<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Fallout 4 Shooting Mechanics Follow Destiny	</title>
	<atom:link href="https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 05 Nov 2015 20:44:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: TheCrawlingEye		</title>
		<link>https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275823</link>

		<dc:creator><![CDATA[TheCrawlingEye]]></dc:creator>
		<pubDate>Thu, 05 Nov 2015 20:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248067#comment-275823</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275792&quot;&gt;RobbieRowboat&lt;/a&gt;.

Fair enough. I got no beef with VATS as such, I just didn&#039;t like being penalized so heavily if I didn&#039;t use it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275792">RobbieRowboat</a>.</p>
<p>Fair enough. I got no beef with VATS as such, I just didn&#8217;t like being penalized so heavily if I didn&#8217;t use it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: RobbieRowboat		</title>
		<link>https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275792</link>

		<dc:creator><![CDATA[RobbieRowboat]]></dc:creator>
		<pubDate>Thu, 05 Nov 2015 18:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248067#comment-275792</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275760&quot;&gt;TheCrawlingEye&lt;/a&gt;.

The VATS systems was great because I could role play a large scale sci-fi game but didn&#039;t have to suffer because of my/the poor aiming on the xbox 360. Most of the games I like on the xbox are forgiving of precise control... in fact most of the popular games on the xbox like Batman, Creed, Skyrim, Fallout, HALO, MW3 have no need for aiming or auto aim. On a PC yes it&#039;s different but I hope for the xbox they keep the VATS system. I really wasn&#039;t a fan of Destiny - I found it to be a shallow button masher. I loved taking time in the VATS system aiming right for their ugly heads and blowing them apart... much more satisfying for me than running around frantically.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275760">TheCrawlingEye</a>.</p>
<p>The VATS systems was great because I could role play a large scale sci-fi game but didn&#8217;t have to suffer because of my/the poor aiming on the xbox 360. Most of the games I like on the xbox are forgiving of precise control&#8230; in fact most of the popular games on the xbox like Batman, Creed, Skyrim, Fallout, HALO, MW3 have no need for aiming or auto aim. On a PC yes it&#8217;s different but I hope for the xbox they keep the VATS system. I really wasn&#8217;t a fan of Destiny &#8211; I found it to be a shallow button masher. I loved taking time in the VATS system aiming right for their ugly heads and blowing them apart&#8230; much more satisfying for me than running around frantically.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TheCrawlingEye		</title>
		<link>https://gamingbolt.com/fallout-4-shooting-mechanics-follow-destiny#comment-275760</link>

		<dc:creator><![CDATA[TheCrawlingEye]]></dc:creator>
		<pubDate>Thu, 05 Nov 2015 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248067#comment-275760</guid>

					<description><![CDATA[This is probably the single most encouraging thing I could have heard about this project. If you didn&#039;t use VATS in Fallout 3 you were essentially wasting ammo, no matter how high your skill was with a given weapon class. This made the Fallout games of the last generation boring for me -- if you&#039;re making an action RPG, you don&#039;t essentially turn it into a turn-based RPG in the most critical area.
So it&#039;s good that they&#039;re learning from a game that got it right. Say what you will about Destiny, I defy you to find fault with the gunplay. I might actually give this one a try.]]></description>
			<content:encoded><![CDATA[<p>This is probably the single most encouraging thing I could have heard about this project. If you didn&#8217;t use VATS in Fallout 3 you were essentially wasting ammo, no matter how high your skill was with a given weapon class. This made the Fallout games of the last generation boring for me &#8212; if you&#8217;re making an action RPG, you don&#8217;t essentially turn it into a turn-based RPG in the most critical area.<br />
So it&#8217;s good that they&#8217;re learning from a game that got it right. Say what you will about Destiny, I defy you to find fault with the gunplay. I might actually give this one a try.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
