While its story and characters aren't the most memorable, this prequel makes up for it with the combat and abject freedom.
Before the company confirmed these new storage requirements, Final Fantasy 7 Remake Intergrade was previously expected to need 88 GB.
Experience the prologue, go up against three Masters, engage in town-building, and more with progress transferring to the game.
The classic lives once more with gorgeous diorama-like visuals, and launches on February 5th, 2026 for consoles and PC.
Officially, the company said that the lay-offs are part of its efforts to reorganise its overseas divisions to streamline publishing.
The company has announced a joint research partnership to investigate AI with the Matsuo-Iwasawa lab at the University of Tokyo.
It all boils down to your choices, but making them will provide a fresh, "never been seen" conclusion, says producer Takeshi Ichikawa.
Alongside improving performance on supported GPUs, the latest update includes bug fixes and improvements to "overall game stability."
Christofer Sundberg, who now heads up Liquid Swords, says that "extremely few" from the original Just Cause team remain at the studio.
However, that's currently not possible given "the position I have in the company" and "what they want me to make," says Naoki Hamaguchi.
Director Naoki Hamaguchi noted in a recent interview that there is a "need to guide players around from a gameplay perspective".
"They’re going to get a version that is just as satisfying and just as high quality as the first game, if not higher," says Naoki Hamaguchi.
Director Naoki Hamaguchi also revealed that Final Fantasy 7 Rebirth's open-world structure was inspired by games like The Witcher 3.
"The bonds, the relationship between the team has definitely improved a lot and strengthened it," says game director Naoki Hamaguchi.
"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story progresses feels right."
Naoki Hamaguchi noted in an interview that consoles moving more and more into digital distribution is a "trend that we can't avoid."
"We're working really hard on the third game in the Remake series at the moment. It's coming along really well," said Naoki Hamaguchi.
There were also "some ideas" for Final Fantasy 7 Rebirth DLC, but the team wanted to prioritize releasing the third installment ASAP.
While Liu noted that Square Enix has been great to work with, he did say that it was difficult to explain the value of the IP to studios.
"Essentially, for the Final Fantasy numbered series, the game design is based on the director's decision himself," says Naoki Hamaguchi.