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	<title>
	Comments on: Fallout 4 Will Be The Star of Bethesda&#8217;s E3 Conference, Industry Insider Teases	</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 23 Feb 2015 00:17:00 +0000</lastBuildDate>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250827</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Mon, 23 Feb 2015 00:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250827</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250826&quot;&gt;Damon Tarklin&lt;/a&gt;.

It would likely look fine yes aside from animations unless they gut that system and replace it.

The problem isn&#039;t so much the visuals as it is the gameplay.  An engine defines a game.  Its the core of it and its tendrils shoot out and effect everything else.  If it was just about a visual system we wouldn&#039;t need new engines every couple of years we would just get the same ones tweaked to support newer visual technology.

I have faith in them to move forward but like you if they dont and they keep the same engine I will still enjoy the game]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250826">Damon Tarklin</a>.</p>
<p>It would likely look fine yes aside from animations unless they gut that system and replace it.</p>
<p>The problem isn&#8217;t so much the visuals as it is the gameplay.  An engine defines a game.  Its the core of it and its tendrils shoot out and effect everything else.  If it was just about a visual system we wouldn&#8217;t need new engines every couple of years we would just get the same ones tweaked to support newer visual technology.</p>
<p>I have faith in them to move forward but like you if they dont and they keep the same engine I will still enjoy the game</p>
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		<title>
		By: Damon Tarklin		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250826</link>

		<dc:creator><![CDATA[Damon Tarklin]]></dc:creator>
		<pubDate>Mon, 23 Feb 2015 00:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250826</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250825&quot;&gt;d0x360&lt;/a&gt;.

Yeah, I see. Although, it would be disappointing to see Fallout 4 come out on the creation engine it would be good enough. I really did LOVE that engine for Skyrim.


If Fallout 4 runs on the same engine with high res textures at 1080p, upgraded physics, and effects it will look just fine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250825">d0x360</a>.</p>
<p>Yeah, I see. Although, it would be disappointing to see Fallout 4 come out on the creation engine it would be good enough. I really did LOVE that engine for Skyrim.</p>
<p>If Fallout 4 runs on the same engine with high res textures at 1080p, upgraded physics, and effects it will look just fine.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250825</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250825</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250824&quot;&gt;Damon Tarklin&lt;/a&gt;.

Its definitely gamebryo.  Bethesda did a massive amount of work to fix a lot of the issues but you can tell the core of the engine remains the same because it has the same issues it did since morrowind.  Won&#039;t physics, stiff animation (not enough keyframe support), AI issues, weird seemingly random bugs, memory leaks, the way it handles saving and loading, the save files have identical structure to morrowind and oblivion, the mod tools and file extentions are the same, there are more.

The biggest issue for ps3 owners was the memory problems.  The way the engine stores item and quest data was at the heart of all its performance issues as well as the main reason it randomly freezes on any platform. 
Bethesda has a ton of talent and so much money invested in their toolset for this engine that&#039;s why they are resistant to change but I&#039;m really hoping they just do it this time around.  The game could feel and play so much better if they would build an engine that suits their needs.

Gamebryo was fine for its era (OG xbox era) and it was perfect for the team at Bethesda but its time as long past.

If they were to use it again I&#039;m sure I&#039;d love the game regardless but I&#039;d love it knowing that there is so much more that could have been done with something more modern.  I have to think they are going to change so they can take advantage of direct x 12, it would be a huge boon to a game like they make.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250824">Damon Tarklin</a>.</p>
<p>Its definitely gamebryo.  Bethesda did a massive amount of work to fix a lot of the issues but you can tell the core of the engine remains the same because it has the same issues it did since morrowind.  Won&#8217;t physics, stiff animation (not enough keyframe support), AI issues, weird seemingly random bugs, memory leaks, the way it handles saving and loading, the save files have identical structure to morrowind and oblivion, the mod tools and file extentions are the same, there are more.</p>
<p>The biggest issue for ps3 owners was the memory problems.  The way the engine stores item and quest data was at the heart of all its performance issues as well as the main reason it randomly freezes on any platform.<br />
Bethesda has a ton of talent and so much money invested in their toolset for this engine that&#8217;s why they are resistant to change but I&#8217;m really hoping they just do it this time around.  The game could feel and play so much better if they would build an engine that suits their needs.</p>
<p>Gamebryo was fine for its era (OG xbox era) and it was perfect for the team at Bethesda but its time as long past.</p>
<p>If they were to use it again I&#8217;m sure I&#8217;d love the game regardless but I&#8217;d love it knowing that there is so much more that could have been done with something more modern.  I have to think they are going to change so they can take advantage of direct x 12, it would be a huge boon to a game like they make.</p>
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		<title>
		By: Damon Tarklin		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250824</link>

		<dc:creator><![CDATA[Damon Tarklin]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250824</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250823&quot;&gt;d0x360&lt;/a&gt;.

There is some debate on whether or not Skyrim&#039;s &quot;creation engine&quot; is actually the same as gamebryo and the bugs are actually due to Bethesda Software and not the gamebryo engine supposedly.


I personally don&#039;t mind the &quot;creation engine&quot; whatever it is. That engine was much better than the engine for New Vegas, Fallout 3, and Oblivion.


So if Fallout 4 is running on the Creation Engine I think I&#039;m cool with that. That being said there still is no reason why they couldn&#039;t have modified the Id Tech 5 engine in the past 3 years since Rage came out. Bethesda patented the &quot;void engine&quot; that was supposedly based on Id Tech 5.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250823">d0x360</a>.</p>
<p>There is some debate on whether or not Skyrim&#8217;s &#8220;creation engine&#8221; is actually the same as gamebryo and the bugs are actually due to Bethesda Software and not the gamebryo engine supposedly.</p>
<p>I personally don&#8217;t mind the &#8220;creation engine&#8221; whatever it is. That engine was much better than the engine for New Vegas, Fallout 3, and Oblivion.</p>
<p>So if Fallout 4 is running on the Creation Engine I think I&#8217;m cool with that. That being said there still is no reason why they couldn&#8217;t have modified the Id Tech 5 engine in the past 3 years since Rage came out. Bethesda patented the &#8220;void engine&#8221; that was supposedly based on Id Tech 5.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250823</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250823</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250822&quot;&gt;Damon Tarklin&lt;/a&gt;.

It definitely had a lot to do with the last gen hardware but by its very nature the bigger a game gets and the higher quality assets it uses that same limitation will be hit on new hardware.

Wolfenstein and doom are perfect games for idtech5 because they can hide the texture stream with corridors and the such.  In an open world you can&#039;t do that as easily.

Also consider the original rage graphic data was over 30 gigs and that game didn&#039;t have much to it.  It was just an environment texture it didn&#039;t really have interactive objects or lots of variety visually speaking.

I was firmly in the camp of excitement when Bethesda bought Id all cause of that engine and using it for elder scrolls but then the game was released the limitations of the engine came to light and I was...unhappy.

I&#039;m just praying they make a new custom engine and ditch any legacy code from gamebryo because its awful and needs to die.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250822">Damon Tarklin</a>.</p>
<p>It definitely had a lot to do with the last gen hardware but by its very nature the bigger a game gets and the higher quality assets it uses that same limitation will be hit on new hardware.</p>
<p>Wolfenstein and doom are perfect games for idtech5 because they can hide the texture stream with corridors and the such.  In an open world you can&#8217;t do that as easily.</p>
<p>Also consider the original rage graphic data was over 30 gigs and that game didn&#8217;t have much to it.  It was just an environment texture it didn&#8217;t really have interactive objects or lots of variety visually speaking.</p>
<p>I was firmly in the camp of excitement when Bethesda bought Id all cause of that engine and using it for elder scrolls but then the game was released the limitations of the engine came to light and I was&#8230;unhappy.</p>
<p>I&#8217;m just praying they make a new custom engine and ditch any legacy code from gamebryo because its awful and needs to die.</p>
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		<title>
		By: Damon Tarklin		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250822</link>

		<dc:creator><![CDATA[Damon Tarklin]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250822</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250820&quot;&gt;d0x360&lt;/a&gt;.

I see. Thank you for informing me on that.

I think the texture pop-in issues had more to do with the ram limitations of last generation&#039;s hardware. They won&#039;t need to do as many tricks with the engine with the Ps4 and Xbox One.

They just got the head R&#038;D graphics engineer from Crytek (Tiago Sousa) to continue work on Id Tech 5 &#038; 6. So the parent company is dedicated to that engine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250820">d0x360</a>.</p>
<p>I see. Thank you for informing me on that.</p>
<p>I think the texture pop-in issues had more to do with the ram limitations of last generation&#8217;s hardware. They won&#8217;t need to do as many tricks with the engine with the Ps4 and Xbox One.</p>
<p>They just got the head R&amp;D graphics engineer from Crytek (Tiago Sousa) to continue work on Id Tech 5 &amp; 6. So the parent company is dedicated to that engine.</p>
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		<title>
		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250820</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250820</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250818&quot;&gt;Damon Tarklin&lt;/a&gt;.

He in fact did.  There was an entire other paragraph where he did went on and on about the ps3 which he has since deleted so I apologize for saying you need to learn how to read.  Its not your fault he deleted a large portion of his comment and since I replied through email I didn&#039;t see it until your second comment which caused me to load the actual page 

As for idtech...it doesn&#039;t work for open world games all that well as evident by rage and its texture issues and since carmack is gone there is nobody to fix it.  Mega textures are a great idea but its still about 10 years early.  Until you can fit an entire game world into vram you are going to have streaming issues.  It was a dead end which is why no other engine uses it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250818">Damon Tarklin</a>.</p>
<p>He in fact did.  There was an entire other paragraph where he did went on and on about the ps3 which he has since deleted so I apologize for saying you need to learn how to read.  Its not your fault he deleted a large portion of his comment and since I replied through email I didn&#8217;t see it until your second comment which caused me to load the actual page </p>
<p>As for idtech&#8230;it doesn&#8217;t work for open world games all that well as evident by rage and its texture issues and since carmack is gone there is nobody to fix it.  Mega textures are a great idea but its still about 10 years early.  Until you can fit an entire game world into vram you are going to have streaming issues.  It was a dead end which is why no other engine uses it.</p>
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		<title>
		By: Damon Tarklin		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250821</link>

		<dc:creator><![CDATA[Damon Tarklin]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250821</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250500&quot;&gt;Ops31337&lt;/a&gt;.

They are waiting for a game on that level, but not necessarily Fallout 4. Witcher 3, Metal Gear Solid 5, Arkham Knight, all would do just fine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250500">Ops31337</a>.</p>
<p>They are waiting for a game on that level, but not necessarily Fallout 4. Witcher 3, Metal Gear Solid 5, Arkham Knight, all would do just fine.</p>
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		<title>
		By: Damon Tarklin		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250818</link>

		<dc:creator><![CDATA[Damon Tarklin]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250818</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250817&quot;&gt;d0x360&lt;/a&gt;.

He didn&#039;t say anything about the ps3 performance.


More importantly, why would you want them to skip over Fallout 4 and go straight to another Elder Scrolls game?


Anyway, it doesn&#039;t make much sense that they would use the gamebryo engine again when the parent company owns Id Tech 5.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250817">d0x360</a>.</p>
<p>He didn&#8217;t say anything about the ps3 performance.</p>
<p>More importantly, why would you want them to skip over Fallout 4 and go straight to another Elder Scrolls game?</p>
<p>Anyway, it doesn&#8217;t make much sense that they would use the gamebryo engine again when the parent company owns Id Tech 5.</p>
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		By: d0x360		</title>
		<link>https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250817</link>

		<dc:creator><![CDATA[d0x360]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 23:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222764#comment-250817</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250816&quot;&gt;Damon Tarklin&lt;/a&gt;.

Fallout 4 has nothing to do with gamebryo performance on the ps3.

I also stand by fallout 4 using gamebryo again if its announced before the next elder scrolls title.

Regardless you both need to learn how to read.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/fallout-4-will-be-the-star-of-bethesdas-e3-conference-industry-insider-teases#comment-250816">Damon Tarklin</a>.</p>
<p>Fallout 4 has nothing to do with gamebryo performance on the ps3.</p>
<p>I also stand by fallout 4 using gamebryo again if its announced before the next elder scrolls title.</p>
<p>Regardless you both need to learn how to read.</p>
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