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	Comments on: Granite SDK V2.0 Now Available, Reduces PS4, PC &#038; Xbox One Memory Usage by 75% For Texture Streaming	</title>
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	<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 15 May 2014 18:08:00 +0000</lastBuildDate>
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		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-230026</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Thu, 15 May 2014 18:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-230026</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-230010&quot;&gt;Michael Walsh&lt;/a&gt;.

LoL! The tiles are strips of polygons, hence tiles? Most will be squares though, but that&#039;s what makes the hardware rendering part more convenient because it can precisely use other polygons to fit the 2D screen, rendering only the necessary textures required.

Where is your source that Sony fully utilizes tiling technology? Heck they are using PRT which is a basic tier for tiling. Tiled Resources is Microsoft&#039;s own implementation, if it wasn&#039;t so different then they should have just used AMD&#039;s PRT on the GPU. All of this confirmed through their Build last year:

https://www.youtube.com/watch?v=QB0VKmk5bmI#t=473]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-230010">Michael Walsh</a>.</p>
<p>LoL! The tiles are strips of polygons, hence tiles? Most will be squares though, but that&#8217;s what makes the hardware rendering part more convenient because it can precisely use other polygons to fit the 2D screen, rendering only the necessary textures required.</p>
<p>Where is your source that Sony fully utilizes tiling technology? Heck they are using PRT which is a basic tier for tiling. Tiled Resources is Microsoft&#8217;s own implementation, if it wasn&#8217;t so different then they should have just used AMD&#8217;s PRT on the GPU. All of this confirmed through their Build last year:</p>
<p><a href="https://www.youtube.com/watch?v=QB0VKmk5bmI#t=473" rel="nofollow ugc">https://www.youtube.com/watch?v=QB0VKmk5bmI#t=473</a></p>
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		<title>
		By: Michael Walsh		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-230010</link>

		<dc:creator><![CDATA[Michael Walsh]]></dc:creator>
		<pubDate>Thu, 15 May 2014 13:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-230010</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229983&quot;&gt;JerkDaNERD7&lt;/a&gt;.

Textures are not polygons, believe me when I say this - you can fully utilise this on both consoles, not just the X1.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229983">JerkDaNERD7</a>.</p>
<p>Textures are not polygons, believe me when I say this &#8211; you can fully utilise this on both consoles, not just the X1.</p>
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		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229983</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Thu, 15 May 2014 04:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-229983</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229926&quot;&gt;Michael Walsh&lt;/a&gt;.

All AMD GPUs have PRT, true. But Tiled Resources is specifically for hardware rendering totally different from software, I&#039;m sure you know of this. 

Besides, in order to fully utilize tiling you need an embedded RAM  to implement a G-buffer to fully allocate the distributed polygons like any other tile-based device (Dreamcast, Ps Vita, smart phones...etc). 

PS4 is simply a straight forward design, so they won&#039;t be fully utilizing this. Probably will only use it for draw distance like any conventional method of it&#039;s use.

Xbox One&#039;s architectural design has a heavy emphasis on using eSRAM and MMUs for this very purpose:

http://gamingbolt.com/crytek-shares-secrets-of-using-xbox-one-esrams-full-potential-resulted-in-big-bandwidth-saves]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229926">Michael Walsh</a>.</p>
<p>All AMD GPUs have PRT, true. But Tiled Resources is specifically for hardware rendering totally different from software, I&#8217;m sure you know of this. </p>
<p>Besides, in order to fully utilize tiling you need an embedded RAM  to implement a G-buffer to fully allocate the distributed polygons like any other tile-based device (Dreamcast, Ps Vita, smart phones&#8230;etc). </p>
<p>PS4 is simply a straight forward design, so they won&#8217;t be fully utilizing this. Probably will only use it for draw distance like any conventional method of it&#8217;s use.</p>
<p>Xbox One&#8217;s architectural design has a heavy emphasis on using eSRAM and MMUs for this very purpose:</p>
<p><a href="http://gamingbolt.com/crytek-shares-secrets-of-using-xbox-one-esrams-full-potential-resulted-in-big-bandwidth-saves" rel="ugc">http://gamingbolt.com/crytek-shares-secrets-of-using-xbox-one-esrams-full-potential-resulted-in-big-bandwidth-saves</a></p>
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		<title>
		By: Michael Walsh		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229926</link>

		<dc:creator><![CDATA[Michael Walsh]]></dc:creator>
		<pubDate>Wed, 14 May 2014 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-229926</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229925&quot;&gt;JerkDaNERD7&lt;/a&gt;.

Which the PS4 has access to as well, all API&#039;s do, it isn&#039;t anything new.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229925">JerkDaNERD7</a>.</p>
<p>Which the PS4 has access to as well, all API&#8217;s do, it isn&#8217;t anything new.</p>
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		<title>
		By: JerkDaNERD7		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229925</link>

		<dc:creator><![CDATA[JerkDaNERD7]]></dc:creator>
		<pubDate>Wed, 14 May 2014 15:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-229925</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229904&quot;&gt;Michael Walsh&lt;/a&gt;.

Yes, but 6GBs of &quot;Tile Textures&quot;. It&#039;s tiling technology.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229904">Michael Walsh</a>.</p>
<p>Yes, but 6GBs of &#8220;Tile Textures&#8221;. It&#8217;s tiling technology.</p>
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		<title>
		By: Michael Walsh		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229905</link>

		<dc:creator><![CDATA[Michael Walsh]]></dc:creator>
		<pubDate>Wed, 14 May 2014 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-229905</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208527&quot;&gt;BillyHoWCR&lt;/a&gt;.

Cool...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208527">BillyHoWCR</a>.</p>
<p>Cool&#8230;</p>
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		<title>
		By: Michael Walsh		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-229904</link>

		<dc:creator><![CDATA[Michael Walsh]]></dc:creator>
		<pubDate>Wed, 14 May 2014 13:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-229904</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208518&quot;&gt;JerkDaNERD7&lt;/a&gt;.

32MB...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208518">JerkDaNERD7</a>.</p>
<p>32MB&#8230;</p>
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		<title>
		By: Corellianrogue		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208641</link>

		<dc:creator><![CDATA[Corellianrogue]]></dc:creator>
		<pubDate>Thu, 12 Dec 2013 05:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-208641</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208602&quot;&gt;ThePokeMaster&lt;/a&gt;.

I&#039;m guessing you&#039;re talking about Battlefield 4? Post-processed sharpening and increased contrast (which was just on the Eurogamer/Dgital Foundry version because their Xbox One had an issue with full-range RGB) doesn&#039;t create 25%+ higher texture quality. (The pic that says Xbox One 75% quality &#038; contrast adjusted shows the Xbox One version reduced in quality by 25% and even then that particular pic still looks slightly better than the PS4 version, other comparison pics with the quality reduced look about the same.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208602">ThePokeMaster</a>.</p>
<p>I&#8217;m guessing you&#8217;re talking about Battlefield 4? Post-processed sharpening and increased contrast (which was just on the Eurogamer/Dgital Foundry version because their Xbox One had an issue with full-range RGB) doesn&#8217;t create 25%+ higher texture quality. (The pic that says Xbox One 75% quality &amp; contrast adjusted shows the Xbox One version reduced in quality by 25% and even then that particular pic still looks slightly better than the PS4 version, other comparison pics with the quality reduced look about the same.)</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208637</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Thu, 12 Dec 2013 03:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-208637</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208590&quot;&gt;Jack Slater&lt;/a&gt;.

Mom jokes are so yesterday.


But seriously you pretentous consoletards cant tell the diffirence in graphics, i stil laugh at that screenshot from shadowfall you posted.


Case and point, ign posted a comparison on ghosts wih ps4 and xbo and you sony fanboys rushed to say &quot;you can definetly see the diffirence in 720p&quot; then ign apologized because in reallity the comparison was prior patching and both run on 720p.


Pretentious lying fanboys. You cant see the diffirence in graphics and in the end even killzone shadowfall with its 1080p and custom antialising is FILLED with jaggies, so much for having a superior resollution.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208590">Jack Slater</a>.</p>
<p>Mom jokes are so yesterday.</p>
<p>But seriously you pretentous consoletards cant tell the diffirence in graphics, i stil laugh at that screenshot from shadowfall you posted.</p>
<p>Case and point, ign posted a comparison on ghosts wih ps4 and xbo and you sony fanboys rushed to say &#8220;you can definetly see the diffirence in 720p&#8221; then ign apologized because in reallity the comparison was prior patching and both run on 720p.</p>
<p>Pretentious lying fanboys. You cant see the diffirence in graphics and in the end even killzone shadowfall with its 1080p and custom antialising is FILLED with jaggies, so much for having a superior resollution.</p>
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		<title>
		By: ThePokeMaster		</title>
		<link>https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208602</link>

		<dc:creator><![CDATA[ThePokeMaster]]></dc:creator>
		<pubDate>Wed, 11 Dec 2013 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=181221#comment-208602</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208570&quot;&gt;Corellianrogue&lt;/a&gt;.

Post-processed sharpening and increased contrast on Xbox One is not the same thing as having better graphics. 

I can adjust those two things on my TV&#039;s settings. But can you adjust native resolution or AA? Didn&#039;t think so. 

You just spent a whole paragraph reaffirming what I had already said LOL 
Again, &quot;while Xbox One is indeed capable of running games in 1080p, it is more likely to run some games at a lower resolution than the PS4.&quot; 
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/granite-sdk-v2-0-now-available-reduces-ps4-pc-xbox-one-memory-usage-by-75-for-texture-streaming#comment-208570">Corellianrogue</a>.</p>
<p>Post-processed sharpening and increased contrast on Xbox One is not the same thing as having better graphics. </p>
<p>I can adjust those two things on my TV&#8217;s settings. But can you adjust native resolution or AA? Didn&#8217;t think so. </p>
<p>You just spent a whole paragraph reaffirming what I had already said LOL<br />
Again, &#8220;while Xbox One is indeed capable of running games in 1080p, it is more likely to run some games at a lower resolution than the PS4.&#8221; </p>
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