Crytek Shares Secrets of Using Xbox One eSRAM’s Full Potential, Resulted In ‘Big’ Bandwidth Saves

Crytek’s Sean Tracy talks about how the Ryse dev team took advantage of the Xbox One.

Posted By | On 11th, May. 2014 Under News

xbox one amd

The increased power that the Xbox One and PS4 offer over the previous generation of consoles has been as hot a topic now as it was when both consoles launched. However, it’s been observed that the Xbox One falls ever so slightly (at best) behind the PS4 in many frame rate tests, not including the lack of 1080p titles compared to Sony’s console.

Many developers have attributed this to the console’s eSRAM. Crytek has more than its share of experience with the same having developed Ryse: Son of Rome, which is one of the best looking launch titles for either console till date. GamingBolt spoke to Crytek’s US Engine Business Development Manager Sean Tracy about the advantages of using CryEngine when used with tiled textures since eSRAM is more suited for the latter.

“CryEngine has a unique and novel solution for this and was shipped with Ryse. One of the problems when using Deferred Shading is that it’s very heavy on bandwidth usage/memory traffic. This gets exponentially worse as overlapping lights cause considerable amounts of redundant read and write operations. In Ryse our graphics engineers created a system called tiled shading to take advantage of the Xbox One,” Sean explained.

“This splits the screen into tiles and generates a list of all the lights effective each title using a compute shader. It then cull’s light by min/max extents of the tile. We then loop over the light list for each tile and apply shading.

Ultimately this resulted into bandwidth gains and they were able to use just a single compute shader for culling and lighting, which is simply phenomenal. “In practice this made for the biggest bandwidth save we could have hoped for, as just reading the Gbuffer once and writing shading results once at the end for each pixel. Only a single compute shader was used in Ryse for light culling and executing entire lighting and shading pipelines (with some small exceptions for complex surfaces like skin and hair).”

What are your thoughts on the same? Let us know in the comments. For more on Ryse’s graphics, check out our technical analysis of the game over here.

This is just a snippet of our interview with Crytek and we will have more in the coming days.

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  • ps4lol

    Both console GPUs are based on AMD GCN (graphics core next) technology, which includes hardware level support for PRT (partially resident textures). That hardware can be exposed to developers through different APIs like OpenGL or DirectX, or utilized by middleware like Granite. The DirectX name is “Tiled Resources” while the OpenGL name is the “AMD_sparse_texture” function.

    Sony’s PS4 APIs may have a custom name and implementation to access PRT hardware functions, or they could be using the OpenGL code.

    Both consoles are able to use hardware level texture tiling to save on memory size and bandwidth. PS4 is not limited to “software only”.

    The Granite SDK supports PC, mac, and mobile phones and basically does the heavy lifting for devs including hardware support if available (according to them).

    “First off, we have added hardware tiling support. On DirectX this is called “Tiled Resources”, but there is also an OpenGL equivalent under the name of “Partially Resident Textures”. Hardware support means that using our technology you will not only have to run less instructions in the shader, but there will also be a reduction in cache sizes (video memory), because no extra pixel borders are needed for cross-tile hardware texture filtering.”

    Both consoles are capable of AMD’s GCN PRT level function. This is exposed to the PS4 and Xbox through different APIs, but the underlying fixed hardware functions. Tiled Resources improves memory bandwidth and size usage, it can help get around Xbox’s ESRAM width/size limits, but it won’t make the GPU better at rendering. The ESRAM needs to be used for the framebuffer, not storing textures.

    That conference is misleading as it doesn’t address texture streaming bandwidth or the importance of the GPU. The texture bits have to be streamed from somewhere into RAM, typically a hard drive. That puts a hard cap on texture streaming bandwidth unless you like seeing lots of pop-in.

    More importantly, even if you had infinite RAM bandwidth and size, you’re still limited by how much your GPU and ROPs can render. Tiled Resources/PRT only increases your ram width/size by decreasing the size of texture data, it doesn’t make the GPU better at rendering. You could bring a GPU to its knees drawing and filling a billion triangles with the same 4Kb texture.

    Tiled Resources may help the Xbox avoid memory width/size bottlenecks, but it’s not a free lunch by any means. Furthermore the Xbox’s ESRAM has to be used for the framebuffer which needs that high bandwidth to avoid memory width bottlenecking the GPU, they can’t waste it on texture data. If your ESRAM is stuffed with streamed, tiled textures where’s your render target going to go? DDR3? Nope, too slow.

    The greatest improvements to Xbox graphics will come from standard API updates, reduction in OS overhead, and better game code, not “activating hidden and unused hardware”.

    Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

    Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

    Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

    Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

    DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

    PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

    If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

    Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

    PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit, unified memory, and added bandwidth paths from CPU direct to GPU. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

    Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely (as in MGS). And last I checked, PS4’s CPU still performs better than Xboxes, for whatever reason.

    Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

    • Failz

      PS4 doesn’t have ESram.

    • Edonus

      You love talking about the GPU but you still ignore the reality of the situation. If the goal is 1080p the X1 GPU has already proven it can process 1080p. The extra resource of the Ps4 may end up being used for the GPGPU work since the CPU in the Ps4 will be bottlenecked because gddr5 isnt good Ram for CPUs.
      I hear people say the Ps4 is more powerful all the time and all i ask is that they prove it. The X1 destroys it in features and foundation. All we have seen is that its easier to port old game engines to the Ps4. I want to se thins alleged power. Right now the most impressive game I have seen is Ryse. Say what you will its lighting texture models effects are the best as of right now. That is a better display of power than COD Ghosts or AC4

    • Noimnotgoingto Sharemyrealname

      The CPU isn’t the bottleneck in most gaming situations. Yes, the Xbox 1 can do 1080p/60fps, however, as he said, there is a budget. If you want 1080p/60fps, then other aspects must be degraded: lighting, shaders, polycount, post-processing effects, particles, etc. Forza is 1080/60, but it looks like a nicer version of a last gen game because of it. Ryse is graphically gorgeous, but it is limited to optimized set pieces and 900p, whereas Infamous is open world with crazy draw distances.

  • Mike P.

    “I don’t understand what he’s saying so PS4 is better.” – Playstation fanboys.

  • Roland Rex

    sony went a whole generation without party chat. they can suck it. graphics are not impressive people. it all looks like dogshit to me. I just enjoy the competition and story telling.

    • Gamez Rule

      PS3 had party chat, they didn’t use Cross Game Chat. But PS-Vita / PS4 has it all now with extra benefits from PS+ ( unlike XBL Games With Gold still only giving to last gen gamers ) LMAO!

  • Vious

    only a single compute unit were used for the lighting on shadows? wait……what??

  • Johnny

    Interesting indeed more devs coming out and talking positive about esram.

  • Mozef Kaddas

    Ok show us a game that proves what has been written in the article.

    • Failz


    • Mozef Kaddas

      You are in denial.

    • Failz

      How’s Knack?

    • VersaType

      You’re the one in denial.

    • Mozef Kaddas


    • Nathan O

      I don’t understand how you can deny how amazing that game looks

    • Mozef Kaddas

      Not at all, I’m not denying how amazing this game. I’m not denying how amazing will any other games that’s coming to Xbox1. All I asked is show me a game that has everything has been written in the article, is that hard to explain? I would say the same if it was written about PS4. guys chill out no need to feel offended.

    • Mozef Kaddas

      Chill out guys no need to feel offended, and no need to start non positive replies. All I said prove it, show us a game that has all of what has been written in the article. Don’t get me wrong I’m a gamer in the end of the day, my friend has Xbox1 and guess what?? I support him and I speak highly about the games in Xbox1, though I’m playstation’s big fan. I would say the same if someone posted an article about a PS4, I’d still say show me a game, so I can believe. And I have already seen few games proved how good games can be in PS4.

  • DKN45


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  • Dennis

    I welcome reveals at E3 and then later on this year and next.

    It’s about games, and while raw power of the hardware is something needed to push the visuals and game play forward, there also must be balance. Take a full-blown 454 engine and slap it into a cars frame, may give you raw power, but the performance comes from the entire system being balanced. Overall weight, the distribution thereof, displacement, powertrain, suspension, wheels, tires – the overall balance. I’ll not ever say ‘I told you so’ – but there’s about to be a major shake up in computing, which will DIRECTLY be seen in this new gen of console hardware (as they are both basically just PCs stuffed into smaller casings.)

    This is where we will see the gains we are wanting. Raw power doesn’t always equal best performance, remember that.

    Besides, it’s WAY too early to see what either system is fully capable of, regardless of one’s view on the ‘who’s winning.’

    I’ve been smiling this whole time [since both systems launched] and
    when all comes to light, I’ll be laughing, literally. I really don’t get
    those who’ve been trolling on the PS4/XB1 ‘mine is bigger than yours’

    Whatever ‘camp’ you’re in, happy gaming!


    Are they still attempting to bring this topic back up….? This has been beaten to death.

    Tiled resources is nothing new, so continuing to talk about it like it is just giving false hope of something worth while.

    To talk like ryse is something special in the graphical dept is hilarious in its own. The game is a completely scripted QTE that “ONLY” lets you do what the game wants you to. Scripted right down to where you go and how you get there.

    Infamous SS is a prettier looking game that has much more to offer in regards to fidelity and capability of the game itself. Open world like that compared to a game that is on rails there is no comparison.

    • MrSec84 .

      Yep & both systems have this hardware level implementation of tiled resources, they both have PRT.
      Being able to shift 176GB/s & store 8192MB worth of data in RAM means PS4 is not only faster, but much more flexible at tiling compared to Xbox One.
      Tiling is only one factor, but it’s definitely something that PS4 can use at a hardware level & too a far more extensive level.


      I know it’s just the fact that they will beat a dead horse still to attempt to save face in regards to their failed performing box.

    • Guest



      If stating fact is raging then what would you begin to think what you are saying…..? So sad.

    • Guest

      Trying to pass off your OPINION as “fact” is raging and so, so sad…


      HAHAHAHAHAH okay just look into what specific games require what tech/capabilities to make it happen. Comparing a corridor shorter or something like that to a more so open world game is just stupid. Even if you are comparing it graphically.

      And for someone to think about “raging” over this is obviously a childish fool.

      Just keep thinking about the keyboard that saves your identity because people like you who only log in as guest to say less than their two cents.

    • Guest

      Whats the difference between Guest and YOUDIEMOFO as a user name? Nothing. I can’t Google YOUDIEMOFO and find your personal identity.

      Your arguments are bad and you should feel bad. #FAIL

  • CPM

    Sigh, It drives me mad when people who don’t know the difference between a shader instruction list and ESRAM. First both Crytek and Insomniac are focused on X1 and the ESRAM optimization. And it Either Crytek or Unreal in 99% of AAA games so this article is about the people making the heart and soul of the games to come. And Unreal has also made similar points.
    ESRAM allows graphical objects to be passed by essentially by pointers across the CPU/GPU barrier abd the hardware picks it up it is like a crossbar scrachpad in the cold fire processors in most of your network home routers. This ESRAM IS the fundamental harware core of DX12. This is also why NVIDIA is putting in its 8XX series.
    Now if you don’t understand what that means then then maybe you ought to learn how low level programming hardware acceleration works before slamming the X1.
    Oh and no matter how well AMD’s mantle system is, the PS4 will never have native hardware acceleration for it. so what you see now is as good as it gets.

    • VersaType

      So you’re saying the ps4 won’t improve as much as the xbox one will?

  • crizz1066

    Bbbbbbbbbbbut the X1 was invented for the future and future people. You not future people so you don’t understand. How many more times are M$ going to sing the same song and how many times will blind X1 acolytes swallow it all….down to the balls!!!

    • JerkDaNERD7

      Look down at the comment section. If anything it’s Sony fanboys making a HUGE deal out of this.

    • crizz1066

      Because whenever a story comes out that doesnt say that X1 is some sort of miracle machine that will be able to do anything,in the future. It is attacked my blind M$ acolytes. I never felt the need to defend my PS3, i guess its because I was happy with my machine and what Sony were doing. Alot of what I see on here is misdirected rage!!

    • JerkDaNERD7

      Actually all I see is self-rage, LOL! Rage made up when no one brought up the subject. These are DEVELOPERS claiming this, yet the likes of you refute it in denial as if you know better. Very sad.

    • crizz1066

      Self-rage that’s a new one on me!!! If they were saying anything new, but its not its same old same old. I’m pointing out that as soon as an article like this arrives, it is copy and pasted onto comments section. By X1 owners as proof they’re right in whatever they are saying. I also enjoy the schadenfreude

    • crizz1066

      Self-rage new one on me. If this was a detailed description of what it was like to program for the X1, fine its a story. Yet what we have her is a small ambiguous piece of information. Which doest match up to the “real world” After an article like this is published it is then cut and poaste by X1 fans as proof of what they are saying. SO I’m getting in early. I also enjoy the schadenfreude

    • Guest

      It doesn’t match up to the “real world?” Having a Ryse disc that I can put in my X1 makes it about as real world as it gets.

      You like your PS4, thats cool…but to discount the explanation of how they made an incredible looking game is just asinine and pretentious.

    • crizz1066

      They made a beautiful game which was very limited in what could be done. So didn’t really push the machine. It was after all a great big cut screen, with lots of QE. All this tiled resources etc, why is this the 1st we’re all really hearing about. Because it’s m$ struggling to explain the disparity. With promises of future special sauce.

    • Johnny

      The fanboys do this kind of thing every where no matter the platform. I also find it sad to see so many ponys trying to dismiss this info from this dev. I mean really if you are here to diminish this story then as far as I am concerned that makes you a tool.

    • crizz1066

      So what’s the point of a comment section, if not for people to comment. If cryteck want to explain about the whole coding process fine. But this small bit of info imo is something m$ have asked them to put out

    • Johnny

      Didn’t you just say your tired of xbots using this sort of positive news and spreading it around. Well your on a xone article what would you expect. Like I said your a tool to come here and start crying about how much better your PS4 is.

    • crizz1066

      No johnny let me explain, now do you have your crayons, don’t want you writing with anything sharp. I disagree with this small piece of non-info, if the interview went in to detail about the coding process fine, but it’s not. It is something that m$ have asked for. Now this is the problem with you x1 acolytes, I never once mentioned a ps4, that bit of extra info has come from your fevered brain. M$ have trained you well, your like pavlova dogs. Now drop your trousers, bend over this oh and bite down on something m$ have some more for you…. Whoes a good boy!

    • Johnny

      That was a giod come back gave it a up vote . LOL

    • crizz1066

      If you cant laugh what’s the point 🙂

    • Johnny

      Exactly. 😉 sorry sometimes I let the trolls get me to riled up. It’s good to get put back on earth.

    • crizz1066

      I know what you mean, I’ve built up quite a hard skin. As a PS3 owner I’ve had to put up with 360 fan boys trolling sites for years. I like to disagree while being a little funny and cheeky, its more fun!!!

    • Johnny

      Normally I try to stay open minded because I like all the platforms and I am actually very happy about the success the PS4 is having.

    • crizz1066

      I tend to read, much bigger articles in the press. To full gauge an article and what’s going on. A running theme I get is that M$ made a mistake and our doing damage control. I just try to point out flaws in articles and have a bit of fun at the same time. I mean who really cares what I think, i hardly do sometimes 🙂

    • Johnny

      It’s cool to have different opinions on things that’s what comment section is for. I twnd not to go to ps4 articles and chat because I don’t own one yet. Can’t decide if I want a new pc rig($1500) or just go cheap and get a ps4 down the road. I don’t habe time to game on 3 different platforms.

    • crizz1066

      If you get a 1500 rig, that’s capable of 4k, you still need to get a monitor or TV and they are just too expensive. My PC is an overclocked i5 which is fine for games that need a mouse etc, but for a gaming machine in my front room to share with mates its PS4. That way I feel I get best of both worlds. No need for the X1 in my eyes, as anything on X1 wil be on PC, it doest work other way though if you have X1 and a PC still cant play Uncharted etc!!

    • Johnny

      True that but for me most of my friends have X ones. Also I have friends and family that work for ms in Redmond I live like maybe 30 min away from Microsoft headquarters as well. I am kinda in the MS family you could say.

    • crizz1066

      Mate, really no way out for you 🙂 Here in UK while most mates had 360’s a large majority moved to PS3 by the end of the cycle Last of Us really got ’em over. I’ve just never really been impressed with M$. They’ve bullied they’re way to the top and have just copied other ideas and then thrown money at it. I don’t see the innovation that other do. Kenect wasn’t the 1st camera added to a machine. I would love to see X1 spun off, to remove the shackles of management like Donny boy etc, alot of the Xbox failures over the years I believe have come from the top to squeeze more money out of the fans.

    • Johnny

      That was a great conversation, enjoyed it hit me up if you see me posting again.

    • crizz1066

      Its good to be able to discuss even if you have different opinions. Its just a shame that so many people have an opinion and don’t budge 🙂 and if you dare contradict them, its nasty name calling and threatening. Knowing that I can have an adult discussion with you, even through we’re in different camps, makes it more fun when I’m accused of all sorts by over zealous X1 fans Hit me up if you ever come over the the Light Side of the force 🙂

    • Kreten

      Future being Tiled Resources which benefits any machine so what’s a miracle about it? Xbox performing worse on last gen engines and claims thatnew engines it’ll be better is automaticaly some type of a miracle? Face it neither console is powerful as x360 ps3 were when they released. So trying to brag how your 180cc moped is more powerful than my 131cc is so funny considering there are big boys with 1200cc. Sony didn’t do a single thing that’s next gen so face it. Just hope that they don’t go bankrupt in next few years as things are looking very bad for them losing billions each year for past 10 years

    • crizz1066

      True if money is no object, I have a decent pc but for different games ones that involve a mouse. But a console is for my front room n share with mates come over. So don’t really care about your 1200. As for Sony losing billions true, I don’t see it effecting the ps4,the same as x1 being spun wouldn’t damage it. Having run 3 companies over last 15yrs leaves me to believe it’s not as bad as ur alluding to. Look at how apple struggled, I think they’re doing ok now!

  • Argus Dune

    A really roundabout and long winded way to say “the PS4 kicks the Xbox Ones butt… in everrrry waaaaay….”

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  • Franky Padilla

    The X1? XFINITY

  • Kari

    just cause you have the advance tech doesn’t mean you will win. Ps3 was ahead of 360 but 360 and wii still sold more. Cause it was easier to develop for

    • Gamez Rule

      PS3 outsold 360 in total sales even when 360 had a year head start release with 7+ million, which means that no MS home console has so far outsold a Sony home console to date ( and doesn’t look like that would be changing anytime soon )

    • Kari

      For many years The 360 out sold the PS3. It wasn’t until Nov/Dec 2012 that the Ps3 gain a significant lead. Sony lost tons of money with the price cuts to even get it to that point. and currently 360 is at 83 mill with sony at an unknown >80 nice read for you

    • Gamez Rule

      But what I stated is still correct.

      PS3 outsold 360 in total sales, ( even when 360 had a year+ head start with at least a 7 million head start in sales ) and that no MS home console has outsold Sony’s home consoles.


    Either way…… “The FULL potential” of something that is already a flop has been reached upon release, so that is enough said.

    • Guest

      Don’t talk about indie station 4 like that….ponies are sensitive.


      Could have sworn this was another lame XBOne article and not one about PS4……

      It’s okay now the XBOne will continue to flop like it has already.

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