At this year’s E3, we were able to not only get our hands on DriveClub but were also invited by Sony for their theatrical presentation of the game.
During the 25 minute long presentation, Evolution’s Studios Director, Col Rodgers was all praise for the PlayStation 4. He revealed that due to the graphical prowess of the PS4, they have been able to do things that were not possible before.
“The thing is though, none of this will be great without the awesome graphics fidelity. The PlayStation 4 is quite simply the most powerful console from the graphics point of view that’s ever existed. And you know we are proud to actually make use of that. Some of the things that you actually see in the DriveClub demo like the accurately simulated clouds, they are random every single time you play the game. In addition, during the day, none of the lighting is baked in to the game at all, everything is live so if you want to be in a certain geographical location within a certain a time of day, that will appear exactly as it would in real life,” he said.
He also talks about how they have mapped the stars correctly in the sky and how they are pushing for realism by not neglecting the minutest of mistake.
“In addition to that we have gone to such lengths, that we have actually have the stars correctly mapped in the sky. Which means when you look out you will see your favorite constellations, if you have one.
And on top of that there are the cars. We love cars. In fact I have been driving now for 18 years and I have 54 cars myself which includes some pretty amazing stuff . This is something that is pervasive in the entire studio. In fact, I went out to see Neon, the lead car artist. And he was looking at one of the car models and I asked what’s going on. He said ‘ I am just rejecting this car again.’ I said ‘ Why? This looks perfect’. He said that the wrong size screw heads were build in to the floor mats and it wont’ do.”
One should expect awesomeness if this is the level of discipline that Evolution Studios have maintained throughout the development process.
The developers also revealed that tracks are more or less fictional but they are all based on roads that exist in the real world and they have tweaked them. They have something called as DEM data to get the correct geometry of the landscapes of a particular areas that they have have built.
Stay tuned for the complete interview which includes new details on clubs, cars, connectivity options and more in DriveClub.
Sound off in the comments section below.