The next generation of consoles is just around the corner (at least if they don’t get delayed anyway), and with a new set of consoles comes host of new technologies. Yesterday we got Sony’s deep dive into their next console in the PS5. A lot of hoopla has been made about it in various ways. One thing that was highlighted was the console’s SSD. Now someone with some experience in the field breaks it down.
Former Technical Director for Naughty Dog Andrew Maximov took to his official Twitter to take about the importance of the SSD. It comes down to the ability to render and to what distance you can render that stuff, from things like enemies to minor things like the bark of a tree. With the PS5’s new SSD technology, higher resolution versions can be rendered. You can see his whole breakdown below for a clearer picture.
We still have yet to see this kind of thing in practice with the PS5, or the Xbox Series X for that matter. It’s hard to conceptualize these things without seeing them, so hopefully we will soon.