The entire world has proclaimed Far Cry 3 as one hell of a game, well maybe there could be one or two unbelievers, but the game genuinely looks awesome and we, at GamingBolt, also gave it a glowing 10/10 score. Now, that’s no mean feat as a game has to be spectacular to achieve something like that.
The game’s level editor allows player’s to create levels of their own, and we have a lot of details on what exactly is in the editor for people to utilize. Ubisoft showcased this at Malmo Sweden, and these details are revealed by Ubisoft forum member “Fallen Champ”.
The editor is also coming to the consoles and I am not exactly sure how that’s gonna work, but according to Fallen Champ, it’s true and he has posted a list of commands below which will allow players to tweak the game as they wish.
Here’s his final thoughts on the editor: “The thing that impressed me a lot was the Temple selection and also Walls – there were some big sheets that are kind of terrain walls which could also be used to work as a ceiling or floor and should blend in very well with the right terrain paint selection.
“Also the signs – these were really jazzy with bold graffiti that will look superb on walls, those of you that commented on the cannabis plants will get to make their own drug fueled hideouts as we get (I think it was) 2 different weed plants and 2 (what looked like) pallets of coke all wrapped up, so I am sure there will be some crazy maps made in this game.”
Check out the details below.
Thematics
Town 87
Temple 118
Airport 25
Village 47
Mines 49
Radio Tower 54
Native 47
WW2 31
Chinese Tomb 51
Utilities
Accessories 144
Construction 44
Debris 105
Fire Camps 6
Pipes 17
Roads 9
Towers 15
Bridges 35
Corpses 14
Decorations 99
Household 117
Posts 8
Signs 63
Walls 51
Cages 13
Crates 42
Fences 65
Industrial 59
Quays 14
Tents 5
Furniture
Barrels 9
Doors 30
Beds 14
Chairs 29
Storage + Tables 49
Miscellaneous 29
Static Vehicles
Land 5
Sea 24
Air 14
Nature
Trees 39
Plants 11
Vegetation 79
Rocks
Coastal 65
Jungle 42
Grass Land 33
Caverns 31
Coral 16
WATERFALLS 67
Lighting 45
Decals 31
Gameplay
Explosives 10
Ladders 24
Weapons 33
Vehicles 23
Hostile Mercenaries 34
Allied Mercenaries 8
Wildlife 67
Aquatic Wildlife 15
Validation
Terrain Bump
Terrain Raise / Lower
Terrain Flatten
Terrain Set To Height
Terrain Smooth
Terrain Raise
Terrain Ramp
Terrain Noise
Terrain Erosion
Terrain Hole (that’s the new one)
Texture Painter
Water Layers (water at different height, this allows from o-255)
Environment
Objects
Collection System
Roads
Map Limits (Playable Zone)
Global Modes
TDM
DOMINATION
FIRESTORM
TRANSMISSION”
Pretty solid? Let us know in the comments section below.