Gears of War Judgment is about making Locusts scary again

It's about giving gamers sweaty palms.

Epic Games have revealed that Gears of War Judgement is about making locusts scary again and it’s also about giving gamers sweaty palms.

“One of our design principles was the idea of sweaty palms. When you play you’ve got to have sweaty palms or we’re not doing it right. So far in all of our playtests we’ve all got sweaty palms so that’s good,” Rod Fergusson of Epic Games revealed to OXM.

“And it’s about making the Locusts scary again,” Fergusson added, “when you spend eight years with the Locusts it feels a bit like Germans in a WWII game, after a while they just become a known enemy.

“We wanted to bring back the terror of year one, and that’s what we’re trying to do in Judgement – it’s only a few weeks after E Day, these things are all new to us and we’re really scared of them, what does this all mean?”

Rod Fergusson has left Epic Games but he is still behind Gears of War: Judgement.

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