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	Comments on: Ex-Naughty Dog Dev Talks About Next Gen Facial Animation, Explains Drake&#8217;s &#8216;Powdered Doughnut&#8217; Issue	</title>
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	<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 02 Apr 2014 07:34:00 +0000</lastBuildDate>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222604</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 07:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222604</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222531&quot;&gt;Xtreme Derp&lt;/a&gt;.

well to be fair sony fanboys think the same, they think ps4 has some special sony sauce in it that will make it beat high end pcs...buhahahahhahahah

They use ps3 as example, as if the cell architecture has anything to do with x86.

Long story short the x86 architecture is well known both consoles are weak and thus there wont be much of improvment in 6 years, there is nothing to unlock.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222531">Xtreme Derp</a>.</p>
<p>well to be fair sony fanboys think the same, they think ps4 has some special sony sauce in it that will make it beat high end pcs&#8230;buhahahahhahahah</p>
<p>They use ps3 as example, as if the cell architecture has anything to do with x86.</p>
<p>Long story short the x86 architecture is well known both consoles are weak and thus there wont be much of improvment in 6 years, there is nothing to unlock.</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222603</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 07:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222603</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527&quot;&gt;cozomel&lt;/a&gt;.

butthurt?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527">cozomel</a>.</p>
<p>butthurt?</p>
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		<title>
		By: Xtreme Derp		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222531</link>

		<dc:creator><![CDATA[Xtreme Derp]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222531</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527&quot;&gt;cozomel&lt;/a&gt;.

He still thinks DX12 is some special sauce that&#039;s going to save the Xboner and bring graphics parity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527">cozomel</a>.</p>
<p>He still thinks DX12 is some special sauce that&#8217;s going to save the Xboner and bring graphics parity.</p>
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		<title>
		By: TyroneTheWhiteWizard		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222530</link>

		<dc:creator><![CDATA[TyroneTheWhiteWizard]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222530</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527&quot;&gt;cozomel&lt;/a&gt;.

pc master race]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527">cozomel</a>.</p>
<p>pc master race</p>
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		<title>
		By: SCOTT SKELTON		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222529</link>

		<dc:creator><![CDATA[SCOTT SKELTON]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 20:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222529</guid>

					<description><![CDATA[MY DAD RUNS A GAY CLUB!!!!!!!!]]></description>
			<content:encoded><![CDATA[<p>MY DAD RUNS A GAY CLUB!!!!!!!!</p>
]]></content:encoded>
		
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		<title>
		By: joe		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222528</link>

		<dc:creator><![CDATA[joe]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222528</guid>

					<description><![CDATA[wow that facial animation is incredible. just get the eye tracking and tongue tracking now and it will be amazing. ]]></description>
			<content:encoded><![CDATA[<p>wow that facial animation is incredible. just get the eye tracking and tongue tracking now and it will be amazing. </p>
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		<title>
		By: cozomel		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222527</link>

		<dc:creator><![CDATA[cozomel]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222527</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222486&quot;&gt;TheRedButterfly&lt;/a&gt;.

WTF are you talking about. You do know that tessellation has been around since like around 1990, right? And that OpenGL 4.x has it right? So explain to me what DX12 means for this? It can already be done. What you fail to understand though is that these systems are using AMD GPUs and they are no good for tessellation, unlike Nvidia, who is much better at it. So explain this so-called &quot;game-changer&quot; to me.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222486">TheRedButterfly</a>.</p>
<p>WTF are you talking about. You do know that tessellation has been around since like around 1990, right? And that OpenGL 4.x has it right? So explain to me what DX12 means for this? It can already be done. What you fail to understand though is that these systems are using AMD GPUs and they are no good for tessellation, unlike Nvidia, who is much better at it. So explain this so-called &#8220;game-changer&#8221; to me.</p>
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		<title>
		By: cerebud		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222522</link>

		<dc:creator><![CDATA[cerebud]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 18:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222522</guid>

					<description><![CDATA[Big thing I noticed in the video up top is that the characters eyes never move from staring directly at the camera. They really should track that as well, because the performance comes off so much better in the original actor&#039;s face.]]></description>
			<content:encoded><![CDATA[<p>Big thing I noticed in the video up top is that the characters eyes never move from staring directly at the camera. They really should track that as well, because the performance comes off so much better in the original actor&#8217;s face.</p>
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		<title>
		By: TheRedButterfly		</title>
		<link>https://gamingbolt.com/ex-naughty-dog-dev-talks-about-next-gen-facial-animation-explains-drakes-powdered-doughnut-issue#comment-222486</link>

		<dc:creator><![CDATA[TheRedButterfly]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 11:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191703#comment-222486</guid>

					<description><![CDATA[&quot;In most multiplatform games for the PS4, Xbox One and PC, it’s often the PC that’s able to make the best use of tessellation using DirectX 11.2.&quot;


Can&#039;t wait for DirectX &lt;b&gt;12&lt;/b&gt;!! Gonna be [even more of a] game-changer!]]></description>
			<content:encoded><![CDATA[<p>&#8220;In most multiplatform games for the PS4, Xbox One and PC, it’s often the PC that’s able to make the best use of tessellation using DirectX 11.2.&#8221;</p>
<p>Can&#8217;t wait for DirectX <b>12</b>!! Gonna be [even more of a] game-changer!</p>
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