Polyphony Digital released a big update for Gran Turismo 7 to kick off November, as Spec 2 added four-player split-screen on PS5, seven new cars and much more. The latest update isn’t a content drop but does make several adjustments and fixes.
For instance, an issue in World Circuits where Performance Points to determine bonus rewards and rival cars weren’t reflecting a car’s characteristics following tuning in Quick and Custom Races is fixed. If you noticed the end plates of custom wings on some cars not being colored correctly, even though the whole vehicle is colored, that’s also fixed.
In GT Sport, Driver Rating sometimes goes down even though no such change occurred. This has also been fixed, along with a controller issue where vibrations wouldn’t output normally when Vibration Strength is 130 or higher for some peripherals. Check out the full patch notes below for more details.
Gran Turismo 7 is available for PS4 and PS5. Check out our review of the launch version here.
Update Details (1.41)
Improvements and Adjustments
World Circuits
- We repaired an issue in which Performance Points (PP) that determine selected rival cars and bonus rewards did not reflect car characteristics after tuning in Quick Races and Custom Races.
GT Auto
- We fixed an issue where on certain cars with a custom wing fitted, the end plates of the wing may not have been colored correctly when painting the whole car in the Livery Editor.
Sport
- The issue in which the value of the Driver Rating (DR) could be seen going down in certain instances even if this was not the case has been addressed.
Controller
- We fixed an issue in which vibrations were not output correctly when the value of the “Vibration Strength” under the Options menu was set to 130 or higher with the following controllers:
– DualSense™ Wireless Controller (PS5® version only.)
– Thrustmaster® T-GT / T-GT II
– Logitech® G G923
– Logitech® G PRO Racing Wheel