;.

Reality where the PC dominates and will use DX12 and Vulkan effectively to annhilate the consoles. 


Poor 900PS4 owners. They were so sure of Async Compute and hUMA making all their games run at 1080P 60FPS and then there are none. Not even Unsharted 4 which they botched so bad they fired the programming staff quietly so neogaf wouldn&#039;t find out.  


It&#039;s going to be a long generation. 720P PS2 games and 720P VR to defend after the Uncharted 900P Disaster. Top kek


 https://uploads.disquscdn.com/images/d57eb59f107f4d8c10a25ff3cf0aaad5a23109a102cdf97421e04628dd417d09.jpg]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/dx12s-ability-to-unify-gpus-is-a-great-move-xbox-one-will-benefit-from-an-engineering-point-of-view#comment-277604">Mr Xrat</a>.</p>
<p>Reality where the PC dominates and will use DX12 and Vulkan effectively to annhilate the consoles. </p>
<p>Poor 900PS4 owners. They were so sure of Async Compute and hUMA making all their games run at 1080P 60FPS and then there are none. Not even Unsharted 4 which they botched so bad they fired the programming staff quietly so neogaf wouldn&#8217;t find out.  </p>
<p>It&#8217;s going to be a long generation. 720P PS2 games and 720P VR to defend after the Uncharted 900P Disaster. Top kek</p>
<p> <a href="https://uploads.disquscdn.com/images/d57eb59f107f4d8c10a25ff3cf0aaad5a23109a102cdf97421e04628dd417d09.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/d57eb59f107f4d8c10a25ff3cf0aaad5a23109a102cdf97421e04628dd417d09.jpg</a></p>
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