Final Fantasy 16 Guide – All Known Accessories And How To Get Them

A complete guide on finding all known accessories in Final Fantasy 16.

There are over one hundred Accessories to be discovered, purchased, or reinforced in Final Fantasy 16 over the course of the story, through either the main questline or various side quests. While none of the Accessories are missable, it should be noted that there is a point-of-no-return during the main quest “The Crystals’ Curse”. Even so, these Accessories can still be acquired post-completion of the campaign using Stage Replay or free roam. This FF XVI guide lists all known Accessories and where they can be found.

Badge of Mettle

  • Increases Defense by 10.

In a treasure coffer next to Kenneth after the “Food for Thought” side quest.

Badge of Mettle +1

  • Increases Defense by 30.

“A Culinary Pilgrimage” side quest.

Badge of Mettle +2

  • Increases Defense by 60.

Badge of Mettle x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Badge of Mettle +3

The strength of a city is defined by the guard that mans its walls. The strength of a city guard is defined by the pride in their hearts. This badge provides its wearer with one of the two.

  • Increases Defense by 90.

Badge of Mettle +1 x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Badge of Might

Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.

  • Increases Attack by 7.

Defeat the Midnight Raven in the “Fanning Embers” main quest.

Badge of Might +1

Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.

  • Increases Attack by 12.

“Caulk & Bawl” side quest.

Badge of Might +2

Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.

  • Increases Attack by 20.

Badge of Might x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Badge of Might +3

Awarded to soldiers for unparalleled displays of courage on the field of battle. The feeling of accomplishment it enkindles in the recipient’s heart is thought to enhance future performance.

  • Increases Attack by 32.

Badge of Might +1 x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Bahamut’s Mercy

A gift from the very first emperor of Sanbreque to his infant son, this ring has graced the hand of every Dominant of Bahamut since—the aether it absorbed from the Eikon over the years aiding the next imperial scion in drawing out the full potential of their bloodline. But now the empire lies in ruin, and that bloodline is broken—so let it be with Bahamut, as was always intended.

  • Reduces Gigaflare cooldown time by 6.0 seconds.

“A Tail to Tell” side quest.

Berserker Ring

  • Temporarily increases attack proficiency with each precision dodge.

85 Renown with The Patron’s Whisper.

Blood Hawk Jess

Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its brood.

  • Increases aerial combo damage by 8%.

In a treasure coffer after defeating a Wivre, south of Greensheaves in The Imperial Province of Rosaria.

Blood Hawk Jess +1

Blood hawks prey on other birds, swooping in on them from above, and using both beak and talon to administer multiple deep lacerations that result in heavy blood loss and eventually send the target plummeting to the ground where the hawk can collect the corpse for its brood.

  • Increases aerial combo damage by 16%.

Blood Hawk Jess x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Bull’s Horn Braid

“The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.” – An excerpt from The Valisthean Pilgrim

  • Increases lunge damage by 5%.

In a floating treasure coffer southwest of Lostplume in The Imperial Province of Rosaria.

Bull’s Horn Braid +1

“The minotaur is a stupid creature, rushing blindly at any traveler who strays upon his territory. The traveler who strays upon a minotaur’s territory is a stupider creature still.” – An excerpt from The Valisthean Pilgrim

  • Increases lunge damage by 10%.

Bull’s Horn Braid x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Cait Sith Charm

A good-luck charm modeled after the front foot of the mythical “Cait Sith,” a cat with a pelt of spun gold, whose claws rake in treasure from the very earth. The legend likely has its origins in apocryphal tales of the common Valisthean coeurl—what with the rich, golden gloss of the creature’s coat, and its distinctive habit of pawing at the ground before striking at its prey.

  • Increases gil earned by 25%.

Pre-order Bonus Accessory. Navigate to Redeemable Items in the System Menu.

Cavall’s Bite

Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard-pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.

  • Significantly increases Torgal’s attack potency.

Cavall’s Fang +1 x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Cavall’s Fang

Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard- pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.

  • Slightly increases Torgal’s attack potency.

“A Bone to Pick” side quest.

Cavall’s Fang +1

Even a legendary king, surrounded by the realm’s greatest knights and blessed by the very heavens, would have found himself hard- pressed to unite the warring tribes of ancient Valisthea. Fortunately, he had the help of his fine and trusty hound, Cavall.

  • Increases Torgal’s attack potency.

“More Than Words” side quest.

Cavall’s Fang x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Channeler’s Whispers

Maintaining an aetherial charge can prove as deadly to a Bearer as unleashing the magic itself. These earrings are believed to assist in the channeling of aether by reducing the amount drawn from the body and augmenting it with ambient aether from the environment.

  • Automatically charges magic spells and maintains the charge until cast.
  • Accessory effect will not trigger unless the ability “Charged Magic” is learned.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

Cobalt Tassels

Cobalt is the color of the blade that feeds my pain. – Traditional battle invocation

  • Increases limit break generation amount by 6% when taking damage.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

Cobalt Tassels +1

Cobalt is the color of the blade that feeds my pain. – Traditional battle invocation

  • Increases limit break generation amount by 12% when taking damage.

Cobalt Tassels x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Crimson Tassels

Crimson is the color of the blood that feeds my rage. – Traditional battle invocation

  • Increases limit break generation amount by 3% when dealing damage.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

Crimson Tassels +1

Crimson is the color of the blood that feeds my rage. – Traditional battle invocation

  • Increases limit break generation amount by 6% when dealing damage.

Crimson Tassels x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Dire Wolf Jess

A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.

  • Increases combo damage by 5%.

295 Renown with The Patron’s Whisper.

Dire Wolf Jess +1

A dire wolf subdues its prey by overwhelming it with a flurry of attacks that injure both body and spirit, stunning the creature and allowing for a quick kill before it can recover.

  • Increases combo damage by 10%.

Dire Wolf Jess x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Genji Gloves

The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.

  • Increases damage dealt to enemies by 5%.

2365 Renown with The Patron’s Whisper.

Genji Gloves +1

The island warriors of the far east are said to claim a piece of the armor of a slain soldier following a battle, wearing it over their own until the next encounter, at which time they finally remove it. The warriors believe that the spirit of the fallen foe will now lend them their strength.

  • Increases damage dealt to enemies by 10%.

Genji Gloves x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Griffin’s Head Braid

“While it is true that large felines make a home of the Dhalmekian deserts, tales of a ‘flying’ lion with a mane of living flame and a rage just as hot are fallacious—most likely the result of a chance encounter with a long-haired cat ill-starred enough to have been caught in a brush fire.” – An excerpt from The Valisthean Pilgrim

  • Increases burning blade damage by 7%.

In a treasure coffer after defeating a Dragon Aevis, in a clearing north of The Old Road between Lostwing and Claireview.

Griffin’s Head Braid +1

  • Increases burning blade damage by 14%.

Griffin’s Head Braid x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Kestrel’s Beak Braid

“Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.” – An excerpt from The Valisthean Pilgrim

  • Increases downthrust damage by 10%.

In a treasure coffer after defeating Tot Aevis in the “Trial and Error” side quest.

Kestrel’s Beak Braid +1

“Raptors that hunt in the high plateaus of northern Storm are wont to make of the earth an ally, and dive upon their prey from a great height, achieving speeds far greater than any concerted effort of their wings alone would allow. When venturing among the peaks, sturdy headwear is advised.” – An excerpt from The Valisthean Pilgrim

  • Increases downthrust damage by 20%.

Kestrel’s Beak Braid x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

On Fortune and the Heavens

A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.

  • Increases EXP earned by 15%.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

On Fortune and the Heavens II

A treatise in which the renowned astrologer Osmo claims to have successfully mapped the eastern autumn skies and proceeds to explain how the stars’ location is relevant in the fortification of the spirit.

  • Increases EXP earned by 30%.

On Fortune and the Heavens x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Protective Cuffs

“And though the sun was still high in the sky, it felt like I had fought for an eternity, and I knew it was the same for all those who still stood, dazed, alone, their faces covered in gore not their own.” – A firsthand account of the Siege of Stonhyrr

  • Increases stoneskin tonic duration by 120 seconds.

Stoneskin Cuffs +1 x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Ring of the Demolitionist

“I have yet to encounter a problem a well- timed explosion cannot solve.” – 2nd Legion Imperial Sapper, Guy the Fox

  • Increases magic burst will damage by 15%.

In a floating treasure coffer at the end of a narrow path north of Titan’s Wake, west of The Gilded Path in The Dhalmekian Republic.

Ring of the Demolitionist +1

“I have yet to encounter a problem a well-timed explosion cannot solve.” – 2nd Legion Imperial Sapper, Guy the Fox

  • Increases magic burst will damage by 30%.

Ring of the Demolitionist x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Ring of the Marksman

“Distance will only save you for as long as it takes my arrow to reach your heart.” – Locke of the Full Quiver

  • Increases the will damage of magic by 10%.

In a floating treasure coffer on the route to Notorious Mark: Svarog, between Caer Norvent Glorieuse Gate and Mornebrume.

Ring of the Marksman +1

“Distance will only save you for as long as it takes my arrow to reach your heart.” – Locke of the Full Quiver

  • Increases the will damage of magic by 20%.

Ring of the Marksman x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Ring of the Swiftshot

“A moment’s hesitation can lead to an eternity in the grave. ” – Rasset the Older

  • Lowers charge time for charged magic by 0.2 seconds.

1965 Renown with The Patron’s Whisper.

Ring of the Swiftshot +1

“A moment’s hesitation can lead to an eternity in the grave. ” – Rasset the Older

  • Lowers charge time for charged magic by 0.4 seconds.

Ring of the Swiftshot x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Ring of Timely Assistance

Though a fiercely loyal companion, Torgal is also a free spirit who will tear out the heart of any man, woman, or behemoth he deems a threat. To see that he only tears out the hearts of those Clive has specifically deemed threats, he‘ll need a sign. Preferably from Clive’s finger.

  • When equipped, pet commands are executed automatically and Torgal’s actions will adapt to Clive’s. The Ring of Timely Assistance’s effects are included in the Ring of Timely Strikes.

“Fanning Embers” main quest.

Ring of Timely Evasion

Fleetness of foot requires lightning-quick reflexes, eagle-like vision, and razor-sharp focus, not to mention the calves of a puma. That, or this convenient ring.

  • When equipped, Clive will automatically evade attacks, as long as the attack can be evaded.

Available at the start of the game by default in all modes.

Ring of Timely Focus

Clearly the darkest of arts were employed in this ring‘s forging. Yet no matter its infernal providence, it does effectively slow time, and that can prove very handy in staying alive.

  • When equipped, time slows before an evadable enemy attack strikes Clive. No effect when equipped with the ring of timely evasion.

Available at the start of the game by default in all modes.

Ring of Timely Healing

There once was a hapless battlemage who oft found himself on the losing end of duels, for, in the heat of combat, he would forget to use the healing potions he carried with him. Fed up, he enchanted a ring to remind him to do just that. As he was a better mage than swordsman, the ring worked. It worked so well, in fact, that he could rarely even recall raising a vial to his lips.

  • When equipped, Clive will automatically use a potion when his HP falls below a certain point. Potions will be used before high potions.

Available at the start of the game by default in all modes.

Ring of Timely Strikes

If there were a ring that transformed a novice swordsman’s awkward jerks and jabs into a veritable dance of precisely executed flourishes, one might wonder why every knight in the realm didn’t have one of their own.

  • When equipped, complex ability combinations can be executed by simply pressing <Square>.

Available at the start of the game by default in all modes.

Shiva’s Kiss

Song of Winter

Autumn gone

From frosted lips

Oblivion

– Northern Nursery Rhyme

  • Reduces Diamond Dust cooldown time by 7.5 seconds.

“Priceless” side quest.

Stoneskin Cuffs

A shield on my left arm

Sword brother at my right

The courage of my mother

To see me through the fight

– A soldier’s prayer

  • Increases stoneskin tonic duration by 30 seconds.

Buy from the Merchant at his Shop in Martha’s Rest in The Imperial Province of Rosaria.

Stoneskin Cuffs +1

A shield on my left arm

Sword brother at my right

The courage of my mother

To see me through the fight

– A soldier’s prayer

  • Increases stoneskin tonic duration by 60 seconds.

Stoneskin Cuffs x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

Talisman of Priming

“His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.” – A firsthand account of the Siege of Stonhyrr

  • Increases lionheart tonic duration by 30 seconds.

1360 Renown with The Patron’s Whisper.

Talisman of Priming +1

“His eyes glowing, his blade an extension of his very arm, he knew no fatigue. The man was gone, and in his place the Eikon visited upon us death a thousandfold.” – A firsthand account of the Siege of Stonhyrr

  • Increases lionheart tonic duration by 60 seconds.

Talisman of Priming x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Darkness (Gungnir)

Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Gungnir cooldown time by 2.0 seconds.

“Nobody’s Tool” side quest.

The Breath of Darkness (Heaven’s Cloud)

Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Heaven’s Cloud cooldown time by 2.5 seconds.

“Three’s Company” side quest.

Buy from the Merchant at his Shop in The Boklad Markets in The Dhalmekian Republic.

The Breath of Darkness (Rift Slip)

Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rift Slip cooldown time by 0.5 seconds.

Buy from the Traveling Trader at her Cart in The Dalimil Inn in The Dhalmekian Republic.

The Breath of Earth (Earthen Fury)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Earthen Fury cooldown time by 13.5 seconds.

In a treasure coffer in the “Through the Maelstrom” main quest.

The Breath of Earth (Raging Fists)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Raging Fists cooldown by 3.5 seconds.

Buy from the Merchant at her Shop in Northreach.

The Breath of Earth (Upheaval)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Upheaval cooldown time by 3.5 seconds.

“Onward to Discovery” side quest.

The Breath of Earth (Windup)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Windup cooldown time by 3.0 seconds.

“Getting to Work” side quest.

The Breath of Fire (Flames of Rebirth)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Flames of Rebirth cooldown time by 12.0 seconds.

Defeat Typhon the Transgressor  in “The Crystals’ Curse” main quest.

The Breath of Fire +1 (Flames of Rebirth)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Flames of Rebirth cooldown time by 24.0 seconds.

The Breath of Fire (Flames of Rebirth) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Fire (Heatwave)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Heatwave cooldown time by 2.7 seconds.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

The Breath of Fire +1 (Heatwave)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Heatwave cooldown time by 5.4 seconds.

The Breath of Fire (Heatwave) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Fire (Rising Flames)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rising Flames cooldown time by 2.0 seconds.

“The Weight of Command” side quest.

The Breath of Fire +1 (Rising Flames)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rising Flames cooldown time by 4.0 seconds.

The Breath of Fire (Rising Flames) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Fire (Scarlet Cyclone)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Scarlet Cyclone cooldown time by 3.3 seconds.

“Trading Places II” side quest.

The Breath of Fire +1 (Scarlet Cyclone)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Scarlet Cyclone cooldown time by 6.6 seconds.

The Breath of Fire (Scarlet Cyclone) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Ice (Ice Age)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Ice Age cooldown time by 1.5 seconds.

“Duty Undying” side quest.

The Breath of Ice (Mesmerize)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Mesmerize cooldown time by 1.2 seconds.

“Litany of Errors” side quest.

The Breath of Ice (Rime)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rime cooldown time by 2.0 seconds.

Buy from the Merchant at his Shop in Martha’s Rest in The Imperial Province of Rosaria.

The Breath of Light (Flare Breath)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Flare Breath cooldown time by 2.7 seconds.

“Smooth Like Butler” side quest.

The Breath of Light (Impulse)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Impulse cooldown time by 2.0 seconds.

“Lines in the Sand II” side quest.

The Breath of Light (Satellite)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Satellite cooldown time by 4.0 seconds.

Buy from the Merchant at his Shop in Martha’s Rest in The Imperial Province of Rosaria.

The Breath of Lightning (Judgment Bolt)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Judgment Bolt cooldown time by 9.0 seconds.

In a treasure coffer in the “Fire in the Sky” main quest.

The Breath of Lightning (Lightning Rod)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Lightning Rod cooldown time by 5.0 seconds.

Buy from the Traveling Trader at her Cart in The Dalimil Inn in The Dhalmekian Republic.

The Breath of Lightning (Thunderstorm)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Thunderstorm cooldown time by 2.7 seconds.

“Blood from the Stones” sub quest/”Onward” main quest.

The Breath of Lightning (Pile Drive)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Pile Drive cooldown time by 4.2 seconds.

“Trial and Error” side quest.

The Breath of the Inferno (Ignition)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Ignition cooldown time by 2.2 seconds.

“Hot Water” side quest.

The Breath of Wind (Aerial Blast)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Aerial Blast cooldown time by 11.0 seconds.

In a treasure coffer after defeating Akashic Minotaur in the “Fire and Ice” main quest.

The Breath of Wind +1 (Aerial Blast)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Aerial Blast cooldown time by 22.0 seconds.

The Breath of Wind (Aerial Blast) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Wind (Gouge)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Gouge cooldown time by 3.0 seconds.

“Dark Clouds Gather” sub quest/”The Gathering Storm” main quest.

The Breath of Wind +1 (Gouge)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Gouge cooldown time by 6.0 seconds.

The Breath of Wind (Gouge) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Wind (Rook’s Gambit)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rook’s Gambit cooldown time by 2.7 seconds.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

The Breath of Wind +1 (Rook’s Gambit)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Rook’s Gambit cooldown time by 5.4 seconds.

The Breath of Wind (Rook’s Gambit) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Breath of Wind (Wicked Wheel)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Wicked Wheel cooldown time by 2.7 seconds.

“For Great Justice II” side quest.

The Breath of Wind +1 (Wicked Wheel)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Reduces Wicked Wheel cooldown time by 5.4 seconds.

The Breath of Wind (Wicked Wheel) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Eye of the Savior

“When armies clash, time slows to a standstill, the blood, shit, and screams robbing one of all but the present.” – A firsthand account of the Siege of Stonhyrr

  • Increases strength tonic duration by 40 seconds.

The Eye of the Warrior +1 x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Eye of the Warrior

“Only those who have stood in battle can know its boon…and its curse.” – A firsthand account of the Siege of Stonhyrr

  • Increases strength tonic duration by 10 seconds.

“Letting Off Steam II” sub quest/”Out of the Shadow” main quest.

The Eye of the Warrior +1

“Only those who have stood in battle can know its boon…and its curse.” – A firsthand account of the Siege of Stonhyrr

  • Increases strength tonic duration by 20 seconds.

The Eye of the Warrior x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Favor of Darkness (Heaven’s Cloud)

Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Heaven’s Cloud will damage by 15%.

Buy from the Merchant at her Shop in Northreach.

The Favor of Earth (Raging Fists)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Raging Fists damage by 10%.

In a treasure coffer in the “Fire in the Sky” main quest.

The Favor of Earth (Upheaval)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Upheaval damage by 8%.

In a treasure coffer  in the “Into the Darkness” main quest.

The Favor of Earth (Windup)

Residual earth aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Windup damage by 10%.

Defeat the Necrophobe in the “Fire in the Sky” main quest.

The Favor of Fire +1 (Flames of Rebirth)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Flames of Rebirth damage by 16%.

The Favor of Fire (Flames of Rebirth) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Favor of Fire (Heatwave)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Heatwave damage by 9%.

In a treasure coffer after defeating Suparna and Chirada in the “Headwind” main quest.

The Favor of Fire +1 (Heatwave)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Heatwave damage by 18%.

The Favor of Fire (Heatwave) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Favor of Fire (Scarlet Cyclone)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Scarlet Cyclone damage by 8%.

In a treasure coffer after defeating Royal Tognvaldr in the “Headwind” main quest.

The Favor of Fire +1 (Scarlet Cyclone)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Scarlet Cyclone damage by 16%.

The Favor of Fire (Scarlet Cyclone) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Favor of Ice (Ice Age)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Ice Age damage by 12%.

In a treasure coffer after defeating Purple Bavarois in the “The Last King” main quest.

The Favor of Light (Flare Breath)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Flare Breath damage by 12%.

In a treasure coffer after defeating the Orcish Warlord in the “Evenfall” main quest.

The Favor of Lightning (Lightning Rod)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Lightning Rod damage by 9%.

In a treasure coffer during the main quest “Into the Darkness”.

The Favor of Lightning (Thunderstorm)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Thunderstorm damage by 10%.

Defeat the Undertaker in the “Into the Darkness” main quest.

The Favor of the Inferno (Ignition)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Ignition damage by 12%.

Defeat the Imperial Cannonier in “The Crystals’ Curse” main quest.

The Favor of Wind (Gouge)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Gouge damage by 15%.

In a treasure coffer after defeating the first Fallen Guardian in the “Buried Memories” main quest.

The Favor of Wind +1 (Gouge)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Gouge damage by 30%.

The Favor of Wind (Gouge) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Favor of Wind (Wicked Wheel)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Wicked Wheel damage by 10%.

In a treasure coffer after defeating the Iron Giant in the “Buried Memories” main quest.

The Favor of Wind +1 (Wicked Wheel)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Wicked Wheel damage by 20%.

The Favor of Wind (Wicked Wheel) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Grace of the Inferno (Will-o’-the-Wykes)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Will-o’-the-Wykes duration by 5 seconds.

In a treasure coffer in the “Fire and Ice” main quest.

The Pull of Darkness (Dancing Steel)

Residual dark aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases rate at which Dancing Steel fills Zantetsuken gauge by 25%.

Defeat Ultima in the “Streets of Madness” main quest.

The Wages of Warcraft

It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learnings to one of his acolytes so that future generations might partake in his wisdom.

  • Increases ability points earned in normal encounters by 20%.

Buy from the vendor Charon at her shop Charon’s Toll in Cid’s Hideaway.

The Wages of Warcraft II

It is said that in his three score years as combat trainer, Rasset the Younger saw to the training of over ten thousand soldiers, focusing on efficiency over brute strength. Fortunately, before he passed, he dictated his learnings to one of his acolytes so that future generations might partake in his wisdom.

  • Increases ability points earned in normal encounters by 40%.

The Wages of Warcraft x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Will of Fire (Rising Flames)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Rising Flames will damage by 10%.

Defeat Benedikta in the “Headwind” main quest.

The Will of Fire +1 (Rising Flames)

Residual fire aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Rising Flames will damage by 20%.

The Will of Fire (Rising Flames) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Will of Ice (Mesmerize)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Mesmerize will damage by 10%.

In a treasure coffer after defeating Soultaker in the “The Last King” main quest.

The Will of Ice (Rime)

Residual ice aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Rime will damage by 30%.

In a treasure coffer in the “Streets of Madness” main quest.

The Will of Light (Impulse)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Impulse will damage by 10%.

“Through the Maelstrom” main quest.

The Will of Light (Satellite)

Residual light aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Satellite will damage by 10%.

In a treasure coffer in the “Streets of Madness” main quest.

The Will of Lightning (Pile Drive)

Residual lightning aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Pile Drive will damage by 10%.

In a treasure coffer in the “Capital Punishment” main quest.

The Will of Wind +1 (Aerial Blast)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Aerial Blast will damage by 24%.

The Will of Wind (Aerial Blast) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

The Will of Wind (Rook’s Gambit)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Rook’s Gambit will damage by 10%.

In a treasure coffer after defeating the second Fallen Guardian in the “Buried Memories” main quest.

The Will of Wind +1 (Rook’s Gambit)

Residual wind aether that, having failed to dissipate on the battlefield, has instead manifested into a solid form not unlike crystal, but with an elemental purity that renders it far more potent, if not highly specialized in its applications.

  • Increases Rook’s Gambit will damage by 20%.

The Will of Wind (Rook’s Gambit) x2

Craft and reinforce with the blacksmith Blackthorne at his forge The Black Hammer in Cid’s Hideaway.

And that is all known Accessories in Final Fantasy XVI. Collecting them all yields no trophies or achievements.

All Known Accessories And How To Get Them in Final Fantasy 16final fantasy 16ps5Square Enix