The Elder Scrolls Online’s game director has revealed that the main story of the game makes you feel like like the hero. It’s going to be a 100 per cent solo experience he revealed.
“The part of the IP we worked with the most to ensure it was the closest we could get it in an MMO to what it would be to a console, solo game, was, I’m a hero,” game director Matt Firor told GameInformer (via Eurogamer) in an interview.
“In the Elder Scrolls games you’re always the hero, whether you want to be or not. You go out there and you kill the dragons; You kill Mehrunes Dagon in Oblivion; in Morrowind, you’re up there fighting the Tribunal – those are huge, global, epic things that you don’t want to stand in line to do in an MMO.
“The last thing you want to do is have the final confrontation with Mehrunes Dagon as he’s stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him because they’re on the same quest.
“As MMO online designers, the thing we wanted to make sure we hit the most was that feeling that you’re awesome, you’re the hero. And we do that through a mix of technology, where when I am confronting a major foe in the game, I’m doing it in an instance where I am alone.
“And we have a whole part of the game that is 100 per cent solo,” he said, “which is the main story, where the world focuses on you – you are the hero, everything you do is solo and the world reacts to you that way.”
We also have plenty of details on the game, which you can check out here.
“We’ve really got to create a compelling game first,” creative director Paul Sage explains.
“It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players.
“You want to hit those touchstones, but more important than that, you’ve got to create an experience that’s unique and fun.”
The game runs on the HeroEngine, so you’d know what to expect graphically considering SW: TOR ran on the same engine. The game will feature a 3rd-person camera (d’uh) and is fully voiced.